n01487477
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Joined: 2/21/2006 Status: offline
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quote:
ORIGINAL: Jzanes quote:
ORIGINAL: n01487477 quote:
ORIGINAL: Jzanes Hi Michael, My opponent (Rader) and I are in 12/44 and we updated to the latest beta patch (1108m2) hoping it would take care of our problem with running out of pilots. We had one turn where we could both pull lots of pilots but on the 2nd turn post-patch and every turn since, we've been unable to get any pilots. Could you take a look at this save and see if you can free up anymore inactive pilots? Any chance of having the array increased above 50,000 in a later patch? I've done some work adding up the various pilot totals and it looks like any late war game is going to need more than 50,000 pilots. As always, thanks for the help. Little sympathy here ... you knew there was a problem with a 50K limit and instead of managing the problem responsibly you both "pulled lots of pilots" and now are wondering why you couldn't in subsequent turns. OK - so you've hit the current 50K limit and that's a bad design decision especially since more pilots can be drawn into groups than their max - but as in witp it could be managed and managed adequately by deciding on limits. The array is big enough to not have problems - I tested Scen 1 and the max planes from all grps are 43430 (OK didn't account for increase sizes or withdrawals) ... but your problem speaks to maxing out too many groups beyond the max pilots. So another good design decision (I like the feature) but not thought through regarding the array size needed. So no longer draw pilots beyond max especially for reserve/ training grps Withdraw grps and lose the pilots you don't need. I'm sure you don't need to be using all those grps in backwaters. Use Tracker to look at the numbers and come to an agreement on pilot limits for both sides. Don't replace pilots lost with new pilots; remove pilots from other groups and transfer them to front line units. etc In the end the array size will probably need to be increased; but what happens when the 100K limit is reached? Think of it as another logistics hurdle - something that needs to be managed. I guess I'm being a little harsh here - but hitting a problem, getting help and then ramming your hand back into the chain-saw is just a little strange. quote:
ORIGINAL: michaelm Increasing the size would most likely invalidate any current saves, and possibily break Tracker and WITPstaff. Yep speaking about Tracker it would break it until a later release. Your tone is a little more cheeky than is really required but for the record I have a grand total of 4000 pilots in general/group reserve. For 20,000 some airframes on the map currently, that doesn't seem too excessive to me. Those 4000 "extra" pilots are broken up into 14 different nationalities and 5 different "specialties" (fighter, bomber, transport, recon, patrol). I'm receiving 1 new air unit per day on average needing anywhere from 10-40 new pilots. Most are already arriving with 0 pilots since none are available. And I'm still in 1944. In 1945 new arrivals and groups resizing (bigger) will really ramp up. the math adds up to a big problem even if you use the n01487477 system for "managing the problem responsibly".
Yeah I'm being a little cheeky - but having stated that you've got 4000 pilots in reserve, a whole 25%; which count against the pilot totals - I'll continue and say that instead of drawing pilots from the imaginary pilot training pools (which don't count against the 50K until drawn) but draw down from the reserve your problems will be much less severe. So I'm with witpqs on this one - limits and quality in the reserve pools. I get the point of having thousands of pilots reserved ready to be reallocated to fighting units, but I think your being a bit of a hoarder here. 50K might not be enough - but then what would be ? 50K is workable, just not how you want to work it. quote:
ORIGINAL: erstad Damian, are the pilot IDs in Tracker tied to the 50,000 indices? I have a game in late 44, and the highest index is 25,000 so I'm wondering if there's a separate space for IJN and Allies or if we really only have 25,000 or if the allies and IJ start in different regions but share the whole array or ??? Basically, I'm trying to assess how close the game is to the limit so we can see if we need to take any preemptive actions. OK - pilots from all nations are all mixed up (you can see this in the editor too). The total array size is 50K. In Tracker we use the array position as the index for the pilot ID, so you should be able to see above 25K; I think (with no certainty) that IJ pilots mostly go at the beginning of the array and Allied later - but I'll have to do some testing and get back about that. And there is no 50-50 rule regarding its use. Cheers
< Message edited by n01487477 -- 5/8/2011 6:31:57 AM >
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