Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Artillery limbered ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Artillery limbered ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Artillery limbered ? - 6/12/2011 10:08:03 PM   
duncan007

 

Posts: 61
Joined: 9/3/2010
Status: offline
Hi all,

I can't find any order to limber artillery.
Is it possible ?

Thx

Ze
Post #: 1
RE: Artillery limbered ? - 6/12/2011 10:12:10 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
Currently, you can't move on-map guns using vehicles.

< Message edited by ComradeP -- 6/12/2011 10:13:03 PM >


_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to duncan007)
Post #: 2
RE: Artillery limbered ? - 6/12/2011 10:20:48 PM   
duncan007

 

Posts: 61
Joined: 9/3/2010
Status: offline
Damned !
I begin an infantery campaign with german assault missions and the game gives me tons of arty i can't move.....



(in reply to ComradeP)
Post #: 3
RE: Artillery limbered ? - 6/12/2011 10:23:37 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
No guns can be transported. Infantry guns can be moved by their crews. ATGs cannot.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to duncan007)
Post #: 4
RE: Artillery limbered ? - 6/13/2011 12:01:57 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline

quote:

ORIGINAL: zeduncan

Damned !
I begin an infantery campaign with german assault missions and the game gives me tons of arty i can't move.....





I feel your pain. I've also been playing an infantry campaign. In my latest battle I have 7 PaKs that are needed and completely out of the fight. I was able to move two infantry guns enough to use though.

Hopefully, this will be addressed in the upcoming patch.

(in reply to duncan007)
Post #: 5
RE: Artillery limbered ? - 6/13/2011 12:29:19 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
It won't be fixed for this game. It will be for the next. All you can do now is edit the files so that it doesn't give you ATGs in infantry campaigns.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to oldspec4)
Post #: 6
RE: Artillery limbered ? - 6/13/2011 12:44:46 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
Is there another forum thread that explains how to edit these files?

(in reply to junk2drive)
Post #: 7
RE: Artillery limbered ? - 6/13/2011 1:10:18 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
If you are not familiar with editing xml files, things can get messed up pretty quickly. There is no step by step.

Better to wait for the update and see what we can do.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to oldspec4)
Post #: 8
RE: Artillery limbered ? - 6/13/2011 1:29:38 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
ok..thanks for the info. I don't really want to start editing files.

OTOH, I'm playing the 1st infantry division short random campaign. The PaKs seem to be a significant part of my OOB. Without the ability to move them from the initial set-up is a major hurt on my total force.

(in reply to junk2drive)
Post #: 9
RE: Artillery limbered ? - 6/13/2011 1:31:30 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I played 3 battles of that one too. If you can get them in the open where they have good LOS, they will fire at range. It depends on what map you get.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to oldspec4)
Post #: 10
RE: Artillery limbered ? - 6/13/2011 1:34:12 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
If you use the RCG from dazoline in the Mods forum, I can make you an xml for a campaign. Let me know what one you would like.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to junk2drive)
Post #: 11
RE: Artillery limbered ? - 6/13/2011 2:46:27 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
Thanks for the offer but I don't want make the game "work" by having to mod various files. I prefer to fire up the game and go.

BTW, yes I played around w/ the initial set-up to get the best LOS. However, I had very few opportunities to actually obtain a target; and now (35 turns later) the exisiting targets are shown as out of range and/or sighting blocked. The unlimbered PaKs are not a huge problem if you're playing on the defensive...but not so good for the offensive.

< Message edited by oldspec4 -- 6/13/2011 2:48:46 AM >

(in reply to junk2drive)
Post #: 12
RE: Artillery limbered ? - 6/13/2011 7:49:13 AM   
duncan007

 

Posts: 61
Joined: 9/3/2010
Status: offline

quote:

ORIGINAL: oldspec4
The unlimbered PaKs are not a huge problem if you're playing on the defensive...but not so good for the offensive.

Absolutely. I stop the campaign for that reason.
However having the ability to modify the game by editing xml files is a great feature.
It's out off topic but does it mean we could create a strategic layer software (web app or whatever) which would build
scenarios dynamically ?

(in reply to oldspec4)
Post #: 13
RE: Artillery limbered ? - 6/13/2011 10:26:13 AM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
Yes, I would agree that the ability to edit the files is a great feature. My personal preference however is to "play" a game and not "work" to play a game.


(in reply to duncan007)
Post #: 14
RE: Artillery limbered ? - 6/13/2011 1:07:14 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
We had to stop putting things in the game at some point so you could play the game. It's not all here yet. We're still working on new content.

If you don't want to work on the game, we're doing that for you. If we're taking longer than you like then you can add to it as well.

We're not saying you 'have to work on the game', just that you can.

Otherwise there is more content coming.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to oldspec4)
Post #: 15
RE: Artillery limbered ? - 6/13/2011 1:20:23 PM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
Understand..I appreciate the continuing work on content. I've been playing since release; and overall the game has definitely filled the CMBB void

(in reply to Mad Russian)
Post #: 16
RE: Artillery limbered ? - 6/13/2011 1:24:05 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Also keep in mind that in a campaign, later battles may have you on defense and you will be glad that you have those ATGs.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to oldspec4)
Post #: 17
RE: Artillery limbered ? - 6/13/2011 2:06:52 PM   
oldspec4

 

Posts: 746
Joined: 11/1/2004
Status: offline
My only issue w/ PaKs is not being able to move them similar to the infantry guns. This would allow some movement in lieu of vehicle towing. That may be on the wish list.

Agree that currently PaKs are much more useful on the defense.

(in reply to junk2drive)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Artillery limbered ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.500