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Not Building Bases and Ships

 
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Not Building Bases and Ships - 5/26/2011 11:10:17 PM   
TjStorm

 

Posts: 4
Joined: 5/23/2011
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Hello Everyone

I seem to be having a spot of bother.

At least 4 different games with different setups (two in quick games and two in customised games).
When i build "space ports" and "defensive bases", i have checked on their progress's (with 35 components unbuilt), the game is on 4x speed and about two months later still the same progression (35 components unbuilt).

This is something that happens to multiple units at multiple locations.

Is this something i can fix this problem.

When the computer has set what ships to build, the game has no problem.

Oh and the bases are my creation (dont know if this makes a different compared to default constructions)

If anyone could help i would be eternally grateful

Game version is 1.0.6.0

< Message edited by TjStorm -- 5/26/2011 11:11:50 PM >


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Thank You
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TjStorm
Post #: 1
RE: Not Building Bases and Ships - 5/27/2011 2:30:15 AM   
cookie monster


Posts: 1693
Joined: 5/22/2005
From: Birmingham,England
Status: offline
The probable reason is the bases are missing some resources to build the unbuilt components.

As freighters are private sector AI controlled there is nothing you can do to allocate the necessary resources.

I've had similiar problems in ROTS with Constructors being "building" for over a year with nil stock resources and large amounts in the RESERVED column.

I've bug reported this here but haven't had a reply yet.

(in reply to TjStorm)
Post #: 2
RE: Not Building Bases and Ships - 5/27/2011 12:38:58 PM   
Data


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Joined: 1/3/2011
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Hi TjStorm and welcome to the forum, you seem to have a more severe case of this problem as these bases are built at planets so if you don't have the required resources there than you have quite a shortage. Check the design resources for these bases and compare with the resources available in cargo on those planets to see what you're actually missing.

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...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

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Post #: 3
RE: Not Building Bases and Ships - 6/3/2011 2:41:36 AM   
TjStorm

 

Posts: 4
Joined: 5/23/2011
Status: offline
Hello,

Thanks for the replies.

Data, your right, i did have a severe depletion of resources, mostly thanks to the nob AI building 101 freighters at one space port alone, not to mention similar numbers at the other completed space ports.

Tried to turn off automated space ships building in the options menu, but ai still builds insane numbers of private craft.

My solution was to delete all designs and only keep the space ports till they were completed, then re-add the rest of the designs back in.

_____________________________

Thank You
Regards
TjStorm

(in reply to Data)
Post #: 4
RE: Not Building Bases and Ships - 6/3/2011 7:13:36 AM   
Data


Posts: 3909
Joined: 1/3/2011
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Yap, the AI will build them anyway since they're ordered by the private sector and therefore out of our control. The only solution is a controlled expansion in the begining, the number of freighters is mostly dependent on the number of colonies. Same with passenger ships, the AI will build them even if they don't have actual work to perform to keep up with the expansion.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to TjStorm)
Post #: 5
RE: Not Building Bases and Ships - 6/8/2011 4:10:44 AM   
TjStorm

 

Posts: 4
Joined: 5/23/2011
Status: offline
Hello Data,

Would it be possible that if you are making a new patch to introduce a budget to the private sector. Like if your earning +600,000 each year, set the private sector a spending budget of a customisable percentage of your earnings (IE, 20%), so they can only spend 120,000, or base it upon your immediate Monetary Value 1,268,482(+628,555)?

Just an idea. So far ive made it so that ive deleted all freight, mining and passenger ships in my Designs page to stop the private sector's almost building, then added them back in when i've completed my projects

_____________________________

Thank You
Regards
TjStorm

(in reply to Data)
Post #: 6
RE: Not Building Bases and Ships - 6/8/2011 6:10:03 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
That's a good idea TJ but I think you have me confused with CodeForce or Matrix people. I'm neither, I'm just a gamer like you.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to TjStorm)
Post #: 7
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