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Killing Casey Kasem-Marianas style (CB v. Cap'n Mandrake)

 
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Killing Casey Kasem-Marianas style (CB v. Cap'n Mandrake) - 4/30/2011 3:03:02 PM   
Chickenboy


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From: San Antonio, TX
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This will be an AAR for my tussle with Cap'n Mandrake in the Second AE Tournament. In our third fight(s), we've drawn the Marianas scenario in a mirror campaign. This may be confusing, but I'll attempt to review both games here in this one AAR.

Settings? The Cap'n said it well in a recent email:

Standard damage repair and standard sub ops and fixed reinforcement. I think I can manage the turn around time schedule you described. [ed.: one turn daily, more on the weekends]

I was looking at the USN warchest. Man, that is some serious firepower. If I win it have been because of brilliant planning. If you win it will be bad die rolls. [ed.: This, combined with a previous comment about how he was hoping to draw me because I was the easiest of the lot, have me anxious to gut him like a fish. We'll see if I am successful.]

Another note about my opponent: I think his strategic skills are underrated. I've followed his AARs for a long time. Lots of people do for the comedy, but I also appreciate his understated strategic prowess in the AARs. I think his main weakness is a distinct lack of interest in reading the manual. Unfortunately (for me), he's come a long way in his understanding of the game mechanics since he got into AE. I've got to pay scrupulous attention to detail and have solid game play here.

I'm really looking forward to this...

BANZAI! BANZAI! BANZAI!
Hip Hip Hooray!

_____________________________

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 3:06:58 PM   
Canoerebel


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Good luck, Chickenboy. Your opponent is a Californian, so you need to thrash him!

(in reply to Chickenboy)
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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 3:07:05 PM   
rtrapasso


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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 3:08:21 PM   
rtrapasso


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quote:

ORIGINAL: Canoerebel

Good luck, Chickenboy. Your opponent is a Californian, so you need to thrash him!



This is the best laugh i've had in a while (unfortunately, CB, you need to see his other quote in Mandrake's AAR...

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Post #: 4
RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 3:20:23 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

Good luck, Chickenboy. Your opponent is a Californian, so you need to thrash him!

Alas, I claim birthrights in Southern California myself. Either way, a Californian will be winning this one.

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 3:46:26 PM   
Canoerebel


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Gracious. How does somebody from California end up in Minnesota?

I guess you are getting ready for spring up your way. The glaciers ought to withdraw pretty soon and you'll be mowing your grass by July. Don't forget to winterize your lawnmower at the same time.

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 5:15:17 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

Gracious. How does somebody from California end up in Minnesota?



Me too. Native Bay Area baby.

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The Moose

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Post #: 7
RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 6:14:44 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

Gracious. How does somebody from California end up in Minnesota?


Usually we drive a car...

Sometimes we fly as passengers in a piloted airplane.

C'mon, Dan-surely the internal combustion engine can't be THAT much a stretch for you rural Georgians?

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 6:42:00 PM   
Chickenboy


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Alright. First turn (IJ) is off. Awaiting first turn receipt from Cap'n.

IJ Observations:

1. The scenario values Saipan, Guam and Tinian above all points wise. Truk is worth some, but hardly worth the trouble of capturing it (as IRL). Same with Peleliu and Babeldoab. All else is worthless-not worth the distraction to the Allies. This includes other islands in the Marianas chain (e.g., Rota)

2. Saipan is reasonably well garrisoned. Same with Guam. Both are mined heavily. Tinian (worth nearly as much as the other two) is not mined and is weakly held.

3. The largest combatant in theatre is a CL at Babeldoab. Presumably the rest of the combined fleet shows up as reinforcements (can't yet tell when they'll arrive on turn 0).

4. I have a few mediocre air groups (fighters with experience in mid-50s). All others are undermanned and of poor quality. I have some nightfighters and a hodge podge of IJNAF DB and TBs. Almost all air in theatre is IJNAF.

Actions:

1. All assault units from other islands in the region (that are worthless as points) will make best available speed towards Guam, Saipan or Tinian. There's an SNLF unit at Babeldoab that is loading up for Tinian now on the pathetic available shipping. I'll transport an SNLF unit from Marcus (?) island down shortly as well. There's an SNLF unit at Iwo Jima, but it's restricted HQ. I'll have to see how things go WRT PPs, but will try to get it into the fight.

