kirkgregerson
Posts: 497
Joined: 4/9/2008 Status: offline
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quote:
ORIGINAL: PeeDeeAitch I do not wish to imply anything here other than my own experience, no insults or insinuations are intended. The blizzard for me is not broken as it stands. I had to learn how to face the winter, and to learn how to run the 1941 offensive, but once I got those I was able to achieve a measure of control over my fate in December-Feb 1941-42. The key was not the house rules, which as BigA states may have been too lenient for me given my end point, but that is neither here nor there. As Cpt Flam stated in emails, he could not attack effectively in December, limited fronts or not. The reason was that I had focused on punishing formations in the snow turns, and a good portion of his army was unready in December. The 4 million casualties is something, and it will not always be replicated, but bear in mind it was the territory that saved me more than anything else. Had I faced a sir robin (and I have in PBEM, it is not something that frustrates me too much), I would have ended up gathering in as much room to pull back. As it was, the weakness of the soviets led me to not pull back nearly as much as I might have. Given that the German player is ready to cede hexes along much of the line, especially in the first 6 weeks of the "extremely vulnerable" period of blizzard, a competant defense can be mustered as it stands in v1.03. That is my opinion, based on 3 vs Human games. The house rules did limit Cpt Flam in the latter stages of the blizzard, perhaps too much. But I stress that had I faced attacks that were not self-restricted, I still had space to give up. My bounce back of CV would have still been strong. As we can see in the snow turns, it was the damage done early that has limited the growth of the Soviets. I look forward to 1.04, but I do not think it will unduly change how I play the winter. No offense PeeDeeAitch, but I have played through two blizzards. One was against the AI and one against a human opponent. Blizzard mechanics are broken and the reason they are is because they don't present the players with the realistic parameters that were present during those first few winter months and how the German(axis) forces had to cope with it. There's been endless threads/posts about this, so I'm not going to rehash what has already been out there as to why blizzard is broken. I feel very strongly about this as do many others. The development team now finally agrees after seeing the data for over 3 months of games since the release. As far as anything that you might want to draw from your current PBEM game with Cpt Flame, ummm... well really? Don't even try and use that game for any valuable data in attempting to draw conclusions about blizzard. That game does not depict the normal situation for an axis player. I suggest you look over some of the other AARs that can given you more realistic gaming situations where the soviet player wasn't beaten so badly. Not trying to offend your opponent, but it is what it is... and he's not doing very well. Happens... I got my ass kicked in first PBEM against soviet player. Part that beaten was due to the previously outrageous play balance issues the Dec release game had and some terrain def multiplier bugs as well. I think the blizzard changes in v1.04 are step in the right direction for a more realistic approach to depicting the issues the axis armies faced in that first winter. Excited for the release!
< Message edited by kirkgregerson -- 4/6/2011 10:34:17 PM >
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