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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

 
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/22/2011 3:45:52 PM   
Rainer79

 

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Thanks Michael!

(in reply to castor troy)
Post #: 721
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/22/2011 3:54:09 PM   
Keifer


Posts: 92
Joined: 9/27/2007
From: San Diego, CA
Status: offline
I'm getting ready to start a new game v. the AI.

Is this beta stable enough for that?

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Old School Midway Fanboy

(in reply to Rainer79)
Post #: 722
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/22/2011 3:58:55 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

ORIGINAL: Keifer

I'm getting ready to start a new game v. the AI.

Is this beta stable enough for that?



Probably...but caveat emptor

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Here's a link to:
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(in reply to Keifer)
Post #: 723
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/22/2011 7:21:57 PM   
Rainer79

 

Posts: 603
Joined: 10/31/2008
From: Austria
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I've found 2 minor issues with the m5 beta - see screenshot.

The first one is fairly obvious. The number found in the parenthesis of the supply section is wrong (and different from the total on the other screens). Though I would really wish to have that many supplies available. :)

The second one is about the circled number in the midget sub line. If I deselect "show all ships" and select it again, the number will reliably increase by 4.




Attachment (1)

< Message edited by Rainer79 -- 5/22/2011 7:22:22 PM >

(in reply to treespider)
Post #: 724
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 6:01:41 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?

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Post #: 725
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 12:01:09 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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quote:

The second one is about the circled number in the midget sub line. If I deselect "show all ships" and select it again, the number will reliably increase by 4.

Totals not being cleared on refresh of list. Only affects screen count, not actuals. Also Affects all four of the bottom section counts.
[edit]
Actually the counts should not change regardless.

< Message edited by michaelm -- 5/23/2011 12:07:16 PM >


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Michael

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Post #: 726
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 12:06:27 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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quote:

ORIGINAL: BigDuke66

That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?

Not sure what you are referring to?

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Michael

(in reply to BigDuke66)
Post #: 727
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 12:19:18 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

The first one is fairly obvious. The number found in the parenthesis of the supply section is wrong (and different from the total on the other screens). Though I would really wish to have that many supplies available. :)

Simple problem. Second total is including ALL bases rather than those owned by player.

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Michael

(in reply to michaelm75au)
Post #: 728
RE: Patch 06 - Public Beta - Build 1108m5a updated 23 May - 5/23/2011 1:39:24 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Fixed Overflow bug causes large LCU to be killed off [MEM]
Fixed Display issue with ship reinforce screen [MEM]

Updated



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Michael

(in reply to michaelm75au)
Post #: 729
RE: Patch 06 - Public Beta - Build 1108m5a updated 23 May - 5/23/2011 2:03:18 PM   
ny59giants


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I'm playing with m4 in a mod and I have both "Get New Pilot" and "Request Veteran" greyed out for all Allied air units. Is there a simple fix to this that I'm overlooking??

(in reply to michaelm75au)
Post #: 730
RE: Patch 06 - Public Beta - Build 1108m5a updated 23 May - 5/23/2011 2:16:06 PM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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You sure the groups aren't already at their limits.
Post a save if still in doubt.


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Michael

(in reply to ny59giants)
Post #: 731
RE: Patch 06 - Public Beta - Build 1108m5a updated 23 May - 5/23/2011 2:20:25 PM   
ny59giants


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PM just sent

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Post #: 732
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 2:28:01 PM   
Rainer79

 

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quote:

ORIGINAL: michaelm
Totals not being cleared on refresh of list. Only affects screen count, not actuals. Also Affects all four of the bottom section counts.
[edit]
Actually the counts should not change regardless.


Here is a japanese mid-turn save where you can try it out yourself (renamed to .zip).



Attachment (1)

(in reply to michaelm75au)
Post #: 733
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 2:31:28 PM   
Rainer79

 

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While we are at it, here is a replay that shows the allied carrier fighters perform ~20 sweeps in the same phase. The allied carrier fleet is strong, but (hopefully) not THAT strong. Chris has confirmed that it is always the same fighters showing up.