2. All avaible (7) submarines at Babeldoab load up on type 88 mines. Destination: Tinian. There's a miscellany of other MLs or ML-capable craft in theatre that can put another 50 mines on target. Again-destination Tinian. There are 200 Type 88s in the pools-those (plus whatever other mine types I can scrounge) will find their way onto Tinian. The first SS ML TF will carry 100 of them there. The return trip will finish the pools.

On a related note-there's two xAKLs available at Truk. These can convert to ACMs, which they will do. Hopefully, they'll survive 15 days to 'hatch'. My goal is to keep them at Guam and Saipan to support the minefields. I have an ACM from Babeldoab enroute to Tinian to support the minefield I'm going to lay there.

3. I am making a calculated risk here, but I will guess that my opponent does not use night air attacks very often. If correct, then my 3x IJNAF night fighter units on the board are useless.

I strip them of their good pilots (harvesting about 20 pilots for the general reserve pool) and fill 'em up with replacements. I set them on Daylight mission / 90% training. Hopefully, I can get some decent pilots within 60 days. It's a long-ish scenario, so I'm hoping that I can bide some time before he comes in.

4. There is an ARD at Truk at the beginning of this scenario. Gold. It's too exposed there, so it is ordered to move to Babeldoab posthaste.

5. Other submarines in the area are ordered to RTB at Babeldoab. I'll refuel and rearm, put some decent (and aggressive) captains into 'em and figure out some decent patrol zones afterwards.

6. All other air units are filled out-mostly with replacements for training. Three fighter units on Saipan and Guam are selected to receive some decent replacements from General Reserve. All units are set for 90% training for their respective specialties. I have no airframes in the pools on turn zero, so I don't know what to expect insofar as replacements moving forward. Next turn will tell.

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 6:57:59 PM   
Bullwinkle58


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Good luck.

I only played this scenario once as the Allies, but I recall that fort levels and CD on Saipan broke my back. Of course, that's where I went first.

I think Tinian, Guam, then Saipan is the best order for the Allies, but he may not know that. I also believe the Allies get one Recon unit with enough range to spy from Eniwetok, so you won't have any early breathing room to hide.

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The Moose

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Post #: 10
RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 7:47:32 PM   
Chickenboy


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Thanks, Moose. Any advice is most welcome.

@ Canoerebel: hope you don't mind the ribbing. Of course I'm kidding. Today it's not snow, but heavy rains. All day. Haven't yet mowed the lawn, but hope to need to by June. Seriously.

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 8:41:13 PM   
DivePac88


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Good luck, and much Chicken-power.

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When you see the Southern Cross, For the first time
You understand now, Why you came this way

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RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 4/30/2011 8:49:42 PM   
Canoerebel


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Naw, I don't mind ribbing. After all, I opened the fray with my glaciers comment, so I deserve it.

On a more serious note, I hope you have a great and memorable match.

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Post #: 13
First turn setup - 5/1/2011 5:48:15 PM   
Chickenboy


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Allied turn one:

Great googley moogley! My goodness- the Allies have a lot of ships in this scenario! 15+ CVs, modern (and old) BBs aplenty, scads of submarines and lots of other support ships.

Thus far, my actions have been limited to replotting submarine patrol zones-but that's taken a couple of hours just in and of itself.

I'm still uncertain what to do with most of my Allied striking force and / or land forces:

Go for the gusto? Saipan and Guam? Immediately take (and build) Tinian and Rota to support subsequent invasions of Saipan and Guam? What to prep for what? When? How long do I have?

Do I capture minimal ground and focus on liquidating his navy for maximal points?

I'll have to review the forces at my disposal and try to back calculate needs. One thing for sure-I'll need to make sure that troops are fully (or nearly fully) prepped for the most important invasion sites.

Early goals already determined:

1. Not many. Will need to revisit.

2. USN (SS) interdiction of IJN assets in the region.

3. Destruction of IJNAF airfields and airframes, particularly in less-defended outlying areas.

4. USN CV-led port attacks to destroy IJN shipping in the area. I want that ARD at Truk and I'm going to get it. If he's moving it out of the area (as I chose to do), I want to intercept it before it reaches Babeldoab and sink it at sea. This requires an early (this turn?) effort to sweep the area.

