Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy ) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
[REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image... - 6/22/2011 12:23:06 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
KALTHANIELL'S SHIPYARDS


Here you can find custom shipsets which I made. All images are 500x500 for bases and bigger ships, the rest is 300x300. This way the ships can look really well even when size over 1300 without decreasing game performance (especially on slower PCs). The ships were made using various artwork found on the internet, or ships from mods or games like Homeworld 2 or Sins of Solar Empire. Except from shipsets I've also made other addons like weapons effects or custom ships for minorsets (pirate ships). Hope you'll enjoy.


INSTALLATION INSTRUCTIONS

SHORT:

1.Extract .zip file to Distant Worlds\Customization\MyTheme\Shipimages
2.Change the newly created folder name to 'familyx' where 'x' is the number of the family you want to be replaced (ex. family1)
3.Start the game, change the theme from the main manu to 'MyTheme' or any other theme in which you installed the new shipset.
4. Start a new game and crush your foes with your new shiny ships.

LONG:

You need to extract a shipset to your Shipimages folder in the Customization folder in the game directory ( for example: C:\Games\Distant Worlds\Customization\Mod1\Shipimages). In shipimages folder a folder named 'familyX' should appear. In that folder there should be ship images named after thier ship classes (capitalship.png, cruiser.png etc). Now change 'X' in the folder name to the number of the ship family you want to be replaced by the new shipset. To know which number represents a certain shipset go to Distant Worlds\Images\Units\Ships. It's all there. After you changed the name of the 'familyX' folder to for example 'family2' you can start the game. Than active your custom theme from the main menu (here it would be 'Mod1' for example) and start a new game. The new ships should be there when you create a new design.

DISCLAIMER: Those are the instructions for ROTS. I am not sure if something changed in Legends in terms of adding custom ships. Probably not, but I'll check and update this...

HOLIDAYS UPDATE: I have already uploaded the new shipset and I plan to update and reupload all other files before the new year. If something will be updated and reuploaded I will mark it by the link for a set or addon.

THE FIRST SHIPSET
Based on ships from AFF Universe. I dind't try to make ships according to originall classes though, just used pieces of AFF ASIN ships to patch up these. Below is the preview of the ships and some in-game screens.
[Unzip to your shipImages folder. Folder is named 'familyX' so just change 'x' to the number of the race you want to use the ships. Most of you probably know that already though :P ] Enjoy.









THE SECOND SHIPSET
Also based on ships from AFF.









THE THIRD SHIPSET
Inspired by the Hiigaran race from Homeworld 2 (clearly). This time I wanted to give the ships more normal 'human' look, so I introduced the characteristic blue/white lines colour scheme and white symbols. The resources for the shipset were taken from AFF ships and Homeworld 2 ships. The badge was made by team creating R.E.A.R.M. mod for Homeworld 2.









THE FOURTH SHIPSET

This shipset was made using the amazing graphics from Sins of Solar Empire. I used mostly Advent ships and bases. It's the first more alien-looking shipset released by my shiprayds. Initially I intended to release two versions (first magneta and next gray) but the second colour scheme did not look good at all on some of the ships. Enjoy.

I fixed some problems with lights and remade engines of some ships. Most notably the destroyer and freighters.









THE FIFTH SHIPSET
Clearly inspired by Romulan designs from ST. Ships were made using artwork from Sins of Solar Empire (Diplomacy), mostly of the Vasari race. This is the first of two shipsets based on Vasari ships.









THE CHOCOLATE SHIPSET
Hand made holidays special chocolate shipset. I made this one myself from grounds up because I wanted it to be special. It's nothing fancy, as I had to squeeze it out of my free time the last three weeks, but it sure was fun designing it. I had no way of testing it so there might be some minor problems I guess with lights and engines. Report anything like that to me, so I can repair it. This shipset is DW Legends compatible (it has a carrier:P). Here's a preview, have fun and HAPPY HOLIDAYS everyone!






CUSTOM PIRATE SHIPS

Updated 07.08.11
"Tired of traders laughing when you attack them, because your ship looks like Atuuk schoolbus? Still haven't found a vessel that would instill fear in your enemies? Well, look no more, because Kalthaniells Shipyards have just what you need - totally bad-ass pirate ships with awesome pirate markings!"

