springer
Posts: 414
Joined: 5/14/2009 Status: offline
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Next Part 1. Go into your "Advanced Tactics Gold Directory" 2. Find and backup your "defaultmod.txt" file (i.e., save as "defaultmod.bak") 3. Now modify the original "defaultmod.txt" file changing the linge: 1,6,-415,568,New Random Game,13,generic.at2 to 1,6,-415,568,New Random Game,13,<newfile.at2> putting the name of the file you created in the first step in the place of <newfile.at2>. Now you can play with modified names (or anything else you modified) (Though I prefer the explanation above, you could have also done step 2 like this: Backup "generic.at2" as "generic.at2.bak" and then replacing "generic.at2" with your changes. You need not touch the defaultmod.txt file at all. However, I don't recommend this method: the changes to the generic.at2 file would affect all other games that depend on that file. ) Now you can play with regime name changes and the cities of your choice. As far as units go, I don't know the editor, It might just be possible one could create a new string variable with historical names and somehow write code to access those names. However, if it is possible, it is far above my very low-level knowledge. If you are interested in modding random games, look around for older threads by Zaratoughda on the topic, he is the master of modding random games. ________________________________________ Personally, I think it easier to just rename the units of your own regime as you go along. (Why not give that unit that just held out against four attacks an honor designation? Isn't there a special someone in your life that you would love to name that penal battalion after?) And, it's kind of fun to let the computer charge at you with it's faceless, nameless, ever-increasing masses. (There is something gratifying in knowing that you destroyed the computer regime's infamous 618th Division).
< Message edited by springer -- 6/5/2011 4:29:26 AM >
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