Alright, I got the hammer. Now I'm going to go looking for some nails....

More later.



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Post #: 14
RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 5/1/2011 6:45:26 PM   
USSAmerica


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quote:

ORIGINAL: Chickenboy

Thanks, Moose. Any advice is most welcome.

@ Canoerebel: hope you don't mind the ribbing. Of course I'm kidding. Today it's not snow, but heavy rains. All day. Haven't yet mowed the lawn, but hope to need to by June. Seriously.


Once June arrives, of course, you will have to mow the lawn every other day.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 15
RE: Killing Casey Kasem-Marianas style (CB v. Cap'n Man... - 5/1/2011 6:48:39 PM   
USSAmerica


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Gonna be reading both sides (of both sides) of this one, so not many comments.  Good luck, CB! 

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Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

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Post #: 16
RE: First turn setup - 5/2/2011 2:22:15 AM   
moore4807


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quote:

ORIGINAL: Chickenboy

Allied turn one:

Great googley moogley! My goodness- the Allies have a lot of ships in this scenario! 15+ CVs, modern (and old) BBs aplenty, scads of submarines and lots of other support ships.

Thus far, my actions have been limited to replotting submarine patrol zones-but that's taken a couple of hours just in and of itself.

I'm still uncertain what to do with most of my Allied striking force and / or land forces:

Go for the gusto? Saipan and Guam? Immediately take (and build) Tinian and Rota to support subsequent invasions of Saipan and Guam? What to prep for what? When? How long do I have?

Do I capture minimal ground and focus on liquidating his navy for maximal points?

I'll have to review the forces at my disposal and try to back calculate needs. One thing for sure-I'll need to make sure that troops are fully (or nearly fully) prepped for the most important invasion sites.

Early goals already determined:

1. Not many. Will need to revisit.

2. USN (SS) interdiction of IJN assets in the region.

3. Destruction of IJNAF airfields and airframes, particularly in less-defended outlying areas.

4. USN CV-led port attacks to destroy IJN shipping in the area. I want that ARD at Truk and I'm going to get it. If he's moving it out of the area (as I chose to do), I want to intercept it before it reaches Babeldoab and sink it at sea. This requires an early (this turn?) effort to sweep the area.

Alright, I got the hammer. Now I'm going to go looking for some nails....

More later.





CB - anybody that starts a message with Great Googley Moogley! is a man's man! LOL I officially change my allegiance to you in this battle and will eagerly await the daily AAR's And yes I WILL read AAR's from both sides!

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RE: First turn setup - 5/2/2011 5:16:21 PM   
Chickenboy


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Thanks, moore4807...

Update:

IJN Turn: TFs away. Tinian mined-more on the way.

I've ordered a number of SS to patrol approaches to Eniwetok, as it seems a likely staging ground for incursions into the area. Assuming that some of the Allied landing forces will be transiting from Pearl on a direct path for Saipan, I've ordered a number of submarines to patrol likely avenues on approach vectors to Saipan.

In what is surely a premonition of victory: I have increased the IJ victory points spread by 2 points today! Two Allied planes were lost to OPs yesterday. BANZAI! BANZAI! BANZAI!

More information regarding reinforcements. Large TF with multiple BBs (both Mushashi and Yamato), CAs and CVs (at least 6?) arrive in 15 days. I'll still be woefully outnumbered, but can perhaps interject some significant hurt to Allied landings. Additional IJNAF units arrive sporadically over the next 60 days.

I looked again at the ARD at Truk. It'll make 1 knot speed and is only worth 4 VPs in any case. Perhaps it's not A. Worth moving and B. Won't get anywhere anyways-probably will get picked off by a submarine en route. I'm going to order it back to Truk-it can take its lumps there.

A few units have begun (slowly) training up in the necessary skills. The effort will be insufficient, but is still necessary to try to glean ANY possible edge in the upcoming fight-no matter how small.

