Klydon
Posts: 2251
Joined: 11/28/2010 Status: offline
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quote:
ORIGINAL: Altaris Oh please, look at the north of that pocket. There's several unguarded one hex spots along the north part of it. All that's needed to open it up for the trapped units is to break into any one of those spots. Then look at the CV's of the units inside that pocket. Once they are freed of the pocket, some deliberate attacks would simple demolish those weaker 6-8 CV motorized/tank units. All that's going to end up being here is some trashed motorized units very early on (though I imagine this pocket would eventually end up bagging a good number of units). I can look at this screenshot and tell you the Soviet player's problem though. He's stacking units in stacks of 3 rather than a wave of 1 several hexes deep. It's all about ZOC control for the Soviets at this point. A carpet wave even 3 hexes deep is going to keep any grand encirclements like this from happening by even Turn 4. But for the third time, I'm just trying to understand why and if the Soviets need to have that big a bonus in forcing retreats in 1941. What's the historical basis for it exactly? Perhaps I should just stop posting on this forum. Everyone here is so ultra-sensitive and prone to attacking gameplay that even the most basic and direct of questions gets swamped by essentially "you-suck" posts. I've asked a couple of questions, whether the +1 odds modifier is needed and why, and what effects having multiple commands has on the doubling-CV roll. I can't get an answer for the tirade of accusations that I can't make a pocket because I don't know how to play the game. If it will get me an answer to my questions, then okay, I'm a terrible player, now can someone pretty-please answer the specific questions?? We will do things in a bit different order than the post here. First, the reason the 1:1 bump is in the game is because of Soviet doctrine from what the game designers/developers have said. In a practical sense, it doesn't matter why its in the game to the gamers; its there, deal with it. If you don't like it and think its so great, play the Russians. Second, Ketza's pocket is very secure from what I see. The Russians can come close in a couple of spots, but I don't see it getting broken. Just a reminder that Russian mech divisions moving and doing anything other than a hasty attack doesn't belong in the same line in 1941 in almost every case. Please point out the German unit that will get hit to get displaced or where a Russian has enough movement to go through 2 German ZoC's to break the encirclement. Laughing off what appears to be a solid pocket only shows that you are inexperienced and damages your credibility. Third, it may not be your intent, but your posts are coming across as Axis fan boy whining and it isn't anything most of the posters that have responded have not seen before.. a lot. It shows the poster has not done much research/looked at other AAR's to see what is possible, etc and since they had something they felt strongly should not have gone against them, then obviously the game is broken and there are issues. The poster is not willing to accept that they may have made a mistake (mixed commands, not placed a unit someplace else, etc) or that the other side may have gotten lucky with the attack because the game is broken. Most of the posters that have responded have generally tried to be helpful. Not all are "Russian" players and in fact, several have played the Axis in AAR's. You can accept their views or not; that is up to you, but I would consider their view point. Finally, its up to you if you do or don't want to post anymore. The community can be pretty intolerate on someone coming in saying "oh noez, because I can't do what I want to do or because XYZ side was able to attack and actually beat me, then the game must be broke!" when the community has heard it all before, repeatedly, and it is actually a case of someone who is a noob or very inexperienced who has not spent the time to check the AAR's and other areas of the board to learn about the game. Heavily tilted fanboyz don't appear to be really liked here. Other than that, I think you will find most posters fairly friendly and helpful.
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