USXpat
Posts: 388
Joined: 8/26/2010 Status: offline
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Going ahead and posting this to see if there is any interest. Project: May 1942 - May 1945 Scenario (Incomplete) Turns: 1 turn = 2 weeks; possibly 1 turn = 1 week. Map: 15 km scale. From Brest, France (W) to Baku, Russia (E); Hammerfest, Norway (N) to Qatarra Depression, Egypt (S) --There are a few hexes to each side of these locations, slight truncation for Hammerfest; large region of NE Russia blacked out; Western Africa significantly truncated to allow for Gibraltar & possible Torch landings. Some portions of Russia and North Africa incomplete. Rivers need proofing. Units: Divisions/Corps in the main; some brigade/regiment/chrome. Axis 1560 units; Allies 1900 units. Believe this to be nearly (95+%) comprehensive for all Axis/Allied Nations per timeframe and scale. Some composite units. All units assigned to formations, proficiencies established. Reconstructions defined, but hexes not established. Unit replacement ratios defined. Equipment ratios not defined. Only a small portion of Axis units placed for the sake of seeing of unit density would correlate to historical lines. Golden Delicious helped substantially with the map, particularly in aligning coastlines per lat/long; as well as helped redefine a number of unit level issues. Ben deserves a lot of credit for his help in getting the scenario to this point and for helping me learn how to use the Bio Ed Equipment Editor. Original intention of this scenario was to have it ready in 2006-7, in plenty of time for 3.4. Well, my personal situation crashed, my computer crashed and my files were corrupted. The initial development has everything, including the map, unit placements, etc., completed and was down to defining events, the eev, to's, and fine tuning of everything else. Then there's the programming of the PO, but that I consider a secondary project. I picked up the project again last summer and by December got it to its present state, doing everything again from scratch. I hit another brick wall with regards to work and so -- re-evaluated my expectations on this project. So - at this point, I am opening the project up to the community to see if there is any interest in bringing it to completion - and/or, if nothing else make the map available for public use - with really only a nominal amount of work. The files are too large to attach (about 350kb zipped, but uploads are limited to 250kb; plus another 70kb for the equipment editor file). Anyone interested can PM me for the files or e-mail me (MWDabbs at gmail dot com). I'm still able to contribute, but at a dramatically decreased level from what I was able to throw into it last year. I know there's significant skepticism whether a scenario of this scope is viable - lots of issues to cover and some not well suited to the strong points of the game engine. I do think it is possible, with the improvements of 3.4+ to cover the majority of issues quite well. Anyways - again, if anyone has the interest, let me know and I'll forward files.
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