I'm pulling as much of a full Infantry Division off of Pelileu as I can and sending it to Saipan. I received some xAKLs and a handful of woefully inadequate transports at Babeldoab to accomplish this transport. It will require several trips over the next week. I imagine that these ships will be so much submarine bait.

Philosophically-my goal in this scenario is to win on points, not stymie the Allied advance into the Marianas. The points value reflects this reality. 780 points for Saipan (a total of about 1100 points "swing" once the Japs lose it and the Allies gain it) *is* a big deal-no doubt.

But throwing the combined fleet at the USN will only make matters worse-throwing good money after bad. That's another couple thousand VPs potentially thrown away. Again, since this scenario is in a mirror campaign and the overall points winner is the winner, saving VP losses in this scenario is as important as garnering as much slaughter as possible in the other one.

Thus, I'm weighing when and how to introduce the combined fleet into the situation. I'm less likely to throw my overmatched CVs (and support) away in this case on a direct defense of the Marianas. I see more VPs to gain by sneaking them around (probably to the North) and trying to nick some of the flotsam of damaged ships limping back to Pearl.

In an effort to better utilize the CA and BB night fighting abilities, I'm thinking of trying to figure out a way to spring them into the middle of the amphibious invasion forces at Saipan-probably from the Northwest. Certainly they will be slaughtered the following day by Allied CV forces, but they may do sufficient damage to warrant their sacrifice.

In any case, I'll have two weeks of BOHICA to look forward to before I have to commit. Until then my fleet consists of rafts constructed with dried seaweed and snot (reference, anyone?), some popsicle stick transports and a couple guys in a sea kayak wearing loincloths and scowls.

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Second turn away... - 5/2/2011 6:10:13 PM   
Chickenboy


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USN Turn:

Geez, that took forever.

First orders:

1. Supply shipped to some regional bases. Johnston Atoll, et. al., start off precariously low on goodies.

2. Establishing air search, recon, ASW and training orders for pilots / planes in the region-particularly on the plentiful bases.

I have a surfeit of USMC airgroups available. I should keep this in mind in strategizing how to deal with the Marianas. Perhaps setting up an airbase on Pagan or other small rock in the Marianas to support the landings is worthwhile. I can base the USMC units there...

3. CV TFs go hunting-I've ordered all available CVs (and most CVLs and support) to sea. I've set up 5 CVTFs each with 2-3 CVs, 1-2 CVLs, a fast support BB, 1-2 CA, 1 CLAA, several CL and ~8 DDs. All have left port following a DE ASW TF (42 ASW rating! ) by one hex. Destination: Eniwetok. They'll top off tanks there and then decide where to go for 'Hammer Time'.

Basic CV settings: CAP 40%; DBs 20% ASW, 20% Search, naval attack 10,000; TBs 10% search, naval attack (torpedo) 5,000 ft. Until the IJN CVs arrive, I may jack the CAP up to 50-60% to accomodate the likely IJNAF LBA interjection.

For now, a major role of this CVTF will be to debilitate IJNAF in the area. I will encourage snoopers to come by the TFs (and get buzzsawed by CAP) and I will encourage DBs to take a chance (and get buzzsawed by CAP).

Other DD and DE ASW TFs are also heading to sea. They will hunt independently for IJN SS operating in the region. The ASW capabilities of Allied destroyers in mid-1944 is stunning-almost unfair to put some crappy RO-boats against this might.

4. AOs load. I have something like 800,000 fuel in Pearl. I will need to move this closer to the front to support the landing operations eventually. No time like the present to load the goods.

5. SS patrol zones started. I'm particulalarly emphasizing patrol zones to the West and NW of the Marianas (Due North of Babeldoab / Peleliu). This is the most likely location for the IJN to congregate in preparation for a counterstrike against the landings. This region will be heavily patrolled by Allied submarines. My LR recon assets in the Marianas won't reach this region, so the subs will have to be my eyes and ears moving forward.

6. Future amphibious assault plans. Ooh...this is going to be a tough choice. I've recombined a couple Marine IRs into parent IDs. The whole divisions generally have greater combat resilience than do the component regiments. Dunno why, but they do.

