Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The biggest problem with Distant Worlds

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: The biggest problem with Distant Worlds Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The biggest problem with Distant Worlds - 4/30/2011 6:10:18 AM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
quote:

Nor Galactic Civilizations II (another prime example of multiple victory conditions, although I positively hate that game and don't understand how people can possibly be impressed by it).


because it's the 2nd best 4x space empire game out there and has the best ai of them all to prove it. (X3:Terran Conflict being #1). If you don't understand why it's so popular then I don't think you have played it very long or much. How you can not be impressed by a superior AI to all the others shows it.

_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to Apheirox)
Post #: 31
RE: The biggest problem with Distant Worlds - 4/30/2011 8:04:24 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
What a surprise to have your input here. And look, the totally unexpected X3 reference. One wonders when you get the time to update on forums for games that you don't like

< Message edited by Data -- 4/30/2011 10:54:11 AM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to diablo1)
Post #: 32
RE: The biggest problem with Distant Worlds - 4/30/2011 8:49:55 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Also, diablo1, for the Xth time: X3 is not 4X game.

Wiki about X series

Read the very first line in the Wiki and get a grip of yourself man.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 33
RE: The biggest problem with Distant Worlds - 4/30/2011 12:30:15 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline
You don't determine what a 4x game is to me bud. If you live by what stupid wiki's say that can be changed on a daily basis by anyone then you surely have issues of what is the truth. Wiki's are just internet toys for children to play with. Encyclopedia's on the other hand are not.

< Message edited by diablo1 -- 4/30/2011 12:34:06 PM >


_____________________________

X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!

(in reply to J HG T)
Post #: 34
RE: The biggest problem with Distant Worlds - 4/30/2011 12:47:23 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline


_____________________________


(in reply to diablo1)
Post #: 35
RE: The biggest problem with Distant Worlds - 4/30/2011 12:48:54 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
So? Ask anybody, other than yourself of course, is the X3 (or X series in general) a 4X game and I'll bet that easily over 95% says it is not. By your logic Freelancer, EVE online, Elites and Space Rangers could all be considered 4Xs, which they clearly are not.
Anyway, I'll read only one more of your posts, and if that doesn't make any damn sense I'll just green-button you moi friend. 


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to diablo1)
Post #: 36
RE: The biggest problem with Distant Worlds - 4/30/2011 12:52:32 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
J only provided a link for you to read, none of us expect you to understand 4x or the game you so praise and imagine it's 4x.
I've played X3 and that wiki page is correct, it is a simulator not 4x.
I'm sure that there are rpg or adventure forums outhere where you claim X3 is the best rpg and adventure game as well .
Arcade also? Why not.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to diablo1)
Post #: 37
RE: The biggest problem with Distant Worlds - 5/1/2011 10:11:04 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Data

I've played X3 and that wiki page is correct, it is a simulator not 4x.


12 demerits on your StarFleet record Data for admitting you played X3!
SHAME ON YOU!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Data)
Post #: 38
RE: The biggest problem with Distant Worlds - 5/1/2011 10:27:59 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Easy there! X3 ain't the best space game around but it sure ain't the worst either. It just takes certain type of person to enjoy it. Clearly, I am not that type of person.

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to ehsumrell1)
Post #: 39
RE: The biggest problem with Distant Worlds - 5/1/2011 11:00:39 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Aye, we approve. I tried it because I've read somewhere the X series tries to continue the spirit of Elite...and also it promised to be the next SR2 (SR3 so to speak).
I'll neither bash it or praise it, it's a solid game but it's not for me either. Actually, diablo does it a great deal of harm by continuously praising it while bashing DW.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 40
RE: The biggest problem with Distant Worlds - 5/1/2011 8:15:28 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
x3 is barely a game, let alone a 4x game xD

(in reply to Data)
Post #: 41
RE: The biggest problem with Distant Worlds - 5/1/2011 11:39:39 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The X series is a great cure for insomnia.

_____________________________


(in reply to adecoy95)
Post #: 42
RE: The biggest problem with Distant Worlds - 5/2/2011 1:20:34 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
I've just downloaded X3 yesterday...it's the most drawn out thing I've ever played (other than X2 ), but it's strangely addictive. Feel a bit bad but just sort of waiting for the next big thing in DW to come out, then I'll probably be straight back into it!

(in reply to ASHBERY76)
Post #: 43
RE: The biggest problem with Distant Worlds - 5/2/2011 8:48:15 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
It could be addictive for the atmosphere and immersion but indeed crawling from one place to another even with SETA active it's no fun.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Webbco)
Post #: 44
RE: The biggest problem with Distant Worlds - 5/3/2011 2:47:33 AM   
ollobrains

 

Posts: 30
Joined: 4/19/2011
Status: offline
having a dynmaic universe where factions battle over systems and youre actions indirectly help or hinder a race or some sort of interactional influence would be great for x3

(in reply to Data)
Post #: 45
RE: The biggest problem with Distant Worlds - 5/3/2011 6:00:24 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
you can't do that atm? I thought faction missions were related to that or are they of significance only to the player and not the entire universe?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ollobrains)
Post #: 46
RE: The biggest problem with Distant Worlds - 5/3/2011 4:46:29 PM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline

quote:

ORIGINAL: ollobrains

having a dynmaic universe where factions battle over systems and youre actions indirectly help or hinder a race or some sort of interactional influence would be great for x3


There are mods for X3 that do such things.

