Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Get New Pilot

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Get New Pilot Page: <<   < prev  17 18 [19] 20 21   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Get New Pilot - 5/2/2011 10:39:16 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I like the way the TF list is now, much better overview thanks!
I wonder if it's possible to distinguish Mine warfare further into sweeping & laying and I would like to get the ASW TFs out of the surface TFs any chance for those please?

_____________________________


(in reply to BigDuke66)
Post #: 541
RE: Get New Pilot - 5/2/2011 10:50:28 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: BigDuke66

Was anything done to the leaders or the effects they have over the course of the patches & beta patches?
I just wonder if this table is still up-to-date:

Sorry I have to grab any straw as the manual has almost no info about leaders.

Not that I recollect.

_____________________________

Michael

(in reply to BigDuke66)
Post #: 542
RE: Get New Pilot - 5/2/2011 11:23:36 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
What do the numbers beside XP, AV, FD etc mean?

_____________________________

John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.

(in reply to michaelm75au)
Post #: 543
RE: Get New Pilot - 5/2/2011 1:52:44 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: ny59giants

I have Tracker showing me my Vehicle production cut in half with k9. I don't know if its just me, so a PM has been sent already. Here is screenshot.





When Japanese devices are getting upgraded and more devices need to be built, it is not adding the new devices to the pool. The veh/arm points are being deducted though.
If there are enough devices in the pool, then it is okay.

I will build a new file shortly and post it.

Thanks

_____________________________

Michael

(in reply to ny59giants)
Post #: 544
RE: Updated Beta 1108m2 - 5/2/2011 2:03:26 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
[1108m2]
Fixed Missing devices from japan pool when device is upgraded and more are needed to be built [MEM]



_____________________________

Michael

(in reply to michaelm75au)
Post #: 545
RE: Updated Beta 1108m2 - 5/2/2011 2:36:57 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Thanks Michael

(in reply to michaelm75au)
Post #: 546
RE: Updated Beta 1108m2 - 5/2/2011 2:56:21 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Let me if that sorts it out. It looked okay in the test.

_____________________________

Michael

(in reply to ny59giants)
Post #: 547
RE: Get New Pilot - 5/2/2011 3:06:37 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?




Attachment (1)

< Message edited by michaelm -- 5/2/2011 3:12:40 PM >


_____________________________

Michael

(in reply to PaxMondo)
Post #: 548
RE: Get New Pilot - 5/2/2011 3:10:00 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: inqistor

quote:

ORIGINAL: PaxMondo
It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

Speaking of buttons, it would be nice for double-arrow buttons at air-units CAP etc. percentages, to give 50% (as in WITP), because 0, or 100% is not very useful.

You can already set the patrol levels in increments of 10 or 30, as well as 0 and 100.

30% chosen as it you could use the old 1 in 3 rule.




Attachment (1)

< Message edited by michaelm -- 5/2/2011 3:11:56 PM >


_____________________________

Michael

(in reply to inqistor)
Post #: 549
RE: Get New Pilot - 5/2/2011 4:15:20 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?


I would agree with the desire to have just one button to fill out to max plus the additional 1/3 that you are allowed. It would cut down on a lot of clicking, especially when you start a new game.

In addition, is there a way to have the pilots come from "Replacement(##)" as the default rather than "Any"?? If the button exist, I don't see it. I have never used the "Any" option the whole time I have played AE. I click over to "Replacement(##)" each time and leave it there. I think most players use the "Replacement (##)" most of the time.

(in reply to michaelm75au)
Post #: 550
RE: Get New Pilot - 5/2/2011 5:44:45 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello michaelm

I would like to thank you. Very good work and most notable very well communicated

Omat

P.S.: Good that we have now the m patch..I did not like the latter k

_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to ny59giants)
Post #: 551
RE: Get New Pilot - 5/2/2011 7:48:50 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
@Nemo121
I think that is the priority you should take in choosing the right leader so for a frontline LCU the "Land" value is most important.

_____________________________


(in reply to Omat)
Post #: 552
RE: Get New Pilot - 5/2/2011 9:59:52 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: ny59giants

quote:

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?


I would agree with the desire to have just one button to fill out to max plus the additional 1/3 that you are allowed. It would cut down on a lot of clicking, especially when you start a new game.



I disagree with changing the function of the existing button. I have found that pilots train faster if I do not overfill the squadron. If you are talking about an additional button, of course that's fine as it would not affect anything.

(in reply to ny59giants)
Post #: 553
RE: Get New Pilot - 5/2/2011 11:05:29 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?

(in reply to witpqs)
Post #: 554
RE: Get New Pilot - 5/3/2011 4:07:08 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: michaelm

quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?




Yes, that additional 1/3. Maybe left click, you get group max, right click you get max+1/3?

< Message edited by PaxMondo -- 5/3/2011 4:26:04 AM >


_____________________________

Pax

(in reply to michaelm75au)
Post #: 555
RE: Updated Beta 1108m2 - 5/3/2011 4:08:50 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm

[1108m2]
Fixed Missing devices from japan pool when device is upgraded and more are needed to be built [MEM]



THANKS!!!!

_____________________________

Pax

(in reply to michaelm75au)
Post #: 556
RE: Get New Pilot - 5/3/2011 1:36:57 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?




Yes, that additional 1/3. Maybe left click, you get group max, right click you get max+1/3?


That is a good solution!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to PaxMondo)
Post #: 557
RE: Get New Pilot - 5/3/2011 1:52:57 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
If I did anything, I would probably leave the 'Get 10 pilots' as it is.
Pressing that would fill out the group to its normal rostered strength.