I have two Marine Divisions and an Army Division (and copious support) 100 % pre-registered / prepared for Saipan. I can't change that now. If I go to Saipan, it's gotta be with those forces already prepped for the party. If I change the prep settings for these three divisions, they'll take considerably more casualties if they land under fire.

Knowing what I know about the defenders on Saipan (from my great intel on the mirror campaign...), I know that I'll need every prepped boot that I can get on the ground there to secure the island. I can't redirect these Saipan Marines to-say-assaulting Guam instead without nixing the nvasion of Saipan.

Indeed, as I review the OOB for infantry / Marines, it seems a near-run thing. If I choose the historical (and prepped) locations for invasion, I must assume that my response will meet as hot or hotter defenses than historical. A carefully buttressed defense on Saipan MAY not be takeable with the existing forces I have on hand.

I *need* to get all my units in the fight that I can. I have large numbers of navy bombers and patrol planes that *need* good bases in and around the Marianas in order to project their power. I've got to get these bases earlier rather than later in this scenario for maximum effect.

I'm leaning toward a reinforced Guam-Rota-Tinian invasion front using available forces earlier rather than later, but I'm still undecided. No, that's not right. I'm uncertain. I need to think on this some more...

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RE: First turn setup - 5/2/2011 9:58:39 PM   
rtrapasso


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quote:

Until then my fleet consists of rafts constructed with dried seaweed and snot (reference, anyone?), some popsicle stick transports and a couple guys in a sea kayak wearing loincloths and scowls.


"We busied ourselves chopping palm fronds and lacing them to bamboo with dried seaweed and snot." - Top Secret (the movie)

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Post #: 20
RE: First turn setup - 5/2/2011 10:57:31 PM   
Chickenboy


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quote:

ORIGINAL: rtrapasso

quote:

Until then my fleet consists of rafts constructed with dried seaweed and snot (reference, anyone?), some popsicle stick transports and a couple guys in a sea kayak wearing loincloths and scowls.


"We busied ourselves chopping palm fronds and lacing them to bamboo with dried seaweed and snot." - Top Secret (the movie)


Nice catch, rtrapasso.

I'm still hoping that I can get a rubber stamp with 'Find him and kill him' on it. It would be so much more efficient than having to write it it by hand.

ETA: What a classic movie...

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RE: First turn setup - 5/3/2011 3:36:08 AM   
Chickenboy


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Allied Turn 2:
Moving out from Pearl. Loading up replenishment TF to consist of AO, CVE(R)x4 and AEs. Heavily escorted, this group will make its way to Eniwetok.

What a relief! I got some more ships today! I was running low-I only had 130 DDs and DEs to order about. Most of the reinforcements are LCIs and other support ships. Over the next two weeks, I get a chunk of LSDs and LSTs-worth waiting around for loading.

Some contact with submarines SW of Pearl and an ASW TF.

I'm loading up an amphibious TF with supply and escort DDs. There will also be an AVD (newly arrived) in the bunch. In this scenario, Manus is a dot hex and Rabaul is NOT a base at all. The whole of New Guinea is devoid of any bases at all. I'll set up a remote base on Manus to provide some search abilities in the region. It may be useful to seal off this corner of the globe. After all, I'm thinking of hiding some of my IJ ships down in this corner later in the game if necessary.

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RE: First turn setup - 5/4/2011 5:02:08 PM   
Chickenboy


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Allied turn 3:

Allied submarines around Saipan fire at two SCs and miss. Ineffectual return fire.

A Jap SS sitting astride the Pearl-Eniwetok carrier TFs is detected by carrier air. No attack on transitting ships.

I order one of my superfluous Hawaii base forces to Lysan island (N. of French Frigate Shoals, SE of Midway). The aviation support will be helpful to base naval search aircraft.

Another massive reinforcement of ships! Whew! My hand had almost uncramped from yesterday's ship orders. Before long, it'll be a useless claw if this keeps up-maybe I can bang it on the mouse in the hopes that some of the random clicking does some good.

Most reinforcements were LSTs, LSDs and a few more LCIs. Nice.

I've decided on Guam, Pagan and Tinian as my targets. All orders for Saipan assault are hereby cancelled. Forces have been reassigned to these targets. I should have plenty of assault strength to pull these three off. AA, NCB and HQ reinforcements (particularly for Guam) are also prepped accordingly.