(in reply to ollobrains)
Post #: 47
RE: The biggest problem with Distant Worlds - 5/4/2011 1:20:41 AM   
Tree Dog


Posts: 129
Joined: 3/27/2010
Status: offline
quote:

ORIGINAL: J HG T

So? Ask anybody, other than yourself of course, is the X3 (or X series in general) a 4X game and I'll bet that easily over 95% says it is not. By your logic Freelancer, EVE online, Elites and Space Rangers could all be considered 4Xs, which they clearly are not.
Anyway, I'll read only one more of your posts, and if that doesn't make any damn sense I'll just green-button you moi friend. 



EvE Online IS a 4X ! A real time 4X, at that.

It's just that most of the people are grunts instead of leaders.

eXploration ? Wormholes, resources that change times to times on planets, need for recon...
eXpand ? Boy, aren't alliances/corporations spanning over dozens/hundreds systems enough for this ? (and fighting for it)
eXploit ? Well... Moons, planets, asteroid belts, Sleepers, missions, other people... Guess there is stuff to exploit, hehe. And since I can still get any ship or module I want, seems like they're exploited alright.
eXterminate ? Well, hundreds ships are destroyed on a daily basis and there are constantly inter-alliances wars, to the point some disappear and lose their territory...

So, yeah, EvE Online is a 4X.

< Message edited by Tree Dog -- 5/4/2011 1:21:30 AM >

(in reply to J HG T)
Post #: 48
RE: The biggest problem with Distant Worlds - 5/4/2011 6:12:27 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Traditionally, this type of game implies that you have control of the empire that does all the 4 X's...so you would own the alliances/corporations and decide where to expand and how to exploit. I've not played Eve so I don't know if you can do that.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Tree Dog)
Post #: 49
RE: The biggest problem with Distant Worlds - 5/4/2011 6:21:11 AM   
Foraven

 

Posts: 279
Joined: 4/20/2009
Status: offline

quote:

ORIGINAL: Data

Traditionally, this type of game implies that you have control of the empire that does all the 4 X's...so you would own the alliances/corporations and decide where to expand and how to exploit. I've not played Eve so I don't know if you can do that.


Yes, you actually can.

(in reply to Data)
Post #: 50
RE: The biggest problem with Distant Worlds - 5/4/2011 7:11:20 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
quote:

ORIGINAL: Tree Dog

So, yeah, EvE Online is a 4X.


In a certain way it is, but I see your point.
I always think that you are a "bodyless" entity in 4X and other strategy games. You have no ship or avatar of any kind that could interact with the game world directly. You are literally leading your empire.

This whole "what is 4X?" conversation is quite similar to "what is RPG?" conversation that I followed at ME2 forums a while back.
Just think about it: ROLE-PLAYING, PLAYING ROLE. What are you doing in pretty much every game in existence? Yup, funny thing isn't it?

I think it would much better to speak about RPGs AND classic RPGs


< Message edited by J HG T -- 5/4/2011 7:12:34 AM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Tree Dog)
Post #: 51
RE: The biggest problem with Distant Worlds - 5/4/2011 7:20:22 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

Just think about it: ROLE-PLAYING, PLAYING ROLE. What are you doing in pretty much every game in existence? Yup, funny thing isn't it?


Aye, we agree. Even if we don't have a hero experience system or other rpg elements.....which I'd like to see even in 4x games, btw


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 52
RE: The biggest problem with Distant Worlds - 5/4/2011 7:44:26 AM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

ORIGINAL: Data

quote:

Just think about it: ROLE-PLAYING, PLAYING ROLE. What are you doing in pretty much every game in existence? Yup, funny thing isn't it?


Aye, we agree. Even if we don't have a hero experience system or other rpg elements.....which I'd like to see even in 4x games, btw


'Elemental; War of Magic' by Stardock.

< Message edited by Wade1000 -- 5/4/2011 7:47:26 AM >


_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Data)
Post #: 53
RE: The biggest problem with Distant Worlds - 5/4/2011 7:56:29 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Thx Wade....I'm afraid I'm still stuck in HOMM 2 atm
I don't think I'll ever get past it.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Wade1000)
Post #: 54
RE: The biggest problem with Distant Worlds - 5/4/2011 8:06:43 AM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
No problem. As I understand it, the engine/design for  Elemental, War of Magic is like a prototype for Galactic Civilizations 3.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Data)
Post #: 55
RE: The biggest problem with Distant Worlds - 5/4/2011 10:16:07 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Now that's something to note. I'm kinda 50-50 on GalCiv2 but I'd like to see how 3 will turn up.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Wade1000)
Post #: 56
RE: The biggest problem with Distant Worlds - 5/4/2011 7:07:05 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Indeed, Wade1000. That is very interesting. Noted for future reference.

_____________________________


(in reply to Data)
Post #: 57
RE: The biggest problem with Distant Worlds - 5/4/2011 7:46:23 PM   
Apheirox

 

Posts: 147
Joined: 2/2/2011
Status: offline
Wow, keeping the topic bumped with completely off topic random spam posts. Good job guys!

(in reply to Igard)
Post #: 58
RE: The biggest problem with Distant Worlds - 5/4/2011 9:42:49 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Apheirox

Wow, keeping the topic bumped with completely off topic random spam posts. Good job guys!



Normally, I don't like unecessary bumping, but there's not exactly alot going on right now, so it's fine to just have an off topic conversation. Not a bid deal in this case.

_____________________________


(in reply to Apheirox)
Post #: 59
RE: The biggest problem with Distant Worlds - 5/4/2011 11:01:41 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Well in that case....

Talking of X3, the new X game is out this year for those who are interested! I think it's called X rebirth. After playing a bit of X3 the past few days, I'm getting pretty bored already though....maybe the new one will be more interesting. I'm really just wanting to see some more DW action soon!


< Message edited by Webbco -- 5/4/2011 11:04:10 PM >

(in reply to Igard)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: The biggest problem with Distant Worlds Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.859