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Big B's Shipyard is now open - 4/17/2011 7:22:17 PM   
Big B

 

Posts: 4870
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From: Old Los Angeles pre-1960
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A note to Forum members.

A new Ship Art Site I started - Big B's Shipyard ( https://sites.google.com/site/bigbsshipyard/home ) is now open for downloads.

It is much easier for me to keep all additions and revisions current on a daily basis this way.
If you like TOMLABEL's and Big B's artwork, bookmark this page and keep coming back for updates, and that will be ongoing.

Note: the site is functional, but basic...it's all I could manage from scratch (and I don't know didly about websites) I'll improve it as I learn more.

Cheers,
B

Post #: 1
RE: Big B's Shipyard is now open - 4/17/2011 8:53:50 PM   
GaryChildress

 

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From: The Divided Nations of Earth
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Wow! 1st rate stuff Brian!

P.S. I like your Ark Royal much better than mine.

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RE: Big B's Shipyard is now open - 4/17/2011 9:15:57 PM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline
Great job B!!! Thanks a lot!!!

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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Big B)
Post #: 3
RE: Big B's Shipyard is now open - 4/17/2011 9:22:27 PM   
Omat


Posts: 2414
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Hello

Thanks for you efforts. Nice Site!

Omat

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(in reply to TOMLABEL)
Post #: 4
RE: Big B's Shipyard is now open - 4/18/2011 6:40:03 PM   
Rob Brennan UK


Posts: 3685
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From: London UK
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Nice looking site as well .. thank you BigB for your effort.

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sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

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Post #: 5
RE: Big B's Shipyard is now open - 4/23/2011 11:56:14 PM   
flankspeed


Posts: 61
Joined: 1/30/2006
Status: offline
Great Work Some of the best looking camo schemes I have seen for the game.

One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.




Attachment (1)

< Message edited by flankspeed -- 4/24/2011 12:15:05 AM >

(in reply to Rob Brennan UK)
Post #: 6
RE: Big B's Shipyard is now open - 4/24/2011 7:10:42 PM   
Big B

 

Posts: 4870
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From: Old Los Angeles pre-1960
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Thanks flankspeed,
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).

In the meantime I'm working on IJN ships, there is the beginnings of a new Japanese section on the site.

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.

For those interested, keep checking the site for updates (I won't be posting update announcements here)
https://sites.google.com/site/bigbsshipyard/home

quote:

ORIGINAL: flankspeed
Great Work Some of the best looking camo schemes I have seen for the game.
One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.







Attachment (1)

< Message edited by Big B -- 4/24/2011 9:28:53 PM >

(in reply to flankspeed)
Post #: 7
RE: Big B's Shipyard is now open - 4/24/2011 7:21:27 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
That member of CarDiv5 looks GREAT!


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Post #: 8
RE: Big B's Shipyard is now open - 4/24/2011 10:56:39 PM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline

quote:

ORIGINAL: Big B

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.





Beautiful job B!!!! I'm loving the green camo!!

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

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Post #: 9
RE: Big B's Shipyard is now open - 4/25/2011 12:07:32 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
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Excellent work as usual B!

What we really need is a thread stickied which lists all the different fan sites for WitP. Also a list of all the different mods done so far would be great. Not sure if something like that has been done yet.

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Post #: 10
RE: Big B's Shipyard is now open - 4/25/2011 4:02:13 AM   
flankspeed


Posts: 61
Joined: 1/30/2006
Status: offline
Right on. Some blank plates would be great.
Looking forward to future releases.


quote:

ORIGINAL: Big B

Thanks flankspeed,
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).



(in reply to Big B)
Post #: 11
RE: Big B's Shipyard is now open - 4/25/2011 10:06:37 AM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
Status: offline
I spent a while looking at that shipyard. Good Lord that was huge.

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Post #: 12
RE: Big B's Shipyard is now open - 5/2/2011 2:11:10 AM   
SuluSea


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Good looking work Brian.

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Post #: 13
RE: Big B's Shipyard is now open - 9/24/2011 8:26:30 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
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Here's a companion site for LCU and AGP artwork for the game.


https://sites.google.com/site/aewitplandairartwork/

(in reply to Big B)
Post #: 14
RE: Big B's Shipyard is now open - 9/24/2011 10:11:33 AM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
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I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?

< Message edited by bk19@mweb.co.za -- 9/24/2011 10:13:29 AM >

(in reply to Halsey)
Post #: 15
RE: Big B's Shipyard is now open - 9/24/2011 11:15:23 AM   
Smeulders

 

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quote:

ORIGINAL: bk19@mweb.co.za

I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?


No, but you can give a different bitmap for each upgrade.

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The AE-Wiki, help fill it out

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Post #: 16
RE: Big B's Shipyard is now open - 9/24/2011 12:04:35 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Actually the code DOES support rotating ship art as well as aircraft art. However, as far as I am aware no rotating ship art distributions have been compiled.

There is quite a discussion in the Art Mods thread on this topic (here) but the end result was that the ship gurus decided that it was easier to achieve what they wanted using the bitmaps assigned to the ship classes and changes to camo schemes tended to be associated with upgrades anyway. Not that I don't disagree with them as I am very well aware of how much effort goes into a rotating art set and ship art is a much more complicated and extensive collection.

However, the rotating ship art capability is there in the code if anyone ever wants to take advantage of it.



< Message edited by Reg -- 9/24/2011 12:27:05 PM >


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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 17
RE: Big B's Shipyard is now open - 9/24/2011 12:33:58 PM   
Smeulders

 

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Joined: 8/9/2009
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My bad, thanks for the correct information Reg.

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The AE-Wiki, help fill it out

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Post #: 18
RE: Big B's Shipyard is now open - 9/24/2011 6:52:18 PM   
Pascal_slith


Posts: 1651
Joined: 8/20/2003
From: back in Commiefornia
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Great job, Big B. Thanks to all the contributors. And thanks to Halsey for his website too.

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So much WitP and so little time to play.... :-(


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Post #: 19
RE: Big B's Shipyard is now open - 9/24/2011 11:47:07 PM   
bk19@mweb.co.za

 

Posts: 258
Joined: 7/26/2011
Status: offline
What artist license is implemented for creating art for ships that did not actually exist in a particular year?

Suppose for the purposes of this question any carrier sunk in 1942 managed to survive in game till 1945.
Is an assumption made by the artists that it might, and they thus would create necessary theoretical paint jobs, or do they just ignore this issue?

(in reply to Pascal_slith)
Post #: 20
RE: Big B's Shipyard is now open - 9/13/2015 4:49:34 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
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FOUR years later, and while looking for Ark Royal art, I find this treasure trove...

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Post #: 21
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