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RE: Patch 06 - Public Beta - Build 1108k7 - 4/9/2011 4:51:36 PM   
berto


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quote:

ORIGINAL: michaelm

Already done.

Oh, man, that is fantastic!

Thank you, thank you, ...

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(in reply to michaelm75au)
Post #: 301
RE: Patch 06 - Public Beta - Build 1108k7 - 4/9/2011 5:28:29 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: michaelm

There is an additional column showing the TOE delay time as I find it hard to know when TOE will upgrade without having to look through each unit.




That's another very sweet little change!

(in reply to michaelm75au)
Post #: 302
RE: Patch 06 - Public Beta - Build 1108k7 - 4/9/2011 6:28:25 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: berto

quote:

ORIGINAL: michaelm

Will this do ... Notice the bottom line of box.

That is a great addition.

Never underestimate the power of these "little" tweaks to improve and ease playing the game. They all add up.

(If only you would add fields for XP, Morale, Fatigue & Disruption in the (toggled) Ground Units screen displays. Pretty please!)

Already done.
There is an additional column showing the TOE delay time as I find it hard to know when TOE will upgrade without having to look through each unit.





OMG!!! Michael, you are AWESOME!!!

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Post #: 303
RE: Patch 06 - Public Beta - Build 1108k7 - 4/9/2011 6:40:24 PM   
PaxMondo


Posts: 9750
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Michael,

Ah, I think all these new features need a LOT of public beta testing.  I think you should issue the "k8" beta today! 

  


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Pax

(in reply to Bradley7735)
Post #: 304
RE: Patch 06 - Public Beta - Build 1108k7 - 4/9/2011 8:12:51 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Oh yea gets better and better!

Any chance we could change the marking(#) for the flag ship in the TF screen against something else and instead use the # for ships that are scheduled to withdraw?(just like the # is used on air groups)

Also could LCUs that can be combined/recombined into bigger units get a symbol at the end of there name? Maybe a *.

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Post #: 305
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 3:58:28 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
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quote:

ORIGINAL: michaelm

quote:

ORIGINAL: m10bob

I still would like to someday see the ability to hover my mouse over conflicted hex and see the numerical strengths of my own units in a hex, at a glance.Of course I can get this info by opening the unit screens and in the op reports, but this feature would sure come in handy when dealing with a line of conflicted hexes grouped near one another.


Will this do.
I was having difficulty in seeing how many CD guns where in hex due to many LCUs.
Notice the bottom line of box.






Eureka Michaelm!!!!!!! That's IT!!!!!!!!!

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(in reply to michaelm75au)
Post #: 306
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 7:42:20 AM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
Status: offline
michaelm, you're incredible!

I'd like to add my voice to the much deserved praise you are getting. Your work on WitPAE is beyond the call of duty. Everyone in the WitPAE community owe you an immense amount of gratitude.

Keep it coming!






Attachment (1)

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Post #: 307
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 9:16:49 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Updated k7
Added Show which weapon by '**' is causing split units not to combine [MEM]
Fixed Removed disbanded LCUs from rebuild check [MEM]
Changed Re-aligned some fields on the Aircraft & Engine pool screen [MEM]
Changed Updated the Save game screen to reflect the correct background as to WHO is saving it [MEM]
Added On Save screen for PBEM there is a button to change the player's password. It is only shown when ending the player's turn. [MEM]
Added On load of email save, report if in-turn or end-turn save [MEM]
Changed Adjusted base air stacks be updated during turn due to missions, movement, etc [MEM]
Added Army lists can now show experience, morale, fatigue, disruption, TOE upgrade delay [MEM]
Added On ships with mine devices, an '*' is printed in Ammo column if there are devices in the pool; acts as a quick check if mines could be loaded [MEM]
Fixed Restored the auto-upgrade of squad/engineer devices when LCU takes upgrades; incorrectly changed in 1108e [MEM]
Changed Ships that are still outfitting for more than one day can't be put into TF; one day delay could be put into Escort TF [MEM]
Added Total line in mouse-over for case of more than one friendly land unit [MEM]
Tweaked recombining of editor units into parent unit - mismatched weapons could cause devices to be removed [MEM]
Fixed Error in initial settings of manpower at start of scenario [MEM]
--------------------
Apart from the tweaks, the upgrade of weapons has been further refined.
Note that the new PBEM save check will alert you that the save isn't an end-of-turn save if you are playing a 2x2 game. The main intend is to ensure that the player get the right turn from the opposite player.
The password change option will only show up on the end-of-turn save.
---
I'll fix any bugs with these changes during the week as I'm on holidays and should be home most of the week.

