Ugly Guy
Posts: 274
Joined: 3/31/2011 Status: offline
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Battle of Memphis: End Summary: With victories like these, my armies do not need defeats. This battle was a travesty from start to finish. My artillery was placed poorly by the AI, then once it is able to engage after it fires twice it moves back into the defensive zone behind some infantry so it cannot fire any more. What a sham. It failed its rally check before it was ever able to engage the enemy again. My other artillery unit was not placed in the battle for some reason. I may have to split a corp off and have it rally in when attacked. Slightly more risky, but at least I get my artillery brought in at the start. On a weirder note, Gen. Buell was not leading this army, despite its size. He was not listed as one of the top three Union generals for the fight. Their highest ranking officer on the field was a two-star general. The end result of this battle was a major Confederate blood bath. I took almost twice as many battlefield casualties. Even with the capture of the Louisville Legion, I still took 50% more casualties than they did. I am feeling the effect of losing alot of my armaments in those defeats trying to protect KY. The battle lasted quite awhile, and while there were no pursuit casualties, I did post a picture of the rally effects by the leaders. Total casualties, including surrenders, were ~8600 for the Union and ~12,000 for the Confederates. But there is a plus side to this bloodbath. The Louisville Legion surrendered to us, and I managed to scavange from the battlefield three brigades of Springfields and two brigades of Minie rifles. E.K. Smith is showing promise as a future army commander, while Gen. Lee, despite good ratings, is underperforming in my book. This battle also bumped my NW to 1, which is a nice bonus.
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< Message edited by Ugly Guy -- 4/24/2011 7:06:15 AM >
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