Wolfe1759
Posts: 798
Joined: 1/20/2008 From: Shropshire, UK Status: offline
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As far as I'm aware, and the way I play it would be 1. YES - if it is in range of the weapon(s) you are using/expending you can attack it, be it Target, Site or Bandit. 2. 1. YES - from AAR#2 on the DVG site - The MiG-17 then fires back, targeting Hazel 12. Bronco 05 sends an AIM-9 at the MiG for suppression, but misses. Hazel decides to Evade, costing him 2 Stress. The MiG-17 misses, thanks to the Evasion and Cougar 01’s ‘-1 from enemy rolls’ ability. The slow pilots are now able to attack. Bronco 05 sends another AIM-9 at that same MiG-17 but misses again. 2. 2. YES - however each Site or Bandit attack can only have one Aircraft attempt suppression(s) against it, these suppressions follow the rules as per Attack Restrictions (pg. 9) i.e. Guns or Weapon Counter(s) In all individual Attacks/Suppressions I assume that all weapon counters used have to be pre-designated before the rolls are made i.e. you can't drop one bomb, see its results and then decide to drop another. And to answer my own question I've just found this response from Dan himself over at Board Game Geek - You need to declare all the munitions to be used against the target, before rolling any dice.
< Message edited by Wolfe -- 5/3/2011 12:07:34 AM >
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"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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