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40:40 It seem less giving orders to the time of a metronome and more like a variable length bound where orders are changed because the situation changes.
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Joined: 6/27/2002 From: Arizona West Coast Status: offline
40:40 but it's not like I do something every reaction phase. 60 seconds seems so long now.
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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Joined: 6/27/2002 From: Arizona West Coast Status: offline
I think it is fine if people new to the system play at 60 but hope that they will someday give the 40:40 enough play to learn the nuances and what you can do or not do during the reaction phase. It is different and foreign to most people but it should be a learning experience just like the UI and rules of the game.
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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
I use force 60. I find the 40 40 cycle interrupts the flow of the game for me. The very good thing is that we have choice. The more choice the better. I will probably try the 40 40 sequence again. perhaps I will find it different.
I actually hated 40:40 when I first came across it and detested the reaction phase. But once I got to grips with it and saw it in play, I couldn't go back to 60 sec turns.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Joined: 1/4/2001 From: Jyväskylä, Finland Status: offline
quote:
ORIGINAL: JudgeDredd
I actually hated 40:40 when I first came across it and detested the reaction phase. But once I got to grips with it and saw it in play, I couldn't go back to 60 sec turns.
Same here.
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"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster "Those who dont read history are destined to repeat it."– Edmund Burke
I still have a hard time adjusting to it. It's hard trying to get up to speed on a game that is on it's 3rd update and not knowing the correct keys or orders to perform. There are lots of unknowns for me - still I just haven't found the place where I feel I am "in the game and fighting with my troops". I still feel very detached.
But I am still plugging away. It's all me and not the game.
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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
Poll results ... so what! I don't care if you are all playing 40:40, I am going to continue with Force:60.
Hmm ... I wonder why the developers put it in given that no one is using it? Was it Bil Hardenberger (beta tester)? I remember he didn't like the Reaction Phase and was fairly vocal for a while. He convinced me to sign up as a beta as well, but I never contributed anything ... well, at least, I got my Force:60. :)
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Joined: 6/27/2002 From: Arizona West Coast Status: offline
The force 60 was a fairly recent addition. Mad Russian campaigned for 60 second turns more than anyone. Once he got them, he didn't like them.
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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
I actually hated 40:40 when I first came across it and detested the reaction phase. But once I got to grips with it and saw it in play, I couldn't go back to 60 sec turns.
I HATED the 40:40 sequence and simply played it as an 80 second turn. Which I still do for the most part.
BUT then, low and behold, I'm in trouble and I need to do something about it. Not a major overhaul, just something minor like: WITHDRAW!!! THERE ARE GERMAN TANKS EVERYWHERE!
You know, minor stuff.
Now, I still play my 80 second turns but I use the reaction phase to get myself out of trouble.
So Stridor gave me back my 60 second turns like I asked him to. He even did me better than that, he added a whole different set of sequencing choices for PCO.
There are 5 different sequences and I've made battles for all five. I still prefer the 40:40 to be played as an 80 second turn and when I need it I know I can get myself out of trouble if things get too bad.
Good Hunting.
MR
< Message edited by Mad Russian -- 5/25/2011 3:05:45 AM >
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The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
I still have a hard time adjusting to it. It's hard trying to get up to speed on a game that is on it's 3rd update and not knowing the correct keys or orders to perform. There are lots of unknowns for me - still I just haven't found the place where I feel I am "in the game and fighting with my troops". I still feel very detached.
But I am still plugging away. It's all me and not the game.
Look at Contact at Lipki. All the different time sequences are represented in that scenario. Play around with them. See which ones you might like better. If there is a particular sequence that you guys like that isn't 40:40 which almost all the scenarios are designed as or the 60:0 which you can make happen by simply selecting the "Force 60 Second" option we could add those to the upcoming update, or one of the expansions.
Good Hunting.
MR
_____________________________
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
I still have a hard time adjusting to it. It's hard trying to get up to speed on a game that is on it's 3rd update and not knowing the correct keys or orders to perform. There are lots of unknowns for me - still I just haven't found the place where I feel I am "in the game and fighting with my troops". I still feel very detached.
But I am still plugging away. It's all me and not the game.
Look at Contact at Lipki. All the different time sequences are represented in that scenario. Play around with them. See which ones you might like better. If there is a particular sequence that you guys like that isn't 40:40 which almost all the scenarios are designed as or the 60:0 which you can make happen by simply selecting the "Force 60 Second" option we could add those to the upcoming update, or one of the expansions.
Good Hunting.
MR
I will try that one! Thanks! The lack of CM "way points" to fine tune your forces is a hard habit to kick
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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
I think the preference is muddled between two different things, one being the concept of a reaction phase itself, and the other as people just prefer shorter or longer intervals between turns. example --
Who that uses 60 would switch to reaction phase mechanics if it had 30/30?
etc.
< Message edited by Pillar -- 5/27/2011 2:01:20 PM >
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Joined: 6/27/2002 From: Arizona West Coast Status: offline
You should add that to the wish list thread.
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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."