Banzan
Posts: 288
Joined: 3/13/2010 From: Bremen, Germany Status: offline
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The table is quite old, and i even the author isn't sure if its 100% correct anymore. In general i follow an easy rule: The main skill should be highest - air for any air action, naval for any naval action. Agression is a bit speacial, but easy noticable: Put some DDs on ASW duty, get a commander with good naval and high agressive rating, set reaction to 6 - that taskforce will be everywhere on the mab, chasing detected subs. I look for it when building fast reaction Surface Combat TFs and ASW TFs Leadership generates more exp - i use it as main skill for training Edit: The answer i got from davbaker when i asked about it: quote:
It simply indicates the preferred priority for leader skills. As far as I know there is no minimum, just a higher skill gives better result / effect etc. e.g. A front Line Land Combat Unit will benefit most with a Leader with High Land Skill, this will increase Experience gain and overall AV, next Highest skill should be Inspiration this will decrease Fatigue and disruption and Increase AV, next Leadership will increase XP and last Admin will reduce Fatigue & disruption. Not a lot is mentioned about leader skills and the original post was put together from various other dev posts over time I think. I wouldn't take any of it as 100% but I made the chart to help me decide what leaders to place where etc. It seems to work.
< Message edited by Banzan -- 5/5/2011 9:21:46 AM >
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