Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Random Game v AI AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> Random Game v AI AAR Page: [1]
Login
Message << Older Topic   Newer Topic >>
Random Game v AI AAR - 5/1/2011 3:33:25 AM   
AlanBernardo

 

Posts: 200
Joined: 12/8/2007
From: Ohio
Status: offline
A link to my little AAR, in pdf format, follows.

I'm just learning the ropes of what certainly is a great game. :)

http://www.swapdrive.com/file.asp?ID=tG+4c+dQUWBaeF/8U4uQ6PLawXZIOLsaZXYgFP75ysL9Apn9JM4zzg==url

The file is about one meg or so. It's not much, but is a beginning. I guess the file is good for five downloads. I suppose I'll have to find a better host.

Anyone wanting the AAR who was not able to get it here, PM me and I can get it to you.

Thanks,

Alan
Post #: 1
RE: Random Game v AI AAR - 5/1/2011 9:30:03 AM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Hey that "swapdrive.com" thing worked pretty well, no ads or popups, d/l pretty fast as well.
Anyways, thanks for your AAR, and yes the AI can be pretty unforgiving. And concerning ore: "Ore also became scarce, prompting most cities to add ore to the production line" You do know that you can upgrade the ore-hexes? It'll cost you PP's and you have to have an engineer unit on the ore-hex, but I prefer that above making my cities produce ore... they are not particularly good at it, same for oil. Only if you're really *really* desperate.

(in reply to AlanBernardo)
Post #: 2
RE: Random Game v AI AAR - 5/1/2011 2:16:10 PM   
AlanBernardo

 

Posts: 200
Joined: 12/8/2007
From: Ohio
Status: offline

quote:

ORIGINAL: Josh

Hey that "swapdrive.com" thing worked pretty well, no ads or popups, d/l pretty fast as well.
Anyways, thanks for your AAR, and yes the AI can be pretty unforgiving. And concerning ore: "Ore also became scarce, prompting most cities to add ore to the production line" You do know that you can upgrade the ore-hexes? It'll cost you PP's and you have to have an engineer unit on the ore-hex, but I prefer that above making my cities produce ore... they are not particularly good at it, same for oil. Only if you're really *really* desperate.



I do know you can upgrade ore hexes. And yes, I was desperate. :) The ore situation did eventually go away, and turned out to be not the least of my problems. I never really did commit to a strong defensive plan. The AI had no real plans to attack me across the water, so I wasted resources there. And air power was beginning to dominate, with my failure to get any fighters or AA units in place.

For a first time in truly looking into this game I suppose things aren't turning out that bad. I fear that should I continue, I will get steam-rolled.

Swapdrive is nice. It's part of my ISP. It limits the downloads to five, but simply putting up the file again would solve that problem.


Alan

(in reply to Josh)
Post #: 3
RE: Random Game v AI AAR - 5/1/2011 3:53:32 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
Status: offline


"Maximum downloads has been reached. In order to access the file, please contact the sender and request another file delivery."

(in reply to AlanBernardo)
Post #: 4
RE: Random Game v AI AAR - 5/1/2011 7:18:42 PM   
AlanBernardo

 

Posts: 200
Joined: 12/8/2007
From: Ohio
Status: offline

quote:

ORIGINAL: Widell



"Maximum downloads has been reached. In order to access the file, please contact the sender and request another file delivery."


Okay. Five more. :)

Remember, there's not much here, just one page in a pdf. I'm working on the next installment, as I get crushed and annihilated and pushed to the brink.

http://www.swapdrive.com/file.asp?ID=tG+4c+dQUV3ebhFCH0clW4epbzyN1I//zkC2TpwrZ023sP8O9EhW0g==url


Alan

(in reply to Widell)
Post #: 5
RE: Random Game v AI AAR - 5/1/2011 8:22:34 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
You don't have to worry about AI air drops. The AI does not make use of paratroopers. Perhaps in a future update to ATG or a future game in the series.

_____________________________

Tac2i (formerly webizen)

(in reply to AlanBernardo)
Post #: 6
RE: Random Game v AI AAR - 8/16/2011 3:41:54 PM   
Strategiusz


Posts: 236
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
Can you reupload this or something?

(in reply to Tac2i)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> Random Game v AI AAR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.796