I'm also ordering the capture of Yap with light to moderate forces. I can't afford to ignore such a nice airbase and port in proximity to the Marianas. LBA from there should be able to neutralize Babeldoab and Pelileau to the west.

Japanese turn 3:

An IJN SC is torpedoed by an Allied sub enroute to Saipan from Babeldoab. Oh no! There goes 3 VPs. I still hold a single point net gain in VPs since the start of the scenario-the Allies lost another plane to OPS losses. Whew. That was a close one! Seppuku avoided for another day at least.

An amphibious TF loads 47%of the Pelileu ID. Next stop-Saipan.

Minining of Tinian continues from the PB based at Saipan. It can only carry 15 mines per trip, but it will keep going there until its supplies are exhausted.

Cap'n Mandrake and I have exchanged emails proposing that we flip a coin. The winner gets to play the Japanese side for both of these games. Pretty light work.



< Message edited by Chickenboy -- 5/4/2011 5:04:29 PM >


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Post #: 23
RE: First turn setup - 5/6/2011 2:19:22 AM   
Chickenboy


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Allied turn 4:

No major developments. 3x Amphibious TFs created and sent to Malefafanonramu (sp? ), Majuro and Tarawa in the Gilberts. These islands will be used to preposition the Guam assault forces. These islands are selected because of their ability to have up to 30,000 troops without penalty-so they're ideal for prepositioning forces closer to the action. They won't have to be there long before they're loaded back up for Guam.

I'd like to hit Guam before the IJN arrives. I have 13 days before this happens. Hmmm...on second thought, that may not be enough time with the slow-moving transports involved...I'll have to rethink this.

Japanese turn 4:

Training goes well for the IJNAF pilots in theatre. Another 10-15 days ought to help pilot quality noticeably. The bad news appears to be airframes. Most IJNAF units are in deficit. A 27-30-sized unit may have plenty of pilots (of dubious quality), but only 10 functional airframes. I think I get replacements of 10 A6M5s monthly. Whoopee skip.

I may have to dump some decent pilots into the pools and disband select airgroups to fill pools with available aircraft replacements.

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Post #: 24
RE: First turn setup - 5/10/2011 3:41:04 AM   
Chickenboy


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Allied Turns 4-6:

Fleet CVs and beaucoup support arrive Eniwetok. Will prosecute Truk and Tinian in order to destroy airframes, along with the help of LB navy air. Wake airfield bombed for moderate damage. Significant support craft and replenishment craft moved into Eniwetok to support.

Limited action: An Allied SS picked off a couple barges around Saipan. Another greased a small xAKL to the West of the Marianas. One Allied SS got pummeled at Yap and will limp back to Eniwetok.

Will load balance of Guam forces day after tomorrow and head into the Gilberts / Carolines to regroup.

Japanese Turns 4-6:

One of my CLs catches a fish from a patrolling Allied SS to the NW of Saipan. I had rerouted a large reinforcement fleet to the Northwest of Saipan, but to no avail. The CL should make port in Saipan, but this trip will be one way. I'm keeping my fingers crossed on the reinforcement fleet. They should arrive Saipain tomorrow and be able to unload before the Allied CVs loom. The fleet contains approximately 4500 troops from the 14th (?) ID based out of Peleliu and will be a nice bullwark to the Saipan defenses.

I should have about 1100 AV at Saipan, somewhere between 250-350 mines, large CDs, forts between 5-6 and plenty of supply at Saipan by the time the Allies show.

The Allies have poor radio displine, it would seem. I'm able to spy a chain of at least three massive TFs extending up from Pearl, hooking left between Laysan and Midway. They are on a direct course for the northern Marianas.

Pagan may be on his list for the short term. In hindsight, it's not a bad call. Pagan has a very nice airfield and is practically undefended. It would be a good option for basing USMC and LBA naval aircraft. However...it is isolated. Transfer from other airfields (without taking Marcus and / or Wake) would be problematic. Supply (other than what is dropped off in the initial flush) would be similarly difficult. It's another two days sail from the nearest Allied base versus Guam, for example.

I've reset most of my SS fleet to patrol the region immediately ENE of the Marianas-several of them were caught out of position trying vainly to intercept some movement from Pearl to Eniwetok.

