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How Cool - 4/18/2011 6:01:45 AM   
Magpius


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This has to be one of the easiest games to create a scenario.
I've always enjoyed pushing pixels, but was never enough of a programmer to go the extra mile and create a scenario.
Until now.
I got my Tactics II of the shelf, drew up a close approximation of the boards, (had to go from squares to hex).
Dropped in the units.
Assigned HQ's
Set objectives and points..
DONE

WOW
Within 2 hours a rudimentary game had team red charging at team blue.
Next comes the game balancing.
When It's ready, I'll post


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RE: How Cool - 4/18/2011 6:34:23 AM   
sabre1


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This bodes well for the future of the game. Looking forward to your scenario Agent S.

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RE: How Cool - 4/29/2011 7:32:47 PM   
delusan

 

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I agree Agent S. Maybe haul out the old AH Blitzkreig or one of so many other board games that the CC editor could handle easily. This baby is JUST PLAIN FUN!

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RE: How Cool - 5/13/2011 11:57:22 AM   
spelk


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Look forward to seeing what you come up with Agent S!I'm tempted to dream up an Anglo-Zulu War scenario, but I'd struggle to come up with the Unit definitions.. 

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RE: How Cool - 5/13/2011 12:08:29 PM   
Fred98


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quote:

ORIGINAL: spelk
.....an Anglo-Zulu War scenario, but I'd struggle to come up with the Unit definitions.. 



All infantry.

Very short range artillery.

No tanks.

The British counters are red.

-



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RE: How Cool - 5/15/2011 2:28:37 AM   
Magpius


Posts: 1632
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...on hold, but will come back to it. (real-life distractions atm )

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RE: How Cool - 5/16/2011 3:26:41 AM   
Magpius


Posts: 1632
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From: Melbourne, Australia
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Here is the map.
Forces still being balanced.
Also need to incorporate some aerial and amphib reinforcement units.
Q: Can the entry times for A.I. reinforcements be a turn range or randomised or is it only set to a specific turn number? (I'm thinking the latter).




Attachment (1)

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RE: How Cool - 5/18/2011 4:43:06 PM   
Obsolete


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quote:

I'm tempted to dream up an Anglo-Zulu War scenario, but I'd struggle to come up with the Unit definitions.. 


If there is any truth to the speed/range of the Zulu warrior, then I would think their MP's would be game-breaking.


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King-Tigers don't let Tiger-I's get over-run.

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RE: How Cool - 5/19/2011 3:17:24 PM   
PirateJock


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From: North West, UK
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quote:

ORIGINAL: Agent S
Q: Can the entry times for A.I. reinforcements be a turn range or randomised or is it only set to a specific turn number? (I'm thinking the latter).

A specific turn number only - there's something for possible new features; random chance that planned reinforcements appear.

Cheers

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RE: How Cool - 6/30/2011 11:55:30 PM   
sabre1


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Agent S,

How's your Tactics II scenario coming?

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RE: How Cool - 7/1/2011 7:54:27 AM   
Magpius


Posts: 1632
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From: Melbourne, Australia
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me bad; s-l-o-w-l-y .
I've been getting into some of my other games, (esp. old. AGW from Schwerpunkt), and trying to learn new software (Revit) for work.
Now that the dev is back, I'll ramp up my enthusiasm for this game.



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RE: How Cool - 5/17/2012 4:03:48 AM   
Fred98


Posts: 4430
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From: Wollondilly, Sydney
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quote:

ORIGINAL: Agent S

Q: Can the entry times for A.I. reinforcements be a turn range or randomised or is it only set to a specific turn number?.



It is a specific turn nunmber. If it could be randomised that would be a good thing

I have been working in the editor. Its so easy to use!

.
.



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Post #: 12
RE: How Cool - 5/17/2012 6:07:29 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Have you been making any interesting scenarios Joe?
Real life has rendered my game time to zero, and only enough for forum lurking.

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Post #: 13
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