Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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Planes are a lot more difficult. For the ships, you just have to be sure to size it right, use both the purple background image in the xxxx_transp folder and the one with the actual background in the XXXX_back folder. Make sure the number matches on both Example: AnSide0500.bmp for the one with the color background and AnSchil0500.bmp for the one with the purple background to add a new allied ship. For aircraft there are three files to modify for each side A_PlaneSide, Aptop, and Aptop_alpha for allied planes or start with a J for Japan. When you open the .bmps you will see how they are set up. Keeping the tops lined up correctly can be tricky, though I have provided a set of PS graph lines to help here: http://www.matrixgames.com/forums/tm.asp?m=2188991 Again, the bitmap number in the editor much match the position of the aircraft in the .bmp, and sides do matter. To add a new japanese plane to the unused slot 6 for example, you must go to the 3 seperate japanese art files and make sure the new plane is in slot six (the art is 4 across, and start at number 1), then when you add it in the editor, be sure to put '6' in the bitmap field. I'm sure the team that worked on it can explain it far better than I could though.
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Distant Worlds Fan 'When in doubt...attack!'
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