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NAVAL HQ - 5/9/2011 6:02:46 PM   
Stardog


Posts: 93
Joined: 1/17/2006
From: Hickory N.C.
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Wz Up Bro's?!..

ATG

I was wondering. I'm in a Random game with the AI & it's almost 80% water LG Map.

So I made a Naval HQ that's attached to the Main HQ that you start the game with.My Naval HQ has 9999% what does that mean?
All land HQ's have 100% or more. The Naval HQ Has 70 staff with 10 cargo 30 Combat Ships/Subs. I also have to keep doing a manual supply (Transfer Supply to Ship/s now click next ship ect) on my Ships?

Should I not do a Naval HQ and just use the Main HQ?..

Any info would be great.!
Thanks

SD

< Message edited by Stardog -- 5/9/2011 6:53:32 PM >


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RE: NAVAL HQ - 5/9/2011 9:17:41 PM   
all5n


Posts: 371
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From: Republic of Texas
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This brings up a great question:

Are naval units performance impacted by "Staff %" and "HQ Power %"?  I always assumed that they were.  When operating close to a port, i always have a HQ sitting in that port to which the ships are assigned.  the fact that adding more formations with ships doesnt seem to change the staff % makes me think that it doesn't affect naval unit performance.


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RE: NAVAL HQ - 5/9/2011 9:23:49 PM   
ernieschwitz

 

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quote:

ORIGINAL: all5n

This brings up a great question:

Are naval units performance impacted by "Staff %" and "HQ Power %"?  I always assumed that they were.  When operating close to a port, i always have a HQ sitting in that port to which the ships are assigned.  the fact that adding more formations with ships doesnt seem to change the staff % makes me think that it doesn't affect naval unit performance.



HQ Power % and Staff % are only relevant to land units. Naval and air units are unaffected.

(in reply to all5n)
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RE: NAVAL HQ - 5/9/2011 9:45:43 PM   
82ndtrooper


Posts: 1083
Joined: 12/19/2008
From: tennessee
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aye if you attach some land units  that 999% will drop
naval units dont affect it or get affected by it


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RE: NAVAL HQ - 5/10/2011 11:54:06 AM   
Appren


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You can manually send supplies to your ships at sea, or they can dock up. If your ships are in port (and in supply range of its headquarter) it will automatically supply when your turn finish. You may want a naval HQ for an easier overview of your forces, but if your Supreme HQ is in a port in supply range, there is no real need for it.

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RE: NAVAL HQ - 5/10/2011 1:10:47 PM   
Stardog


Posts: 93
Joined: 1/17/2006
From: Hickory N.C.
Status: offline
Wz up dudes!?..

Thanks for all the info....

So what everyone is saying is The HQ's with only AIR/SHIPS has no bonus or minus or anything ? Right.? There's even no need for Staff -Unless it has Land Troops.? Yes?

IF SO..>>> Does anybody think that Naval/Air Forces Should have HQ Power % and Staff % ..?
Can the game not handle it ? I would think that in a Human vrs Human game it could be a pretty big help. ?


Just a thought.? What do you all think?

SD



< Message edited by Stardog -- 5/10/2011 8:11:38 PM >


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Diplomacy without arms is like music without instruments.

Frederick the Great

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RE: NAVAL HQ - 5/11/2011 8:09:51 PM   
Appren


Posts: 179
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Right, no need for staff for ships and planes, adding staff will do nothing.

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