< Message edited by michaelm -- 4/10/2011 9:45:00 AM >


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Michael

(in reply to Pascal_slith)
Post #: 308
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 10:50:26 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
OMG!

I hope you don't get burn-out by churning out new patch every week!

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(in reply to michaelm75au)
Post #: 309
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 11:46:06 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Don't know why I bother buying Matrix games lately - have 3 new (uninstalled) games plus 2 others installed.
For some reason, I don't seem to have the time to play them.


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Michael

(in reply to Sardaukar)
Post #: 310
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 12:38:37 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Michael,

Thanks for the incredible support!



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Pax

(in reply to michaelm75au)
Post #: 311
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 4:33:13 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
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Of course someone is bound to ask, when will the manual will be updated will all these changes as it is now getting seriously out of date lol.

(in reply to PaxMondo)
Post #: 312
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 5:43:45 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
Don't know what I am doing wrong and I am hoping someone can guild me through.

Where is the exe file after the patch is installed. What I have right now shows version k5 with a 4/10/11 build date when I start the game. That doesn't sound right does it? Shouldn't it reflect k7?

(in reply to Numdydar)
Post #: 313
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 6:00:03 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Buck Beach

Don't know what I am doing wrong and I am hoping someone can guild me through.

Where is the exe file after the patch is installed. What I have right now shows version k5 with a 4/10/11 build date when I start the game. That doesn't sound right does it? Shouldn't it reflect k7?


Buck,

The install process of the Beta puts it in a sub-folder and (here's the critical piece) it creates a separate shortcut to use the Beta. Michael did that so people could choose to run the official patch they have installed, or choose the Beta. In your WITP-AE folder, look for the folder "Beta2". In there is where it gets installed. The separate shortcut goes on your desktop.

If you want to create your own short cut, just copy your 'normal' shortcut, then change the copy to put to the Beta2 folder to find the .exe file. Do not change the "Start In" line.

(in reply to Buck Beach)
Post #: 314
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 6:04:11 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Buck Beach

Don't know what I am doing wrong and I am hoping someone can guild me through.

Where is the exe file after the patch is installed. What I have right now shows version k5 with a 4/10/11 build date when I start the game. That doesn't sound right does it? Shouldn't it reflect k7?


Buck,

The install process of the Beta puts it in a sub-folder and (here's the critical piece) it creates a separate shortcut to use the Beta. Michael did that so people could choose to run the official patch they have installed, or choose the Beta. In your WITP-AE folder, look for the folder "Beta2". In there is where it gets installed. The separate shortcut goes on your desktop.

If you want to create your own short cut, just copy your 'normal' shortcut, then change the copy to put to the Beta2 folder to find the .exe file. Do not change the "Start In" line.


When I try and run the patch from the Beta2 file I get an Error message that the PW data can't be found.

Buck

Note that the short cut file date is 3/28/11.

(in reply to witpqs)
Post #: 315
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 6:17:33 PM   
Major SNAFU_M


Posts: 583
Joined: 11/3/2005
Status: offline

quote:

ORIGINAL: michaelm

Don't know why I bother buying Matrix games lately - have 3 new (uninstalled) games plus 2 others installed.
For some reason, I don't seem to have the time to play them.




And, oh my golly, don't we all owe you a huge heap o'thanks for *not* playing those other games....

Not only am I really happy that I finally switched from WiTP to AE, but seeing this kind of support is just wonderful.

Cheers!

SNAFU

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(in reply to michaelm75au)
Post #: 316
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 6:38:09 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Buck Beach

When I try and run the patch from the Beta2 file I get an Error message that the PW data can't be found.