In other Japanese news, I've consolidated several air groups, disbanded others to scavenge airframes and populated the pilot rosters with the best that I could scrounge. It's a real dog's breakfast, I'll tell you what. How'd Tojo ever let pilot training come to this? Airframe preservation-moreso than pilot preservation-is the law of the land here.

The mining campaign is going reasonably well. Guam has 225 mines, Tinian 340, Saipan 245. The first iteration of sub-laid mines will return to Babeldoab tomorrow and reload 100 Type 88s. These go to either Saipan or Guam-Tinian's looking pretty good. I've placed an ACM there to help with mine preservation. Two other ACMs are in repair at Truk. If I can sneak 'em out of there and get them to the Marianas, I will.

The balance of the fleet arrives in 9-10 days.




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RE: First turn setup - 5/10/2011 5:58:12 AM   
witpqs


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We want a full service AAR - screen shots!

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Post #: 26
RE: First turn setup - 5/10/2011 1:44:33 PM   
Chickenboy


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From: San Antonio, TX
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quote:

ORIGINAL: witpqs

We want a full service AAR - screen shots!


Alright. You'll get yours, peanut gallery.

I'll post some pictures with the next post update. Really not much to see just now, but there should be when the USN hoves into view.

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RE: First turn setup - 5/10/2011 1:48:09 PM   
Canoerebel


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Hoves into view? Big word. As a vet, I figured you would say "hoofs into view."

What's your impression of the Mariannas Scenario thus far? Does it offer a fun match, at least when played in mirror games?

Enjoying your AAR.

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Post #: 28
Days 4-6 - 5/10/2011 4:38:38 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

What's your impression of the Mariannas Scenario thus far? Does it offer a fun match, at least when played in mirror games?

Enjoying your AAR.


Thanks, Dan.

In a mirror setting, it's very interesting. The Japanese side has to do what it can with poor pool reserves of airframes and mediocre to poor pilots. However, they're the ones in a solid defensive position, particularly on Saipan. Time is to their advantage for pilot training as well as buttressing the defenses.

But the Allies have such a surfeit of available force that it's almost embarassing. If they are willing to stomach nauseating losses, they can take anything they wish, regardless of the defense.

So the question then is 'how much is too much' and 'how much is enough' for the Allies? Go for broke on Saipan? You may take the island, but at a crippling cost in ship points. There's no guarantee that your amphibious landing goes off well either, so it's not a given that things work in your favor.

The Allies are without opposition worthy of the title for 16 days in this scenario-a fine time to strike! Except they're about 1000 miles away from their destination and haven't loaded anything up.

Once the IJN combined fleet arrives, it's a different equation altogether. Allies still have a surfeit of power and can go where they want, but they can't do that *everywhere* they want. Now they've got to focus and support a single landing TF.

As the scenario ages, the Japanese situation is more interesting, but not without its flaws. It's outnumbered probably 2 or 3:1 in surface combatants, aircraft carriers and planes, but can put a sting into an unprepared Allied force.

This is a good scenario for a mirror campaign. Both sides get to try their hands at strategic and tactical defenses and make the best of what they have. Both sides get to wield the might of the Allied fleet to what effect they may. The mirror aspect of the campaign stirs things up by making sure that one gets *just* one more point between both sides of play than their opponent. That's a whole 'nother level of complexity.

As far as this AAR / game goes: All hell is going to break loose in about 4 days time when the Allies (Cap'n Mandrake's side) make a move on Pagan or Saipan. In the other game, I'm going to start my 'nickle and diming' strategy of denuding IJNAF LBA capabilities before my move-so it will be slower paced, I think.

< Message edited by Chickenboy -- 5/10/2011 4:43:19 PM >


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Post #: 29
And another thing... - 5/10/2011 4:45:33 PM   
Chickenboy


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From: San Antonio, TX
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I get the Yamato and Mushashi in about 8 days as the IJ player. One thing that I'm not going to do is squander these fine fighting ships in an anti-aircraft role. If there's a landing underway, they're going in to cause what havoc they may, consequences be damned.

They'll be no running away from TF.3's CVE TF in this game, Yamato.

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