Undecided
Posts: 17
Joined: 4/19/2011 Status: offline
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The way the AI works, when a fleet refuels it (typically) always goes for the same refueling station. Usually the closest one, or the home space port. Which means having many, small, low-yield gas mining bases is counter-productive to fleet refueling, as compared to a few, massive gas extractors as I mentioned above. My default setups now use 10 extractors for mining/gas stations instead of 1 extractor. When you consider doing this only doubles or triples the maintenance costs of the stations -- but you get 10x the yield, don't forget -- it has the bonus of being extremely cost-effective. And defensible, since with only a few mines you can now afford to arm them heavily For bonus points, if you learn limit your empire sprawl: you can run an empire with only one super space ports (40 constructors, 100 docks, 200 cargo bays, etc) per 50 colonies or so. That way you never have to worry about balancing resources between stations or planets when the AI auto-assigns construction orders to space ports across the entire empire (i.e., no more god damn production bottlenecks due to lacking a resource type at some distant space port). This method also makes fleet assembly easier since you don't have to wait 5 minutes for all your ships to rally in a single system after they're built: they're already in a single system. But I think I now digress.
< Message edited by Undecided -- 4/25/2011 9:32:23 PM >
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