I made a couple of ships for minorsets. More will come when I make more shipsets. Not sure you can create shipImages folder for minorsets in your Customization folder, so you'll probably need to replace the orginall files in the main directory (Distant Worlds\images\units\ships\other\MinorSets). Just replace any of the ships with the ones from familyX and familyX3 folders.

I added three new ships repainted from human shipset.

Here's the presentation of the ships (all 500x500):




WEAPON MOD
As requested, I'm uploading the weapons projectiles I use. Some of these I made using images I found while googling words like 'torpedoes' or 'projectile', so I wouldn't be surprised if someone would already had done something very similar. Fortunately, most of it I made myself using Gimp. Same as with pirate ships, you'll probably need to replace your orginall files (Distant Worlds\images\effects\weapons) so make backup. Along with weapons I included shileds effect I made - it should go to Distant Worlds\images\effects\other.

V2 The new version includes all beams, torpedoes and some missles I did use, am using and am about to start using. To use the effects you like you need to replace the original file with any of the ones from the mod and change it's name so it is the same as the original. Remember that there is a limited number of weapons you can use at once in one mod. A word of warning - some torpedoes make cool beams but it does not necessarily works the other way around. Here's a preview, so you know how does this weapon pack looks like:





NEW PLANETS ADDON
I decided to convert planets from Sins of Solar Empire to DW. Yup, all six of them (shock). Turns out there are only two planets of each type in the game (guess Ironclad games in not too big on enviromental diversity). Luckly with the use of some Gimp Magic I managed to make 25 new planets. I use planet mod introduced by Igard, so my planets replace the ones his mod does not (except for the ones with scary amount of yellow or white in them). This way both can be used simultaneously. If anyone of you will use this addon I suggest downloading Igard's Planets Collection, too. Here are link to the thread and a preview:

http://www.matrixgames.com/forums/tm.asp?m=2537349







DOWNLOAD LINKS:

UPDATED Download link for shipset 1:

http://www.mediafire.com/?63lzn31ds2ac996

UPDATED Download link for shipset 2:

http://www.mediafire.com/?m9fb1hi1b7chm97

UPDATED Download link for shipset 3:

http://www.mediafire.com/?it1e3vmt3myvj4u

UPDATED Download link for shipset 4:

http://www.mediafire.com/?by0cjrcqa4ccgp5

UPDATED Download link for shipset 5:

http://www.mediafire.com/?aw49qqwwwbngze2

Download link for chocolate shipset:

http://www.gamefront.com/files/21118706/familyX.zip

Download link for Custom Pirate Ships:

http://www.gamefront.com/files/20645905/Pirates+V2.zip

Download link for Weapon Mod:

http://www.gamefront.com/files/20584156/Weapon+mod.zip

(old version) http://www.gamefront.com/files/20486873/weapon+pack+%2B+shileds.zip

Download link for New Planets Addon:

http://www.gamefront.com/files/20645911/Planets25.zip

Some of you have asked for my older ships. I made them long ago and I must say they don't represent the peak of my modding prowess so to speak *cough* *cough* but if anyone of you like them please feel free to use them for your mods or making your own custom races or shipsets. Here's the link (it's on mediafire so they'll be still up after the world ends ;)

CUSTOM SHIPS (aka old space clankers and assault garbage cans)
http://www.mediafire.com/download.php?00fqy24f9jc3ydh


Any feedback is good, positive feedback is even better ;). I didn't test the ships too long so if theres any problems with lights or engines let me know.

< Message edited by Kalthaniell -- 3/3/2013 4:20:53 PM >
Post #: 1
RE: Kalthaniell's Shipyards - 6/22/2011 1:49:47 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Wow!! These are spectacular! Thanks K.

Can't wait to see what else your shipyards produce.


