ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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Splitting up of non-SS mobile units as the Germans is something I just don't get, I generally don't do it even in 1941. After fatigue, you end up with at best 3-5 CV units that can easily be pushed back. The SS is, of course, a bit better, but regiments/breakdown units still have limited staying power, especially those of Panzer divisions which are essentially packing only a reinforced battalion worth of infantry. I'd also say/agree that giving some ground is the way to go when you see large concentrations of Rifle formations backed by the obligatory horde of guns, and that's where the primary unbalance is in late war scenarios: you can't really do that because your units are static. That's also a big difference with, say, a 1941 campaign that enters 1943. You know what the Soviets can do, so you can prepare for it. Instead of an entirely static line, I personally prefer static unit-active unit-static unit-active unit and so on. You need to put a bit more of the line on static, but you also have a much reduced danger of losing those active units to encirclements, as they can respond to Soviet threats. As to the Dnepr crossing: I think I would've thrown your forces back too, had I been playing the Axis at that time. Given the state of the forces the Germans, even a single hex bridgehead is a bridgehead. You could've launched deliberate attacks, widened it, and crossed it with a much bigger force in the next turn. Sure, losses were bad for Bob, which is why you also need to know when to stop trying to push it back, but pushing a bridgehead back across the river for at least 1 turn is I'd say generally a good idea as it buys you time to relocate your forces. As Bob also didn't wheel AGN slowly towards a more defendable line along the Narva, the rivers in the Pskov are down to the Daugava, which is something I would seriously consider in the 1943 campaign as it shortens the line, an early bridgehead would also have unhinged AGN's southern flank, where the only thing standing between the current defensive stalemate and disaster is a few regiments or LW field divisions. I think that even with the AP "handicap" early on, the Germans could eventually still establish a defensive position, to me the lack of being able to counterattack in an economical way is a much more serious problem. I've been campaigning to get something done about that on the tester forum for a while, but to no avail thus far, so mid-late war Soviet losses when defending will generally always be in the Soviets favor. Another thing that makes the scenario a bit easier for you is that you're feeling far less manpower pressure than you should by this point.
< Message edited by ComradeP -- 4/9/2011 1:38:23 PM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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