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"Turret Hit" - 5/3/2011 1:51:59 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
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Hi Michael,

I don't have a save game or screen shot to show you this. It's something I've seen from day 1 of WITP AE and have just thought to post about it.

In the combat animation replays that I watch, every so often, I see a hit on a location called "Turret". This location can happen in air to surface fights (CV planes vs ships), or in surface to surface fights (including when a sub is forced to surface).

Every single time I have seen "Turret hit", there is no damage associated with it. There are no devices called "Turret". This is true even if a CA is firing on a SS and hit's the SS's turret. No damage. If the CA hit's a specific device (like 4"/50 mk 10 gun), then there is damage, to the sub, and to the device.

I have a feeling that there is a "turret" location left over from WITP, or even UV when devices were not modeled specifically, or were not possible hit locations. It's pretty rare to see the message. I think it's a 1%-4% possible hit chance. It happens so infrequently that I think most people miss it, or chalk it up to luck.

Maybe other folks can comment on my post and see if this might be a bug worth looking into, or if it's not an issue.

Thanks for all your hard work. I'm really looking forward to the next official patch.

bc

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RE: "Turret Hit" - 5/3/2011 2:05:03 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Bradley7735

Hi Michael,

I don't have a save game or screen shot to show you this. It's something I've seen from day 1 of WITP AE and have just thought to post about it.

In the combat animation replays that I watch, every so often, I see a hit on a location called "Turret". This location can happen in air to surface fights (CV planes vs ships), or in surface to surface fights (including when a sub is forced to surface).

Every single time I have seen "Turret hit", there is no damage associated with it. There are no devices called "Turret". This is true even if a CA is firing on a SS and hit's the SS's turret. No damage. If the CA hit's a specific device (like 4"/50 mk 10 gun), then there is damage, to the sub, and to the device.

I have a feeling that there is a "turret" location left over from WITP, or even UV when devices were not modeled specifically, or were not possible hit locations. It's pretty rare to see the message. I think it's a 1%-4% possible hit chance. It happens so infrequently that I think most people miss it, or chalk it up to luck.

Maybe other folks can comment on my post and see if this might be a bug worth looking into, or if it's not an issue.

Thanks for all your hard work. I'm really looking forward to the next official patch.

bc


"Turret hit" is a non-penetrating hit on the ship's device armor. This might cause some fire damage (0-1) instead.
If it penetrates, it might cause damage to, or destroyed, the weapon device.

< Message edited by michaelm -- 5/3/2011 2:07:29 PM >


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Michael

(in reply to Bradley7735)
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RE: "Turret Hit" - 5/4/2011 12:19:49 AM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline
Hi Michael,

I am wondering if it is working correctly. A lot of the examples are going to be large ships with armored devices (16" guns, 8" guns, etc).

But, I have seen a lot of examples that seem very weird. Several times I've seen DD main guns (~5") hit submarines after they have surfaced hit the target location of "Turret Hit". Subs don't have armored devices. Nothing on them should stop a 5" round from penetrating, at least not the majority of hits. I've seen this on small ships being hit by large caliber guns. Most DD's, PC's and SC's don't have armored devices of any kind. Yet, "Turret Hit" results in no destroyed device or damage (It's hard to see this because ships generally get hit a lot and you can't separate out the non-penetrating hits from the penetrating hits.)

Now, when I see messages like "Belt Hit" or "Deck Hit", it implies that you struck the target, but cause only insignificant damage (0-1). "Turret Hit" would imply that it is non penetrating, as you have said above. But, I have never seen "Turret Penetrated" to imply damage. I always see a specific device hit, never a general "Turret". I'll see "20mm Oerkilon" hit. Or "16inch/50cal" hit. Or 22" Torpedo tube" hit. etc.

I really think that "turret hit" is a redundant feature from the past and that very specific device wording has replaced it. Because there are no "Turrets" on ships and there are "specific device names" on ships, it's causing no damage when hit.

Anyway, I think the surface combat routines are working extremely well. When I see "Turret Hit", I chalk it up to luck. The outcome is generally not decided by one hit.

Please keep up the great work. I read the tech forum as much as any other forum now. You're working almost faster than I can read.

bc

_____________________________

The older I get, the better I was.

(in reply to michaelm75au)
Post #: 3
RE: "Turret Hit" - 5/4/2011 1:06:24 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Bradley7735

Hi Michael,

I am wondering if it is working correctly. A lot of the examples are going to be large ships with armored devices (16" guns, 8" guns, etc).

But, I have seen a lot of examples that seem very weird. Several times I've seen DD main guns (~5") hit submarines after they have surfaced hit the target location of "Turret Hit". Subs don't have armored devices. Nothing on them should stop a 5" round from penetrating, at least not the majority of hits. I've seen this on small ships being hit by large caliber guns. Most DD's, PC's and SC's don't have armored devices of any kind. Yet, "Turret Hit" results in no destroyed device or damage (It's hard to see this because ships generally get hit a lot and you can't separate out the non-penetrating hits from the penetrating hits.)

Now, when I see messages like "Belt Hit" or "Deck Hit", it implies that you struck the target, but cause only insignificant damage (0-1). "Turret Hit" would imply that it is non penetrating, as you have said above. But, I have never seen "Turret Penetrated" to imply damage. I always see a specific device hit, never a general "Turret". I'll see "20mm Oerkilon" hit. Or "16inch/50cal" hit. Or 22" Torpedo tube" hit. etc.

I really think that "turret hit" is a redundant feature from the past and that very specific device wording has replaced it. Because there are no "Turrets" on ships and there are "specific device names" on ships, it's causing no damage when hit.

Anyway, I think the surface combat routines are working extremely well. When I see "Turret Hit", I chalk it up to luck. The outcome is generally not decided by one hit.

Please keep up the great work. I read the tech forum as much as any other forum now. You're working almost faster than I can read.

bc

A turret in this case means the weapon mount. If you get a successful hit on the weapon mount/turret, then you get the 'turret hit' message (and some fire damage but nothing else) or the 'mount/turret destroyed' message and possible more damage.

One note is that the mount is any device in slots 1 to 18. (interestingly, it does not treat slots 19 or 20 as mounts. I suspect that this is really related to slots such as 'ordnance' ones. It should really include these if there is a real weapon there.)



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Michael

(in reply to Bradley7735)
Post #: 4
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