Attachment (1)

(in reply to Rainer79)
Post #: 734
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 2:42:49 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

Tweaked Pilot overflow to clear more pilots. Corrected some discrepancies in pilot numbers [MEM]

Clarification:
Once the free pilot threshold gets too low, the game will now lower the excess pilot threshold from 1/3rd to +20% and then to +10%.

This is required to keep things moving.
I know some people will complain about this but it is either this or break current games and the tools associated with it.
Maybe at some future time, the change can be co-ordinated.


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Michael

(in reply to Rainer79)
Post #: 735
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 2:50:34 PM   
michaelm75au


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Joined: 5/5/2001
From: Melbourne, Australia
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quote:

ORIGINAL: Rainer79

While we are at it, here is a replay that shows the allied carrier fighters perform ~20 sweeps in the same phase. The allied carrier fleet is strong, but (hopefully) not THAT strong. Chris has confirmed that it is always the same fighters showing up.

Where abouts are the sweeps happening?

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Michael

(in reply to Rainer79)
Post #: 736
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 3:21:08 PM   
castor troy


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quote:

ORIGINAL: Rainer79

While we are at it, here is a replay that shows the allied carrier fighters perform ~20 sweeps in the same phase. The allied carrier fleet is strong, but (hopefully) not THAT strong. Chris has confirmed that it is always the same fighters showing up.



saying it would always be the same fighters was just propaganda, of course I am able to send 1000 fighters on sweep and have another 3000 on Cap...

seriously, these (if not all of them then at least most) must be always the same. Must be the same flaw we´ve seen lots of times in the game already when 100 P-38 were showing up on sweep/escort numerous times in the same turn when I actually only had 100 at the base they were coming from.

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Post #: 737
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 3:21:44 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Rainer79

While we are at it, here is a replay that shows the allied carrier fighters perform ~20 sweeps in the same phase. The allied carrier fleet is strong, but (hopefully) not THAT strong. Chris has confirmed that it is always the same fighters showing up.

Where abouts are the sweeps happening?



from my carrier fleet sitting West of Okinawa, attacking the base NE of Naha, whatever the name of the base is.

edit: it´s Nago, here´s the cr about it. Always the same squadrons and not only a display flaw as these repeating sweeps do engage aircraft if they meet them. This is happening with the m5 beta but was also happening numerous times with the latest official patch. Not LRCAP or leaking Cap as the target has been four hexes away IIRC.




Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 209 NM, estimated altitude 28,000 feet.
Estimated time to target is 79 minutes

Japanese aircraft
Ki-43-IV Oscar x 3



Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 18
F4U-1A Corsair x 131
F4U-1D Corsair x 50
F6F-3 Hellcat x 144
F6F-5 Hellcat x 186


Japanese aircraft losses
Ki-43-IV Oscar: 1 destroyed

No Allied losses



Aircraft Attacking:
25 x F4U-1A Corsair sweeping at 25000 feet
25 x F4U-1D Corsair sweeping at 25000 feet
25 x F4U-1A Corsair sweeping at 25000 feet
25 x F4U-1D Corsair sweeping at 25000 feet
13 x F6F-5 Hellcat sweeping at 25000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet

CAP engaged:
71st I.F.Chutai with Ki-43-IV Oscar (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 90 minutes



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 186 NM, estimated altitude 21,000 feet.
Estimated time to target is 64 minutes

Japanese aircraft
Ki-43-IV Oscar x 3



Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 18
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


Japanese aircraft losses
Ki-43-IV Oscar: 1 destroyed

No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet

CAP engaged:
71st I.F.Chutai with Ki-43-IV Oscar (1 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 76 minutes



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 99 NM, estimated altitude 22,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
Ki-43-IV Oscar x 1



Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Japanese losses

No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet

CAP engaged:
71st I.F.Chutai with Ki-43-IV Oscar (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters to 5000.
Time for all group planes to reach interception is 17 minutes



