heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Oleg Mastruko It appears that fort haters and German lovers in this thread think Germans will never use forts and their own Jedi fort building capacity? If you weaken and/or slow down fort building capacity, Germans will be pretty much unplayable after 43. Seriously, you guys should play 43 scenario vs human if you haven't already. It's tons of fun, and gives you new perspective on some issues. Forts are suddenly Axis best friend, no Axis ONLY friend, and German fort building capacity overshadows anything Soviets had before (but that's OK, because Germans would really be lost without forts once the onslaught begins). So, for the record: I am OK with fort building speed and ability in WITE from both sides. I'm not advocating they take longer to build. I'm advocating they protect against a limited number of hex-sides based on their fort level. In my consideration of this position, I felt this would make a more realistic game and would work for defensive realism of both sides. It forces Soviets to consider flanks and to try, in conjunction with terrain obstacles, to anchor lines of defense on his flanks (it reduces the effectiveness of linebacker, promoting defense in lines, with several lines. Checkerboard defenses have ruined the game, and IMO, are a-historic at the scale of the game (if this were a battalion level game with 3 mile hexes, checkerboard is more realistic). With the German having higher maneuverability, German forces could bypass certain fortified areas as they historically did, and attack from unanticipated direction, reducing the effectiveness of the fort. Conversely, the Soviet, who doesn't have as much maneuverability in 1943/1944, wouldn't be able to exploit gaps in lines as well as his German counterpart can. Moreover, as you yourself note, Germans dig in faster, so getting to a Level 3 fort happens faster (which would cover 3 or 4 hex-sides, and would be fully functioning as in the current game conditions). If you see that as flawed, let me know how.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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