ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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I'm going to guess here, but I think it's unintended to a certain extent. There was no way to see what the Soviet motor pool would look like in a game between humans in 1945 with 1941 as a starting point without playing such a game pre-release with a recent version, which due to the time requirements for that and the rapid release of new versions was not possible. I'll copy and paste my post from the tester forum on cavalry corps, it doesn't include any confidential information: quote:
OK, some additional thoughts: A (Guards) Tank corps with a morale higher than 56 but lower than 71 can move a distance of 12 enemy clear hexes with 50 MP's. 4(1 for clear hex, 3 for moving into an enemy hex)x12=48. It's a rarity that mobile units will have 50 MP's. Let's say the Tank corps has 30 MP's, which is still higher than average when you've been attacking for multiple turns. It can move 7 hexes into enemy held clear terrain. A (Guards) Cavalry corps with a morale higher than 56 but lower than 71 can move a distance of 7 enemy clear hexes with 22 MP's. 3(1 for clear hex, 3 for moving into an enemy hex-1 for being a cavalry unit)x7=21. It's not too difficult for cavalry units to get full MP's when they have a good leader, but let's say the unit has 18 MP's on average which allows it to move a distance of 6 clear hexes. If the terrain includes any non-clear hexes, the advantage quickly swings to the cavalry corps. The cavalry corps can also in many cases make two or even three deliberate attacks during its turn, the Tank corps can at best make one. Cavalry corps do require a lot more support squads (555) than Tank corps, but that's mostly because Tank corps have a poor supply situation. With two Tank battalions/regiments, a cavalry corps has ~100 tanks in 1942, which is acceptable. Of course, Tank Corps switch to a maximum of 162 at their first upgrade, so around 240 with two Tank battalions/regiments, but they're still seriously lacking staying power in terms of squad strength, something cavalry corps have plenty of generally. In February 1943, cavalry corps switch to a maximum of 135 tanks, which puts them at 213 tanks with 2 Tank regiments or 177 if you give them two Heavy Tank regiments. Why is that relevant? Because cavalry formations require less trucks, so checking what you can do with them is worth it. Even with attachments, a fuel strength cavalry corps uses around 300-400 trucks I believe. Compare that to a mechanized corps which fairly easily requires 10 times as many trucks. Also note that there's no limit to the amount of cavalry formations that can become Guards, so on average their morale will be higher than 56 whilst the average Tank corps will still be struggling to get there for a while. I'm currently playing a vs. AI game where I won't build any Tank or mechanized corps, just cavalry corps, primarily to see what that does for my motor pool.
< Message edited by ComradeP -- 5/29/2011 1:08:31 PM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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