Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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quote:
ORIGINAL: Tarhunnas As a onetime developer, even game developer, I understand that some things are easy to do (HQ lines for example i guess), while other things require more work or more testing to make sure they do not have unintended consequences. I am sure our input is read and appreciated, but there are probably no easy fixes for a lot of things that annoy us players. Add to that that some things annoy some people more while others are annoyed about other things, it is hard to satisfy everybody. That said, I think some more feedback from the developers like "We have seen this problem and we will see if there is some way to fix it, no promises, no timeframe" would alleviate a lot of the frustration. Yes, we do read the forum, as do the testers, and most/all issues that get brought up here get talked about in the tester forum and among the dev team. Please realize as stated above that not only are some of the issues raised very difficult to address without risk of breaking other things, there is quite a long development time to make changes, test changes, put them out to the public and then see how they play out. We only now have the first AAR games getting to 1942 that started using a 1.04 version (and during these past 2 months, there have been changes to 1.04 that could impact these results). We are very close to making the latest 1.04 version the official version of the game. In the meantime, testers have already started playing around with some experimental combat/morale code that attempts to address some of the issues that have been brought up having to do mostly with combat after 1941. However, this code impacts 41 as well, and we need to be very careful that in trying to address issues in 42-45 we don't screw up 41. There has also been a lot of discussion regarding forts. There have been many suggested changes in the public and tester forums for how to alter the fort rules. Of course, there are many different views about what's wrong with the forts, if anything. Some want to make low level forts worth less, some want to make high level forts harder to get, some want to make forts limited to x hexsides, some want to make some forts cost APs, some want to reduce fort building in mud, and others want to make sure the Germans don't lose their ability to build forts. It's not like everyone is lining up behind one change. We are looking at it and may make some changes in the future, but forts are only part of the puzzle and need to be considered along with the other changes being worked on. In the meantime, the more AARs of games that start with 1.04 and reach 42 and beyond, the better the chance we will make the right change if/when one is made. I think we've shown over the past six months that we are dedicated to improving the game over time as we can based on the results we are seeing. Since we plan on using this game system in future products, we have an incentive to keep improving it. At the same time, we think the game provides hundreds of hours of fun gameplay over many scenarios, both against the AI and other players, and we don't want to screw that up by over reacting to the latest "the game is broken" post. We do appreciate the input that players give us on the forum, and we especially appreciate the AAR's that players post that give us a chance to see the game in action.
< Message edited by Joel Billings -- 6/16/2011 6:07:24 PM >
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All understanding comes after the fact. -- Soren Kierkegaard
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