rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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quote:
ORIGINAL: HintJ I have some MM questions: 1) I need to precisely hand place some trees using shift-click. While it works great for quickly placing them, how do I do so with trees pointing in random directions? Selecting the "Z" random direction option seems to only work for auto-gen trees. If you are placing fixed structures, like trees in specific places along a road or as a windbreak, the random direction option will not be applied. You will need to randomly rotate the red direction carat yourself. quote:
ORIGINAL: HintJ 2) I've mistakenly placed a bunch of bushes after I placed some trees. How do I sort all of the bushes above the trees in the structure list to keep the "brush" terrain from overwriting the "woods" terrain? this depends on what you placed the trees (and brush) in. If you are placing the brush in terrain coded as woods, then I would code the brush as woods as well. if the brush is being scattered in open or grassy terrain, then I would code the brush as brush. In either case you can try sorting the structures, but you might have to manually move the brush structures using the arror keys. quote:
ORIGINAL: HintJ 3) I'm always getting the >32 color error. I mean always, no matter what I do. What am I doing wrong? A couple of things can cause this. the most common is what Mad Russian indicated, tyring to do something that opens another window while MM is trying to interpret the map. the second thing that commonly causes this is if you've done any editing of the terrain map in a paint program. If you edit the terrain map in a paint program, you want to make sure you turn off AntiAliasing, or Blending, which many paint programs put on as default. you want to draw with 'pure' colors and use overwrite rather than blend option. thanks rick
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