Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: Altaris Don't have any layered copies, I just did the dots directly onto the image and saved it that way. When I started I did the same thing, but I quickly realised that this approach means that any future changes to the base image by the devs, or any changes to the names or icons themselves by me, would require a complete rework. What I now do is: 1. Maintain a separate folder for .pdn versions of each map, with different layers for town names, resource icons, shipping lanes, etc. on top of the base image of the vanilla map itself. This way I can edit a single layer or add a new one anytime I want without affecting the base image or the other layers. 2. Save the .pdn files as .tga in the game's art folders when I am done. 3. Zip and upload those .tga files to the WiKi. This means that future edits require minimal work.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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