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Many Unhandle Exception Errors in 1.0.7.0 Patch

 
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Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/15/2011 9:08:38 PM   
Decepticons

 

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After installing the 1.0.7.0 patch (most recent patch for distant worlds vanilla) I've started experiencing a number of problems that produce Unhandled Exception Errors.

- When sending ships to explore gas clouds, or to gas clouds for any other reason, the unhandle exception error occurs. Further, the game appears to not even recognize gas clouds. My mining ships never go to them. I never find anything in them (abandoned bases, space monsters, etc.)...it's like they don't exist.

- When right clicking on a fleet (to issue orders) to a fleet from the region level. This produces the error and after I click continue, I find that an odd array of ships, often every ship in the system, has been selected instead of the fleet.

I'm not sure if it's related, but in my first game after the patch I've also experienced severe fuel (Caslon) shortages. Perhaps related to the inability of my mining ships to use gas clouds. Its fairly early in the game (about 10 years in) and practically all my planets, even ones I don't normally use to produce ships, have no fuel.

Edit to add: At the bottom of the gas cloud error, I get the text

"Key Not Found: Gas Cloud"

< Message edited by Decepticons -- 5/15/2011 9:58:02 PM >
Post #: 1
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/15/2011 9:33:42 PM   
Data


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Joined: 1/3/2011
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do you have a savegame that can be used to reproduce them? if so, upload it to Matrix's ftp site so that Elliot can check it

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Decepticons)
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RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/15/2011 9:48:14 PM   
Decepticons

 

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Joined: 5/14/2007
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I'd try but I have no idea where my saved games are, as they don't seem to be under the C:\Matrix Games\Distant Worlds folders, where the game is installed.

Either way, these errors are not game dependent. They have occurred in all games I've started under the 1.0.7.0 patch.

(in reply to Data)
Post #: 3
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/16/2011 12:04:25 AM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline

quote:

ORIGINAL: Decepticons

I'd try but I have no idea where my saved games are, as they don't seem to be under the C:\Matrix Games\Distant Worlds folders, where the game is installed.

Either way, these errors are not game dependent. They have occurred in all games I've started under the 1.0.7.0 patch.


Quickest way of finding any save game is to load DW. Open the load game screen. Then copy and paste the save game to the desktop.

(in reply to Decepticons)
Post #: 4
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/16/2011 8:13:01 AM   
Data


Posts: 3909
Joined: 1/3/2011
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They are not in your game folder but in your profile in Docs and Settings, each patch creates it's own subfolder to keep things like saved games.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to cookie monster)
Post #: 5
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/17/2011 6:46:54 PM   
Andrew Loveridge


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Joined: 7/20/2009
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We have found the bugs causing the Gas Cloud and Blockade errors, and hope to have a new update shortly.


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Post #: 6
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/17/2011 7:10:59 PM   
Data


Posts: 3909
Joined: 1/3/2011
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shortly....that is a dangerous word for a pack of hungry wolves. I mean patient reasonable players like us.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Andrew Loveridge)
Post #: 7
RE: Many Unhandle Exception Errors in 1.0.7.0 Patch - 5/19/2011 6:17:00 PM   
Decepticons

 

Posts: 13
Joined: 5/14/2007
Status: offline

quote:

ORIGINAL: Andrew Loveridge

We have found the bugs causing the Gas Cloud and Blockade errors, and hope to have a new update shortly.



Release the hounds!

Kidding. Thanks for addressing this Andrew. Look forward to the update.

(in reply to Andrew Loveridge)
Post #: 8
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