Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Diverse Worlds v19 - Shandar

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v19 - Shandar Page: <<   < prev  14 15 [16] 17 18   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Diverse Worlds v19 - Shandar - 3/10/2011 12:24:20 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Long time no update! 

But I've set aside the entire day tomorrow to work on the mod, we'll see what happens, maybe an Atuuk update in the evening


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to WoodMan)
Post #: 451
RE: Diverse Worlds v19 - Shandar - 3/10/2011 12:48:04 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
It's really amazing the amount of work you've put into this WoodMan. You're almost finished, Good luck and enjoy. 

_____________________________


(in reply to WoodMan)
Post #: 452
RE: Diverse Worlds v19 - Shandar - 3/10/2011 7:22:58 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Just little more to go Woodman. Can't wait to see the Atuuks. Got them in my current game, fighting a noble fight against the mighty Quanemos and the dupious humans.
BTW. The "new" human ships, especially cruisers, frigates and escorts look great ingame. 


< Message edited by J HG T -- 3/10/2011 7:41:20 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Igard)
Post #: 453
RE: Diverse Worlds v19 - Shandar - 3/21/2011 2:24:27 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all!

Still no update

However, I have some news! The next update will be the last major update for the mod as I've decided I want to do it all in one go. As I mentioned before I want to go back over some of the stuff I've already done to fix a few things like blurry large spaceports in the early sets I made, that won't be included in the next update, but the next update will include everything to make the mod into a "finished" state. Fixing the old stuff will be done in minor additions which I'll probably string out over a looooong period of time because once the next update is out I want to make an AAR which will take up some time.

The next update will be HUGE! It will include the Atuuk, Shakturi, Ancients and pirate/wrecks. It will also include some other surprises






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 454
RE: Diverse Worlds v19 - Shandar - 3/21/2011 4:38:35 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
FANTASTIC work and dedication Woodman!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to WoodMan)
Post #: 455
RE: Diverse Worlds v19 - Shandar - 3/21/2011 7:19:24 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
One big update?? Surprises? Oh yeah! That's mighty fine by me.
Thanks for the update Woodman!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to ehsumrell1)
Post #: 456
RE: Diverse Worlds v19 - Shandar - 3/21/2011 7:51:43 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
why call it an update still? call it an expansion

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 457
RE: Diverse Worlds v19 - Shandar - 3/21/2011 8:02:16 AM   
chrisol

 

Posts: 209
Joined: 1/5/2008
From: Cambridge, UK
Status: offline
Very much looking forward to this, thanks for all your work - very impressive

(in reply to Data)
Post #: 458
RE: Diverse Worlds v19 - Shandar - 3/24/2011 1:28:21 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Thanks for the kind comments!

Because its going to be a while I'll post little updates as I go along.

Tonight was a nice game of Blood Bowl, as I hadn't played for a few days, but also managed to knock up a couple of images for the mod before I go to bed!

Tonights work:







Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to chrisol)
Post #: 459
RE: Diverse Worlds v19 - Shandar - 3/24/2011 8:10:56 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Cliffhanger, damn cliffhanger

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to WoodMan)
Post #: 460
RE: Diverse Worlds v19 - Shandar - 3/24/2011 8:16:18 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Gasbag with engines? Still, looks great to me.
Also, I'm guessing you are doing some new planet graphs Woodman.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 461
RE: Diverse Worlds v19 - Shandar - 3/24/2011 1:32:36 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Awesome! 

_____________________________


(in reply to J HG T)
Post #: 462
RE: Diverse Worlds v19 - Shandar - 3/26/2011 6:51:33 PM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline
Looking forward to the final version! I understand needing a break for some Blood Bowl

_____________________________


(in reply to Igard)
Post #: 463
RE: Diverse Worlds v19 - Shandar - 3/29/2011 6:51:37 PM   
AminMaalouf

 

Posts: 176
Joined: 1/6/2007
Status: offline
I look forward to play the final. Thx, for your work and efforts.

Do you have an approximate ETA?

(in reply to the1sean)
Post #: 464
RE: Diverse Worlds v19 - Shandar - 3/29/2011 7:33:01 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Don't make him go any faster....I think he's capable of it and we'll not be able to keep up

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to AminMaalouf)
Post #: 465
RE: Diverse Worlds v19 - Shandar - 3/29/2011 11:27:49 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
quote:

Do you have an approximate ETA?


