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RE: US Artillery in WWII: 105mm firing rate

 
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RE: US Artillery in WWII: 105mm firing rate - 4/19/2011 4:13:47 PM   
dieseltaylor

 

Posts: 11
Joined: 10/25/2010
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Sorry should have been burst fire. What I mean is a a very high rate of fire that can be achieved. Hence the Sherman 105mm example. For instance the four rounds of 105mm fired quickly could demolish a house and provide a dust cloud [ assuming its brick built] within a minute.  Or if the commander is firing for an effect and observation he may fire one or two rounds in the minute.

Unfortunately we cannot easily get gun cammanders to change much the rate of fire which tends to an average rate in the games I have seen. Perhaps it is possible that the AI has a situational awareness and does increase RoF if the target is dangerous and the range nakes missing unlikely! ?  I do not know. Only an observation really.

(in reply to Erik Rutins)
Post #: 31
RE: US Artillery in WWII: 105mm firing rate - 4/19/2011 4:31:11 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
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Maybe a number of guns had that barrel jump.
Here it possibly is in the 17 pdr.
quote:

Ordnance Board Investigation No. 659, Dec '44, referring to
"17 pdr on Land Service mounting firing AP." The paper goes on to say
that the error in accuracy was primarily due to poor ballistics, that
is, erratic flight path. The paper supposes this may have been caused by
projectile yaw brought on by excessive clearance between projectile body
and gun bore, and/or by muzzle vibration while firing. The paper urges
that the innaccuracy of the 17 pdr be investigated.

(in reply to Erik Rutins)
Post #: 32
RE: US Artillery in WWII: 105mm firing rate - 4/29/2011 5:57:46 PM   
Yoozernamemember

 

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Joined: 4/29/2011
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quote:

ORIGINAL: dieseltaylor

Sorry should have been burst fire. What I mean is a a very high rate of fire that can be achieved. Hence the Sherman 105mm example. For instance the four rounds of 105mm fired quickly could demolish a house and provide a dust cloud [ assuming its brick built] within a minute.  Or if the commander is firing for an effect and observation he may fire one or two rounds in the minute.

Unfortunately we cannot easily get gun cammanders to change much the rate of fire which tends to an average rate in the games I have seen. Perhaps it is possible that the AI has a situational awareness and does increase RoF if the target is dangerous and the range nakes missing unlikely! ?  I do not know. Only an observation really.


I believe a sherman 105mm could fire 4+ rounds a minute easily.

The only issue I see with firing rates greater than that is the amount of smoke that can be created inside the turret. If you look at the video of the 105mm Priest firing, the smoke that is expelled backwards is evident. The M4 sherman 105mm fired on supercharge, if I recall correctly, and would also generate similar propellent smoke. The stuff is noxious and if not evacuated, would present a problem in an enclosed space.

In any case, I also believe that ready-rounds and the use of 'engagement-fire' tactics should be modeled.

As far as what a 105mm sherman can do, please see this website regarding the battle of Singling.

http://www.history.army.mil/books/wwii/smallunit/smallunit-singling.htm

edit: and yes my account was corrupted so I signed up as a member.

(in reply to dieseltaylor)
Post #: 33
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