Buck

Note that the short cut file date is 3/28/11.


Every time this has happened to me it's because I've been launching off the wrong shortcut. The last Beta I'm running has a shortcut labeled "Beta2 Special", but it isn't the current beta (the K maybe?) Michaelm has been pretty good about making the new shortcut names unique, but my PC, due to the way I have icon arranging set, always puts anything new in the same little part of the screen, and the icon is the same picture for every AE shortcut. I've saved the old beta shortcuts just because, and once in awhile I'm only half looking when I lainch and I get the worng one, followed by the PW data error you name.

Double check the shortcut properties. If you have to, reinstall the beta patch and find the new shortcut again.

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The Moose

(in reply to Buck Beach)
Post #: 317
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 6:39:44 PM   
Nikel

 

Posts: 355
Joined: 3/24/2009
Status: offline

quote:

ORIGINAL: Buck Beach

When I try and run the patch from the Beta2 file I get an Error message that the PW data can't be found.

Buck

Note that the short cut file date is 3/28/11.



That is normal, run the game through the new shortcut named War in the Pacific Admiral's Edition (Beta8 Special)

Do not forget to add the parameters from the old shortcut

(in reply to Buck Beach)
Post #: 318
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 8:42:16 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Buck Beach

When I try and run the patch from the Beta2 file I get an Error message that the PW data can't be found.

Buck

Note that the short cut file date is 3/28/11.


Every time this has happened to me it's because I've been launching off the wrong shortcut. The last Beta I'm running has a shortcut labeled "Beta2 Special", but it isn't the current beta (the K maybe?) Michaelm has been pretty good about making the new shortcut names unique, but my PC, due to the way I have icon arranging set, always puts anything new in the same little part of the screen, and the icon is the same picture for every AE shortcut. I've saved the old beta shortcuts just because, and once in awhile I'm only half looking when I lainch and I get the worng one, followed by the PW data error you name.

Double check the shortcut properties. If you have to, reinstall the beta patch and find the new shortcut again.


I'll try again. Shouldn't I be able to run through the exe file without using the shortcut, however both ways have given me the Error Message.

I tried something else also. I copy pasted the two K7 files into the main WITPAE folder. I then backed up the previous pwdata file and ran the game using the k7 exe provided. This then is what produced a game with the K5 discribed file with the 4/10/11 date. Talk about confusing me.

Nikel, what Beta8 ???

(in reply to Bullwinkle58)
Post #: 319
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 10:06:07 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Buck,

When he says Beta8 that's just what the name of the shortcut is. Actually the name of the shortcut doesn't really matter as log as it points to the right place.

First of all, though, you should not need to mess around with pwhex files or anything else. This Beta is the exe only. So let's take it from the top. You run the Beta installation routine. It will create a shortcut. The shortcut will probably have Beta8 in the name as the gentleman said, but that doesn't matter as long as you use the shortcut that the installation process just created.

Just FYI - no action required on your part - the installation process will create a folder called Beta2. That folder will be in your main WITP-AE folder. See screen shot attached to this post. You do not need to do anything with it because the shortcut that was created by the installation process points to it. They did it this way so that it will not interfere with whatever official patch you have loaded.

If you still have trouble, PM me and we will get it sorted out.





Attachment (1)

(in reply to Buck Beach)
Post #: 320
RE: Patch 06 - Public Beta - Build 1108k7 - 4/10/2011 10:43:05 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Buck Beach

I'll try again. Shouldn't I be able to run through the exe file without using the shortcut, however both ways have given me the Error Message.

I tried something else also. I copy pasted the two K7 files into the main WITPAE folder. I then backed up the previous pwdata file and ran the game using the k7 exe provided. This then is what produced a game with the K5 discribed file with the 4/10/11 date. Talk about confusing me.



You should do what witpqs said. Every shortcut for me has had a unique name, with Beta in it. I have tried to launch from inside the folder directly by clicking on the EXE, but it does not work.I don't know why; probably releated to the PW file. Way back on the first beta I tried to move files and neaten things up and it did not work. Just do as the inslaller tells you to. Install it, leave the folders alone, and launch from the new shortcut.