I've been a bit busy this week, decorating (again) and applying for a job which has some work to do as an example aswell as normal CV, App, Covering Letter etc, and builders coming to the house on Thurs and Fri which will be disruptive too 

From Monday though things will be back to normal, I'm hoping to complete Shakturi and Ancients next week, I'll post some pics

So I'm guessing this will be at least a couple of weeks, but if it makes sense I might release the Shak/Ancients as an update when they're done, then the Atuuk, Pirates and other stuff as the last update.


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Data)
Post #: 466
RE: Diverse Worlds v19 - Shandar - 3/30/2011 6:47:37 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Shakturi/Ancient update would be real nice indeed.



_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 467
RE: Diverse Worlds v19 - Shandar - 4/6/2011 10:16:55 PM   
Speedy2511

 

Posts: 96
Joined: 3/4/2010
Status: offline
Hi!

Can i use this mod with the new patch?

Greetings
Nico

(in reply to WoodMan)
Post #: 468
RE: Diverse Worlds v19 - Shandar - 4/6/2011 10:20:54 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
The new patch changes nothing in terms of modding. That makes me a sad Romulan.

However, it does mean that there's no problem running this or any of the other mods with the new patch.


_____________________________


(in reply to Speedy2511)
Post #: 469
RE: Diverse Worlds v19 - Shandar - 4/7/2011 6:24:39 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
The second one could have been easily fixed while the first one.....ahh, modding support, where are you? I mean more modding support...always more...of everything....
Ranting stopped....barely.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 470
RE: Diverse Worlds v19 - Shandar - 4/7/2011 6:29:21 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
the poly-count on that ship looks really high 

(in reply to Data)
Post #: 471
RE: Diverse Worlds v19 - Shandar - 4/7/2011 8:32:18 PM   
Shuul

 

Posts: 133
Joined: 2/16/2011
Status: offline
Can i combine this mod with Super AI somehow?

(in reply to adecoy95)
Post #: 472
RE: Diverse Worlds v19 - Shandar - 4/7/2011 8:36:47 PM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
I downloaded the mod and my Ugnari's seem to be using stock art, can someone double check this for me pls.

(in reply to Shuul)
Post #: 473
RE: Diverse Worlds v19 - Shandar - 4/7/2011 8:42:27 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?



Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Shuul)
Post #: 474
RE: Diverse Worlds v19 - Shandar - 4/7/2011 10:30:13 PM   
Speedy2511

 

Posts: 96
Joined: 3/4/2010
Status: offline
Did the mod change some of the race files?

I mean the new patch change something to the ai.

(in reply to J HG T)
Post #: 475
RE: Diverse Worlds v19 - Shandar - 4/8/2011 2:16:58 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Speedy2511

Did the mod change some of the race files?

I mean the new patch change something to the ai.


i checked the races.txt and i did not notice any changes, but i could be wrong

(in reply to Speedy2511)
Post #: 476
RE: Diverse Worlds v19 - Shandar - 4/8/2011 2:49:05 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
None of the fields in the races.txt file have been changed, so there's no effect to the mod.

Download and enjoy.


_____________________________


(in reply to adecoy95)
Post #: 477
RE: Diverse Worlds v19 - Shandar - 4/9/2011 8:39:06 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline

quote:

ORIGINAL: J HG T


quote:

ORIGINAL: Shuul

Can i combine this mod with Super AI somehow?



Just copy the super AIs files to the Diverse Worlds folder and overwrite. Didn't have any problems myself.

Hm, do you get the correct ship to race map, then? I did the painful job of updating the ship ID in the super AI races.txt...

Not exactly easily readable that file, and the spreadsheet thing posted here did not behave well in my open office.

(in reply to J HG T)
Post #: 478
RE: Diverse Worlds v19 - Shandar - 4/9/2011 9:14:19 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I did get the correct ship-sets for each race, no problems. I'm not a modder so I made backup of the Diverse Worlds folder and put Super AI mod in there. Seemed to work. 

EDIT: And Woodman. If you read this: Pretty, pretty please give us an update. Kittens will cry otherwise. No man wants that.

< Message edited by J HG T -- 4/9/2011 9:17:24 PM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Bingeling)
Post #: 479
RE: Diverse Worlds v19 - Shandar - 4/11/2011 8:17:48 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
"Hear ye! Hear ye! J HG T was a jerk!"

I did not get the right ship images with my super AI mod trick. Well, I got right ones for some races that happened to be the first ones I encountered in my current game, I being Kiadian. So just ignore my overwrite way, it won't work well. If you don't mind Quanemos having Naxilian ships and such, go for it.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to J HG T)
Post #: 480
Page:   <<   < prev  14 15 [16] 17 18   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v19 - Shandar Page: <<   < prev  14 15 [16] 17 18   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.143