Nikademus
Posts: 25684
Joined: 5/27/2000 From: Alien spacecraft Status: offline
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quote:
ORIGINAL: Mont Hope Im not polluting this thread with gobs of errata, just some feed back. If there is a version 2 these are some things I think should be included, perhaps. Hornet moved to Pearl, air group upgraded. Saratoga arrival at Pearl 6/6/42 with upgraded air group including Avengers. Arriving at Pearl: West virginia 7/44, California 5/44, Nevada 12/42, Pennsylvannia 8/42, CA Raleigh 7/42, CA Helena 6/42, DD Cassin 2/44, DD Downes 11/43, reflect battle damage from Japanese attack and times they rejoined fleet. Increased air capacity, and air groups of Japanese carriers as per OB for Midway. Americal Div 132,164,182 Rgts, 70 coastal artillery Rgt, 67 FS, at noumea. I have made RAAF command unristricted so they can move into areas of SW Pacific control. VF sqn's on Enterprise, Hornet, Saratoga, with F4F-4, perhaps. VP 71,72, at Noumea. Made some other minor alterations, like increasing aviation support at Moresby, Noumea, Midway, supply at Truk, Rabaul, and many other outlying locations on both sides. Wau still in allied hands defended by coy of Kanga force. AO Neosho, Tippecanoe, AV Tangier, at Noumea. Made some other changes like increasing experiance level of most front line allied Sqn, ( I think they are better than represented), and some moves here and there. I think if your going to play allies against the AI, this is the start point to begin at, starting at 7/12/41 previously I was able to inflict some major losses to the Japanese especially their CA force. By May 42 the Japanese have most of the area they wanted, except for some instances where they stuck there necks out ie Midway, they where in a general defensive stance, the allies must hold and counter attack to win. May 42 gives the Japanese AI by default the area they gained in history. feedback is always welcome, but please note that per thread starting post, this scenario is not meant to be a 100% accurate depiction of every unit's placement during May of 1942 save for a few key situations (such as Coral Sea....invasion of PM and the Burma sit. ) So i caution players about wasting too much time sending "errata" about this ship or that unit being at Nomeau or anyplace else. The idea here is that the first thing players do is redistribute....redeploy and go their own way. The major opponents are there for a Coral Sea matchup but i'm betting that most Japanese players will decline to face an equal # of USN carriers and risk losing their numerical edge in carriers so in most cases.....i doubt there will ever be a "historical" Coral sea! :) Major boo boos like ships that were sunk being present are welcome......the first pass for ver one was based on the latest version of AE grand campaign (the editor has entries for "sunk" to aid modders) Version 2 will primarily focus on adding an AI and correcting any blatent errors and useability improvements.
< Message edited by Nikademus -- 5/6/2011 6:54:06 PM >
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