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1.04.11 Beta - Vechicle production fix

 
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1.04.11 Beta - Vechicle production fix - 4/22/2011 9:41:55 AM   
Helpless


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It usually takes quite a bit of time to upload official beta, so I decided to upload a quick fix for the vehicle production, which looks as a serious long term issue.

http://www.matrixgames.com/forums/tm.asp?m=2790331

- Fixed vehicle production.
- Factory size can get increased during reallocation. Fixed.


As said this is still beta - handle with care :)

Happy Easter!

Edit: Since it is not using the installer it will appear as 1.04.10 Beta on the top, but installed exe will be shown as 1.04.11 on the main menu.

< Message edited by Helpless -- 4/22/2011 9:45:44 AM >


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Pavel Zagzin
WITE/WITW/WITE-2 Development
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RE: 1.04.11 Beta - Vechicle production fix - 4/22/2011 11:54:45 AM   
Krupinski


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Your support is outstanding!

Happy Easter!

(in reply to Helpless)
Post #: 2
RE: 1.04.11 Beta - Vechicle production fix - 4/22/2011 1:04:10 PM   
76mm


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From: Washington, DC
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What problem is this fixing? Is it a new bug introduced by 1.04 beta, or something older?

< Message edited by 76mm -- 4/22/2011 1:05:11 PM >

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RE: 1.04.11 Beta - Vechicle production fix - 4/22/2011 1:56:45 PM   
Gandalf


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From: Jefferson City, MO
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quote:

ORIGINAL: 76mm

What problem is this fixing? Is it a new bug introduced by 1.04 beta, or something older?


see: http://www.matrixgames.com/forums/tm.asp?m=2789843

(in reply to 76mm)
Post #: 4
RE: 1.04.11 Beta - Vechicle production fix - 4/22/2011 3:56:52 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Using Windows 7 x64, hotfix installed OK, no problems in game, thanks.

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(in reply to Helpless)
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RE: 1.04.11 Beta - Vechicle production fix - 4/27/2011 1:13:21 AM   
Zebedee


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Thank you.

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RE: 1.04.11 Beta - Vechicle production fix - 4/27/2011 11:48:18 AM   
alaric318

 

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Joined: 10/7/2003
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thanks you, i have it installed, thanks for the fast fix and extra work set on this, best greetings, i just want to make this post with one extra advice, aside of the congrats for the fast fix...

i set on one of my mods (not maked public because of changes in the generic data files (mainly all soviets brigade units upgrade auto to divisions in some time from them setup), i dont make it public as i know it will affect -All- scenarios, not only my scenarios, and i dont want to screw installs,

on the subject that i want to make advice, please... i set in my mod all pools on berlin and moscow (germany and soviet union respectively) at 99.999.999 but still some factories dont get his supply for making his aircraft, ground elements, and so on, i dont know if that is a desired feature, and this is because i want to write on it, well, i guess, with this pool all factories should get his conventional supply type for some months and that is not happening, also, if some factories are restricted or simply adding to berlin/moscow pool dont make it available for the full theather of operations, i are not against it, just i dont know if these factories are or not working as desired with my extra pool,

thanks for any and all advice, and again, thanks for the fast fix,

have my best regards and please keep up the good work/support as now for this game,

Alarick.

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There is no plan of battle that survives the contact with the enemy.

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RE: 1.04.11 Beta - Vechicle production fix - 4/27/2011 5:18:18 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

i set on one of my mods (not maked public because of changes in the generic data files (mainly all soviets brigade units upgrade auto to divisions in some time from them setup), i dont make it public as i know it will affect -All- scenarios, not only my scenarios, and i dont want to screw installs,


As said before, we plan to allow locking generic data in scenario file.

quote:


on the subject that i want to make advice, please... i set in my mod all pools on berlin and moscow (germany and soviet union respectively) at 99.999.999 but still some factories dont get his supply for making his aircraft, ground elements, and so on, i dont know if that is a desired feature, and this is because i want to write on it, well, i guess, with this pool all factories should get his conventional supply type for some months and that is not happening, also, if some factories are restricted or simply adding to berlin/moscow pool dont make it available for the full theather of operations, i are not against it, just i dont know if these factories are or not working as desired with my extra pool,


It takes some time to move those supplies to the locations which require production. Scenario designer may fasten this process by running "SET ALL CITY SUPPLY REQUIREMENTS" - it should add all missing supplies and resources to the locations.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to alaric318)
Post #: 8
RE: 1.04.11 Beta - Vechicle production fix - 4/27/2011 11:11:16 PM   
alaric318

 

Posts: 366
Joined: 10/7/2003
Status: offline
best regards and thanks for the repply and the advice, making lock for generic data on scenarios will be a big enhancement feature for the game,

thanks you for the support and please keep up the good work,

with regards,

Alarick

_____________________________

There is no plan of battle that survives the contact with the enemy.

(in reply to Helpless)
Post #: 9
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