Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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I played 3 turns of a GC vs. the AI. It's hard to be sure as I have learned a lot since buying the game, but my feeling was: 1. The Axis seemed to have a harder time eliminating pockets on turn 2 than in previous versions, which felt more authentic. 2. There were minimal cases of magically routing units, if any - great. 3. Up to turn 3 the AI hadn't yet placed a massive carpet in front of me, which I am sure it was doing by that stage in earlier releases. Happy about that! 4. The air unit cross attachment restrictions seem to have a clear effect and I like that fact that making a manual resupply or bombing attack in one sector doesn't deplete air forces in other sectors. Is that how it is now, or am I imagining that change? I stopped playing when I read about the partisan issues. Will try again once that is fixed.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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