Then change that message to 'Get max (4) pilots' to fill out to the over-rostered value. (We know the extra value as it is shown in the mouse-over.)

That way players who only fill out to the rostered size (like me) don't need to do anything extra.
And players who want to go the extra way, just need to pres the button again.


< Message edited by michaelm -- 5/3/2011 1:53:56 PM >


_____________________________

Michael

(in reply to USSAmerica)
Post #: 558
RE: Get New Pilot - 5/3/2011 2:00:14 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?


Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference.

_____________________________

Michael

(in reply to witpqs)
Post #: 559
RE: Get New Pilot - 5/3/2011 4:23:51 PM   
Major SNAFU_M


Posts: 583
Joined: 11/3/2005
Status: offline
quote:

ORIGINAL: michaelm


quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?



Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference.


Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.

< Message edited by Major SNAFU -- 5/3/2011 4:24:29 PM >


_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to michaelm75au)
Post #: 560
RE: Get New Pilot - 5/3/2011 7:08:36 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: michaelm

quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?


Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference.


I know what you mean. The fact is that I already experience that on my 5+ year old machine with almost any of the hot keys in use, some worse than others. So, I just use them in sort of a "static" mode, where I move to the area I want to see, then press the hot key. When I want to scroll, I hot-key again to turn it off, scroll, then hot-key it back on. Works well enough.

(in reply to michaelm75au)
Post #: 561
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May - 5/3/2011 7:31:39 PM   
kfsgo

 

Posts: 446
Joined: 9/16/2010
Status: offline

quote:


[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)


Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?

(in reply to michaelm75au)
Post #: 562
RE: Get New Pilot - 5/3/2011 8:16:50 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: michaelm
30% chosen as it you could use the old 1 in 3 rule.


EXCELLENT!

Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.

(in reply to michaelm75au)
Post #: 563
RE: Get New Pilot - 5/3/2011 8:32:25 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline
quote:

ORIGINAL: Major SNAFU

quote:

ORIGINAL: witpqs

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?

... how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

+1 & +1

_____________________________

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

(in reply to Major SNAFU_M)
Post #: 564
RE: Get New Pilot - 5/3/2011 9:24:29 PM   
KHawk

 

Posts: 61
Joined: 7/3/2004
Status: offline
Michael

The P-400 fighters should be glide bombing in this report but look like they level bomb.



Morning Air attack on TF, near Port Moresby at 99,132

Weather in hex: Overcast

Raid spotted at 29 NM, estimated altitude 18,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-27b Nate x 1



Allied aircraft
A-24 Banshee x 12
P-400 Airacobra x 15
P-40E Warhawk x 11


Japanese aircraft losses
Ki-27b Nate: 1 destroyed

Allied aircraft losses
P-400 Airacobra: 2 damaged

Japanese Ships
CM Aotaka, Bomb hits 2, heavy fires, heavy damage
xAP Dairen Maru



Aircraft Attacking:
4 x A-24 Banshee releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x P-400 Airacobra bombing from 12000 feet
Naval Attack: 1 x 500 lb SAP Bomb
8 x A-24 Banshee releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x P-40E Warhawk sweeping at 15000 feet



Attached and zipped is the save from just before the action.

Thanks,

KHawk

Attachment (1)

(in reply to berto)
Post #: 565
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May - 5/3/2011 10:00:55 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: kfsgo


quote:


[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)


Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?

If the group is CW, then Aus,NZ,Can,Bri aircraft will be in the upgrade list.
If the aircraft is CW, then Aus,NZ,Can,Bri groups will see the aircraft in their upgrade list. (At the moment, I understand that there are no aircraft in standard scenarios that are defined as CW.)


_____________________________

Michael

(in reply to kfsgo)
Post #: 566
RE: Get New Pilot - 5/3/2011 10:06:11 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Major SNAFU

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it!

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?



Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference.


Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.

You can already center on a TF/unit from most of the TF and LCU lists that have the location click-able.
Or is there something else I'm missing?

_____________________________

Michael

(in reply to Major SNAFU_M)
Post #: 567
RE: Get New Pilot - 5/3/2011 10:10:39 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: inqistor
Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.


The current combat indicator is connected to the 'unit'. With TFs, they could have moved since the combat and thus would show up at the final location of the TF rather than where the combat actually happened.


_____________________________

Michael

(in reply to inqistor)
Post #: 568
RE: Get New Pilot - 5/3/2011 10:14:18 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Corrrect its modder fodder only the usefull bit is Indian Sqns using RAF types if PDU = on (I doubt anyone can argue with the ability to re equip Indian units with Lysanders !!!)

I 'think' there is 1 x FAA Commonwealth Sqn (as it arrives with Corsairs I doubt anyone will want to take advantage of the new functinality to change them !!!) so thats the only Sqn on map in any scen that will be affected by the CW nationality change - what it does is let late war scenarios have 1 x Spit VIII rather than 2 national pools etc etc

Andy

(in reply to michaelm75au)
Post #: 569
For Andy Mac - 5/4/2011 2:51:31 AM   
witp1951


Posts: 118
Joined: 12/2/2009
From: Tennessee
Status: offline
Sorry for stealing thread. An Ironman Scn 23 game in progress for Andy Mac at patch 6 build m2.

Attachment (1)

_____________________________

Baka wa shinanakya naoranai

Dog

(in reply to Andy Mac)
Post #: 570
Page:   <<   < prev  17 18 [19] 20 21   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Get New Pilot Page: <<   < prev  17 18 [19] 20 21   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672