Awaras
Posts: 41
Joined: 4/12/2010 Status: offline
|
I have played every 4x game out there, my first being MOO1, and I have to say that DW feels the most epic of them all. There is just something about all the activity constantly going on around you no matter what you are doing. I love playing the game at 0.5 speed and just looking around, checking out what all the ships are doing. However, there are some things that I feel would increase the epic feeling of the game immensely: 1. I feel that the ships and bases are too large visually compared to the planets, but also compared to their speed and weapon ranges. What I would love to see would be an additional zoom level available greater than the max zoom that we have now. For example, I would like to be able to zoom in on a continental planet until it is as large on my screen as a gas giant is in the game now, filling most of the screen - and ships and bases made smaller so that they are their "normal" size at this zoom level. I would keep the speeds and weapon ranges of the ships the same as they are now, so this would be a cosmetic change only. It would make the ships seem a little faster when looking at them, since it always looked stupid to me when a ship is docking with a starbase and crawling one pixel at a time toward it at speed 3 while the base and the planet is moving away from the ship at speed 2, and battles would look less like WWI biplane dogfights. Also, you would not have starbases larger than their planets. :D 2. I would love to see a "pre-warp" setting for the starting technology level. IE, at the start, you don't have any ships or bases other than your spaceport maybe, and you don't even have hyperdrive yet. From my RP-ers perspective, I would even like to see starting from a tech level so low you even have trouble making an exploration ship with enough fuel to reach the next planet over in your own system. But that's just me, I guess. :D Other than that here are my pet peeves with the game: 1. Shields are, IMHO, way overpowered. Ideally I would like to see shields as a mid game tech that you really have to work on to unlock. Also, except for the component size, nothing is keeping you from adding tons of shields which makes your ships almost indestructible. I believe shields should require substantial amounts of reactor power to stay up and recharge. 2. Conversely, armor is almost useless, as it costs a whole lot in maintenance but if a ship loses shields in a larger skirmish, it is dead in 90% of the cases. The only reason i ever put more than 4-5 armors on a ship is if I need a ship to kill kaltors. (on a related note, why don't shields work against space monsters? I searched the forum but couldn't find any explanation.) Also, there should be an easy way to tell how much armor a ship has left without looking at the ship component screen.
< Message edited by Awaras -- 4/11/2011 7:13:19 AM >
|