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 97 NM, estimated altitude 21,000 feet.
Estimated time to target is 33 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 160 NM, estimated altitude 25,000 feet.
Estimated time to target is 55 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 127 NM, estimated altitude 22,000 feet.
Estimated time to target is 43 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 128 NM, estimated altitude 21,000 feet.
Estimated time to target is 44 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 149 NM, estimated altitude 25,000 feet.
Estimated time to target is 51 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 156 NM, estimated altitude 24,000 feet.
Estimated time to target is 53 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 180


No Allied losses



Aircraft Attacking:
8 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 8 NM, estimated altitude 23,000 feet.
Estimated time to target is 2 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 144
F6F-5 Hellcat x 183


No Allied losses



Aircraft Attacking:
11 x F6F-5 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Nago , at 95,65

Weather in hex: Partial cloud

Raid detected at 126 NM, estimated altitude 23,000 feet.
Estimated time to target is 53 minutes


Allied aircraft
Corsair II x 30
Corsair IV x 5
Hellcat I x 20
Seafire L.III x 17
F4U-1A Corsair x 81
F6F-3 Hellcat x 155
F6F-5 Hellcat x 172


No Allied losses



Aircraft Attacking:
11 x F6F-3 Hellcat sweeping at 20000 feet
2 x F6F-5 Hellcat sweeping at 31000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
3 x F6F-3 Hellcat sweeping at 20000 feet
4 x F4U-1A Corsair sweeping at 31000 feet
8 x F4U-1A Corsair sweeping at 30000 feet
4 x Corsair II sweeping at 31000 feet
3 x Seafire L.III sweeping at 20000 feet *
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-3 Hellcat sweeping at 20000 feet
4 x F6F-5 Hellcat sweeping at 15000 feet



--------------------------------------------------------------------------------

< Message edited by castor troy -- 5/23/2011 3:26:04 PM >


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(in reply to michaelm75au)
Post #: 738
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 4:05:31 PM   
asdicus

 

Posts: 260
Joined: 5/16/2002
From: Surrey,UK
Status: offline
michaelm several of us have reported problems running 1108m5 beta with tracker. Can I ask is this an issue with the beta or is it a problem the tracker team need to look at ? Up to 1108m2 I had no problems but this is the error I get running a new tracker install with 1108m5 save.





Attachment (1)

(in reply to castor troy)
Post #: 739
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 4:28:09 PM   
n01487477


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Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: asdicus

michaelm several of us have reported problems running 1108m5 beta with tracker. Can I ask is this an issue with the beta or is it a problem the tracker team need to look at ? Up to 1108m2 I had no problems but this is the error I get running a new tracker install with 1108m5 save.





Answered in the Tracker thread... (change the dll in the tracker folder)

Michael - there are 2 different dlls one for the M4 and one the M5 with differing dates - the M5 has a later date ... Is this by design?

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(in reply to asdicus)
Post #: 740
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 5:21:33 PM   
asdicus

 

Posts: 260
Joined: 5/16/2002
From: Surrey,UK
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: asdicus

michaelm several of us have reported problems running 1108m5 beta with tracker. Can I ask is this an issue with the beta or is it a problem the tracker team need to look at ? Up to 1108m2 I had no problems but this is the error I get running a new tracker install with 1108m5 save.





Answered in the Tracker thread... (change the dll in the tracker folder)

Michael - there are 2 different dlls one for the M4 and one the M5 with differing dates - the M5 has a later date ... Is this by design?

Sorry it does not work for either dll. I used the dll from the m4 and m5 beta - 2 different dll files - same error message each time. New tracker install.

(in reply to n01487477)
Post #: 741
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 6:59:28 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
No longer able to withdraw ships in the off map areas around Cape Horn until the ship really gets to Cape Horn..This is true of this patch and the last patch..

I was also not able to withdraw from Manila, in supply, I own the air, lots of brass hats and support..Size 9 port.

