Ridgeway
Posts: 139
Joined: 2/21/2011 Status: offline
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quote:
ORIGINAL: Tarhunnas quote:
ORIGINAL: Taipan The thing I do hate with historical weather is just that...Everyone knows the exact turn when mud/snow/blizzard appears, and accommodates many turns in advance for this situation. The same situation occurs when playing the AI. Yeah, it is very nice to know from opening turn in 41 that you will get mud on such-n-such turn and get the terrible winter of 41-42, but that in itself is very a-historical. Just as a-historical is not having a clue what the weather will be like in one weeks time if the random weather option is chosen. What needs to be added to the game is a "forecasted weather" information tab. The tab would advise the predicted weather for the next turn. If the historical weather option is chosen this predicted weather is what will happen, however if "random weather" is chosen this predicted weather will have a good chance of happening, but the result is not absolute. At least then you have a turns grace knowing what you could be up against next turn, instead of suddenly being up to your neck in mud and your panzers way out of position, while the weeks before had been full of brilliant sunshine. The problem now is that random weather is too random and non-random weather is too predictable. Something along the lines of what you suggest would be good, though what you say is not too far from how random weather works now, it is just that the table is a bit "wild and crazy". An other alternative would be to let the historical weather have a chance of being either 1 or a ½ turn early or late. That means that both players know that mud is likely to occur on turn 18, but i might occur in the German turn 17 or in the Soviet turn 17, or in any player turn of turn 19. Similarly when it ends and snow starts. Thus the uncertainty would go both ways and not as now create unlikely maneuvers because you know that there will be mud the next enemy turn. The end of mud could be adjusted so that the length of mud would very likely be the same as non-random weather so as not to alter balance too much. That is not a bad idea. The other possibility that I can think of would be to add a "rain" weather event, with movement etc. effects similar to snow, and provide that there could be no mud unless there had been a rain or snow event in one of the previous 2 weeks or so. This would mitigate the most catastrophic effects of random "mud" in 1941 -- that it comes literally out of the blue with instantaneous effect.
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