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RE: I'm not so sure about ATG

 
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RE: I'm not so sure about ATG - 4/6/2011 12:51:42 AM   
cdbeck


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So doesn't this render the complaint against conquered cities relatively moot? If you want to move the front, can't you use factories? That seems to me to be more strategic, as you have to plan to use engineers and bring them to a sensitive location and survive while they build.


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(in reply to Tac2i)
Post #: 61
RE: I'm not so sure about ATG - 4/6/2011 8:27:48 AM   
Vic


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quote:

ORIGINAL: Son_of_Montfort

So doesn't this render the complaint against conquered cities relatively moot? If you want to move the front, can't you use factories? That seems to me to be more strategic, as you have to plan to use engineers and bring them to a sensitive location and survive while they build.



By building factories you can extend your production base, but only to a certain limit. The best you can do is move all your hardware production (tanks, aircraft,ships) to factories upto the level you have raw materials to pay for their production. so you free up your towns for infantry production. On the other hand its quite expensive to invest in factories in the first place so you really have to think things over here.

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(in reply to cdbeck)
Post #: 62
RE: I'm not so sure about ATG - 4/14/2011 10:57:01 PM   
CSO_Talorgan


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quote:

ORIGINAL: Grymme

I think there is something like 100+ new checks and execs.


Are these covered in the manual?


quote:

ORIGINAL: Grymme

Actually every option available in AT is still there.


.... but didn't they say roads have been removed?


quote:

ORIGINAL: Barthheart

SFT's (sub formation types


Ah! So that's what "SFT" stands for!

(in reply to Vic)
Post #: 63
RE: I'm not so sure about ATG - 4/15/2011 1:59:31 AM   
Barthheart


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quote:

ORIGINAL: CSO_Talorgan


...
quote:

ORIGINAL: Grymme

Actually every option available in AT is still there.


.... but didn't they say roads have been removed?

...


Roads were not removed. Vic just desided to make the graphic for roads/rails look like rails in ATG. THey funtion exactly like they did in AT when the graphic was road like.
With modding you can have many different types of roads and even rails, you just have to make graphics for each so you can tell them apart.

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(in reply to CSO_Talorgan)
Post #: 64
RE: I'm not so sure about ATG - 4/23/2011 9:49:06 PM   
CSO_Talorgan


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OK

Cheers!

(in reply to Barthheart)
Post #: 65
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