GrumpyMel
Posts: 864
Joined: 12/28/2007 Status: offline
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quote:
ORIGINAL: TPM quote:
ORIGINAL: Josh Trey, you've been playing WitE too much I do understand where you're coming from though, I love WitE as much as you do, but ATG is different. I do like your idea of a selectable scale as well, it would have to implemented as an extra layer in the ATG game engine. So for a random game you'd have to choose a mapsize *and* a scale size. WitE and TOAW have every unit that ever existed in the game, whereas ATG "only" has Inf (and the variations Mercenaries, Guerillas and so on) Machineguns, Mortars, so yeah much more generic. But for me it certainly doesn't ruin immersion. Matter of fact it adds gameplay *fun* for me, no WitE historical withdrawals or reinforcements, but I can decide which new units go where. Furthermore I decide how those new units look like, I decide to go early for Medium Panzer III and so I'm not confined to the historical boundaries of the real things there were around at the time. More fun, less historical in my humble opinion. Just want to jump in and say that I don't think the OP was talking about having everything be "historical", and I don't think he wants more unit types...I think what he's talking about is the idea that since we are playing a wargame, and the pieces are representing real life items such as men, tanks, planes, etc., it would be nice to have some idea as to what these things are in relation to each other. I LOVE the fact that AT doesn't have a million different units, I don't need that...but I would like to know, for a particular scenario, what the relationship is between 1 Rifle and 1 Tank. This doesn't have to be a set relationship for the entire engine...but it would be great for a particular scenario. For example, I think it would have been cool if tweber's East Front scenario in AT (can't remember the name of it), had a statement that said "10 Rifle is roughly equal to one Infantry division for the Germans", or something like that. This way, if you had a unit with 5 Rifle guarding a city, you could say to your opponent, or in your AAR--"The 11th Infantry division had the task of holding Kiev, but it was down to half strength!", as opposed to "it was down to 5 Rifle!"...5 Rifle what? Again, this is NOT a push for the game to be more like TOAW, in fact, it's not even a push for more history...it's a push for scale, for at least some idea of what these things are in relation to each other...what is 1 plane? What is 1 artillery? If you don't care, that's fine, no problem there, but for some of us, it's really annoying! I mean c'mon, what sounds better: "The Russians attacked the battered German panzer division with 1 Cavalry division, and 2 Infantry divisions" or "The Russians attacked the German unit (10 Rifle and 1 Infantry gun), with a Cavalry unit (20 Cavalry, 2 Artillery) and an Mechanized unit (30 Rifle, 5 Mortars, and 4 Trucks)"? See? A fair number of the more historical scenerio's do have some mention of scale in the design notes. Upto the designer if he wants to put something in there. Also the scenerio designer can customize the appelation that newly created units use as part of the design as well (i.e. he can switch it from the default "division" to regiment, battalion, company, legion, etc. So that's pretty easy to do for a designer already. The way things are setup, as a designer you can scale things to any level you like...rather then have presets that you have to use....which I think is good. The build template thing as an option would be pretty cool to be able to support (IMO).... as long as it was (in general) optional as to whether the player wanted to use it or not.
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