ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: ColinWright quote:
ORIGINAL: Curtis Lemay Regardless, whatever anyone wants to interpret them as, their effect would attenuate with distance from the source. There simply is no real-world effect that doesn't. Fairly comic. I'm reminded of when you were defending your assertion that the Japanese could have and should have invaded the Hawaiian Islands. Part of your 'argument' was (rather incredibly) that it doesn't make any difference how long supply lines are -- if they are at sea. If the Japanese could put a given quantity of supply ashore in the Philippines, they could have put it ashore in Hawaii. Remember that, Curtis? I never said anything of the sort. What I did say was that the lift for the troops themselves could sail any distance. As they did for Torch. No offense, but you did say something precisely of this sort. Japanese logistical capability wouldn't have been affected by distance. As I recall, the definitive proof was that it wasn't in the game 'War in the Pacific' or whatever was your source for answers to all such questions. However, if you want to, repeat your assertion and I won't bother to dispute it.quote:
Supply was another matter. Obviously, it takes a lot more ships to get the same supply to Normandy from New York than from Portsmouth. The same would be true for planes or any other logistical transport. quote:
In any case, the fact of the matter is that supply units were a fairly abstract tool that could represent almost anything at all but in particular were intended to represent strategic focus (which is not necessarily attentuated by distance). I've already furnished some fine examples of this point. No. They can't represent supplies themselves - they are not and never were supply sources. As such, the only thing they can represent are logistical transport assets. There is nothing in the real world that extends supply to infinity. Every means attenuates its effect with distance. Supply units used in their normal mode (as ground units moving with the front) would have, as you would have it, extended 25% supply everywhere they go - all the way to infinity. That's infinite supply lines and that was what New Supply was specifically intended to address. We can't have needed improvements to TOAW be handcuffed by anyone's "clever" misuse of a feature. Bull. If you don't want supply units used in this way, don't put them in your scenario. You keep repeating 'supply lines would extend to infinity.' Obviously, not until we get an infinite map they won't. They would extend to anywhere on the map -- and that's precisely what supply units were intended to represent -- the ability to get resources to distant points, regardless of the cost. At some point in 1941, OKH commented that while Rommel only had 1-2% of the Wehrmacht's combat assets, he was consuming 10% of all their trucks. Obviously, a matter of a 'supply unit' allowing significant supply to a point that normally would receive little to none, given the usual distribution procedures.quote:
Old Supply was retained, however. So, it is absurd to say that we've evicerated anything. However, what you seem to want to do would, it seems to me, be best effected via a Variable Supply Point event - with a setting of 25%. Sure Curtis...and I can just plot supply points for everywhere players might want to go. Of course, I'll want one and only one to be active, so that'll take a few thousand events, won't it? Now, why you couldn't have left the supply units alone and labeled what you created with another icon (the truck symbol, for example) I'm not sure. The only reason I can think of is that you feel you should impose your particular notions of correct scenario design on everyone. Is that the case?
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I am not Charlie Hebdo
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