penlin
Posts: 18
Joined: 4/13/2011 Status: offline
|
This is not a great response since I only played a little of TOAW and TOAW2, and I never played FITE. But, it's enough to make me think that Larry must be right: a game engine designed for the Eastern Front full campaign must have some advantages. TOAW always seemed to try to do too much, be too flexible, etc. The other thing that I will add is that, despite it's depth, WiTE is surprisingly accessible. I am no grognard, but I've been having a blast with the "Road To" scenarios. The manual sort of sucks (it's all there, just organized funny and takes a while to slog through), but you can pick it up and play without reading the manual. You won't do great, but you'll do ok vs the AI, and you can learn the rest bit by bit as you go. So, I guess my advice is that the game is not as intimidating as it seems. (My wargaming experience is 3-5 short scenarios of each of the following: TOAW1, TOAW2, Battles in Normandy, Highway to the Reich, and now WiTE). And, despite not much experience, WiTE is my favorite by far. Go for it!
|