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(in reply to asdicus)
Post #: 742
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 7:03:30 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I'm using Tracker with 1108m5 without changing the Tracker DLL since that AE version that first required the change (I forget which Beta that was).

(in reply to asdicus)
Post #: 743
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 7:15:00 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: BigDuke66

That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?

Not sure what you are referring to?

Well I tried to refuel a TF at its home port but the button was greyed out, so I thought it should than fuel at its destination hex so I changed the setting for that and when I changed it from "Do not refuel" the manual refuel button wasn't greyed out anymore, not only this but setting it ti minimal didn't make them refuel as the TF had enough fuel and as I set it to Full refuel the TF refuel, so altogether the setting for refuel seems not only to work at the destination hex but also at the port where the TF is at the moment.
Maybe I don't remember this correctly but I don't think it was this way in earlier beta versions, don't get me wrong I like it they way it is as the TF can be refueled like I think it needs to, I just wonder because I haven't seen this in earlier versions(or maybe I overlooked it).

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(in reply to michaelm75au)
Post #: 744
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 7:24:18 PM   
asdicus

 

Posts: 260
Joined: 5/16/2002
From: Surrey,UK
Status: offline

quote:

ORIGINAL: witpqs

I'm using Tracker with 1108m5 without changing the Tracker DLL since that AE version that first required the change (I forget which Beta that was).

I get a different error message when I try running tracker with original dll and 1108m5 beta. New tracker install.





Attachment (1)

(in reply to witpqs)
Post #: 745
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/23/2011 8:05:54 PM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Thank you Sir for your time and effort, it is very much appreciated.

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You understand now, Why you came this way

(in reply to michaelm75au)
Post #: 746
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/24/2011 4:42:11 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: BigDuke66


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: BigDuke66

That the refuel setting in the TF screen also used at the home port to set how much is fueled when using the manual option is new to me, did that come with on of the latest version?
But the setting normally just sets how much is refueled at the destination hex aka none-home or waypoint port, correct? Or does it now also work differently?

Not sure what you are referring to?

Well I tried to refuel a TF at its home port but the button was greyed out, so I thought it should than fuel at its destination hex so I changed the setting for that and when I changed it from "Do not refuel" the manual refuel button wasn't greyed out anymore, not only this but setting it ti minimal didn't make them refuel as the TF had enough fuel and as I set it to Full refuel the TF refuel, so altogether the setting for refuel seems not only to work at the destination hex but also at the port where the TF is at the moment.
Maybe I don't remember this correctly but I don't think it was this way in earlier beta versions, don't get me wrong I like it they way it is as the TF can be refueled like I think it needs to, I just wonder because I haven't seen this in earlier versions(or maybe I overlooked it).


Duke, it has been working as you now observe at any port at least as far back as the last official patch, 1106i. I'm pretty sure the Do Not Refuel setting would prevent Refuel From Port in earlier versions than that, also.

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(in reply to BigDuke66)
Post #: 747
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/24/2011 5:02:07 AM   
WLockard


Posts: 183
Joined: 11/13/2005
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: asdicus

michaelm several of us have reported problems running 1108m5 beta with tracker. Can I ask is this an issue with the beta or is it a problem the tracker team need to look at ? Up to 1108m2 I had no problems but this is the error I get running a new tracker install with 1108m5 save.





Answered in the Tracker thread... (change the dll in the tracker folder)

Michael - there are 2 different dlls one for the M4 and one the M5 with differing dates - the M5 has a later date ... Is this by design?

Doesn't work for me.

(in reply to n01487477)
Post #: 748
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/24/2011 11:10:30 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Doesn't work for me, either.
It did before when I tried it before packaging.

Memory issue, not the DLL.

< Message edited by michaelm -- 5/24/2011 11:31:52 AM >


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Michael

(in reply to WLockard)
Post #: 749
RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May - 5/24/2011 11:59:05 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The DLL in the Tracker directory should be dated 9 May

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Michael

(in reply to michaelm75au)
Post #: 750
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