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The Moose

(in reply to Buck Beach)
Post #: 321
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 12:43:58 AM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
OK guys I am back in the game. Thank you all.

Buck

(in reply to Bullwinkle58)
Post #: 322
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 5:04:19 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Numdydar

Of course someone is bound to ask, when will the manual will be updated will all these changes as it is now getting seriously out of date lol.


Strangely, that was the next thing I was going to do after this beta became official.
But it is dragging on a bit, so I am deferring the manual until we finishing "finding bugs"

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Michael

(in reply to Numdydar)
Post #: 323
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 9:09:20 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Wonderful changes and improvements..FYI, I am playing the betas on an existing game,(against the offered caveat), and am finding no problems.Thank you.....

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Post #: 324
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 5:49:23 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline

quote:

ORIGINAL: m10bob


quote:

ORIGINAL: michaelm

quote:

ORIGINAL: m10bob

I still would like to someday see the ability to hover my mouse over conflicted hex and see the numerical strengths of my own units in a hex, at a glance.Of course I can get this info by opening the unit screens and in the op reports, but this feature would sure come in handy when dealing with a line of conflicted hexes grouped near one another.


Will this do.
I was having difficulty in seeing how many CD guns where in hex due to many LCUs.
Notice the bottom line of box.






Eureka Michaelm!!!!!!! That's IT!!!!!!!!!


What do the letters at the bottom stand for?

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(in reply to m10bob)
Post #: 325
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 6:31:18 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
A = Assault value
G = Guns
F = Flak
E = Engineers
V = Aviation Support
S = Support

(in reply to oldman45)
Post #: 326
RE: Patch 06 - Public Beta - Build 1108k7 - 4/11/2011 11:55:44 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
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Strangeish problem.

I run the install and it creates a folder called Beta2 within the main AE directory. It does NOT create a shortcut. That's fine though, i can create that myself. For testing though I just double click on the Executable in Beta2.

When I do that the game crashes and states "Error: Unable to find PW Data."

BTw the Beta2 directory contains the executable and pwsdll.dll

That's it. So, what am I missing?

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(in reply to ny59giants)
Post #: 327
RE: Patch 06 - Public Beta - Build 1108k7 - 4/12/2011 12:07:03 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Nemo121

Strangeish problem.

I run the install and it creates a folder called Beta2 within the main AE directory. It does NOT create a shortcut. That's fine though, i can create that myself. For testing though I just double click on the Executable in Beta2.

When I do that the game crashes and states "Error: Unable to find PW Data."

BTw the Beta2 directory contains the executable and pwsdll.dll

That's it. So, what am I missing?


Create the shortcut so that it points to the Beta executable, but the other line in the shortcut points to the usual (non-Beta) folder. I think that other line is called "Start In" and basically gets passed to the executable in effect telling it "This is where you are", so programs that need to find files in "their own" folder will know where to look. Make sense?

(in reply to Nemo121)
Post #: 328
RE: Patch 06 - Public Beta - Build 1108k7 - 4/12/2011 1:18:11 AM   
vonTirpitz


Posts: 511
Joined: 3/1/2005
From: Wilmington, NC
Status: offline
As witpqs states:

Shortcut properties should look similar to this...






Attachment (1)

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(in reply to Nemo121)
Post #: 329
RE: Patch 06 - Public Beta - Build 1108k7 - 4/12/2011 3:54:53 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: oldman45


quote:

ORIGINAL: m10bob


quote:

ORIGINAL: michaelm

quote:

ORIGINAL: m10bob

I still would like to someday see the ability to hover my mouse over conflicted hex and see the numerical strengths of my own units in a hex, at a glance.Of course I can get this info by opening the unit screens and in the op reports, but this feature would sure come in handy when dealing with a line of conflicted hexes grouped near one another.


Will this do.
I was having difficulty in seeing how many CD guns where in hex due to many LCUs.
Notice the bottom line of box.






Eureka Michaelm!!!!!!! That's IT!!!!!!!!!


What do the letters at the bottom stand for?

The numbers are just a sum of the the numbers above it.

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Michael

(in reply to oldman45)
Post #: 330
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