_____________________________


(in reply to Kalthaniell)
Post #: 2
RE: Kalthaniell's Shipyards - 6/22/2011 6:35:15 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Those are some awesome looking designs, can't decide which one I like best.
Hope your job allows you more free time

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 3
RE: Kalthaniell's Shipyards - 6/22/2011 3:36:45 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

Those are some awesome looking designs, can't decide which one I like best.
Hope your job allows you more free time


Luckily, it does.
I'm really glad you like the ships. I'm currently working on the second set and it's probably going to be ready by tomorrow. I've already finished a couple of ships, but I have hard time painting them. Can't decide on the main colour - anything except for snad'ish yellow or homeworld 2 blue looks kinda odd. Here's what I settled for now:



Any thoughts or ir ideas? Does the glowy thingy on the sides of the ship look like shielded hangar bays?

(in reply to Data)
Post #: 4
RE: Kalthaniell's Shipyards - 6/22/2011 3:43:35 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
well, I thought about that before I saw your question as I stopped on the ship itself....so this should be a good enough answer


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 5
RE: Kalthaniell's Shipyards - 6/22/2011 3:59:56 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

well, I thought about that before I saw your question as I stopped on the ship itself....so this should be a good enough answer


Great!
And there I was thinking I'm overdoing it :] The effect is fairly easy to make, and since there are fighters in DW why wouldn't there be some hangars on the ships:]

(in reply to Data)
Post #: 6
RE: Kalthaniell's Shipyards - 6/22/2011 4:07:42 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
we still don't have necromorphs though

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 7
RE: Kalthaniell's Shipyards - 6/22/2011 4:13:38 PM   
Umpa


Posts: 29
Joined: 6/18/2011
From: Germany!!
Status: offline
Wooow!!!
The Ships are amazing! They have a nice colour, my favourite is the Cruiser, and then comes the Colony Ship. Really good work!

(in reply to Data)
Post #: 8
RE: Kalthaniell's Shipyards - 6/22/2011 4:22:37 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: Data

we still don't have necromorphs though


But we do. They are on board. They hide in the mess hall, dressed as cooks.

quote:

Wooow!!!
The Ships are amazing! They have a nice colour, my favourite is the Cruiser, and then comes the Colony Ship. Really good work!


Thx, but remember that the cedit for the original 3d models and textures goes to AFF modding team. I just use little gimp magic to make DW ships out of stuff others did.

(in reply to Data)
Post #: 9
RE: Kalthaniell's Shipyards - 6/22/2011 8:04:45 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Good stuff.

I have never heard of this AAF setting .

_____________________________


(in reply to Kalthaniell)
Post #: 10
RE: Kalthaniell's Shipyards - 6/22/2011 8:19:23 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Angels Fall First? try to google for aff....a big fat swingers site comes on top

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to ASHBERY76)
Post #: 11
RE: Kalthaniell's Shipyards - 6/22/2011 8:23:59 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: ASHBERY76

Good stuff.

I have never heard of this AAF setting .


Seriously? Angel Fall First Universe is the full name. AFF team make mods for games like Homeworld 2 or UT 3. Google it and look for stunning 3D artwork, can't miss it. I believe, that currently they are working on making thier own game. They were around for a couple of years now. I always thought thier work was well known :P You must have seen it before ASHBERY, maybe you just didn't know it was AFF.

(in reply to ASHBERY76)
Post #: 12
RE: Kalthaniell's Shipyards - 6/22/2011 9:12:11 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Modders team making own game....how cool is that? Any info on that? Wait, I'll search their forum myself, a new jewel arises. I hope.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 13
RE: Kalthaniell's Shipyards - 6/22/2011 9:57:13 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
quote:

Second Antarean War is new type of game, a multiplayer online persistent tactical simulation, a game where you charge massive fleets into battle to protect countless outposts. This game is set in the Angels Fall First Universe that is known for its MODs and great artistic talent.


Well, they sure are amibtious. Game won't be finished any time soon, considering that they take thier time making mods, but if somone likes space simulators it'll surely be a jewel. Look no more here's a link : http://www.aff2aw.com/about.html

Anyway, I've just finished the last military ship of the new set. Tomorrow I'll do civilan ships and stations and upload the files

< Message edited by Kalthaniell -- 6/22/2011 9:59:16 PM >

(in reply to Data)
Post #: 14
RE: Kalthaniell's Shipyards - 6/23/2011 7:42:29 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
I read about angels fall first when I was still playing Homeworld 1&2 years ago. Looking very good in its current state.
Hopefully they don't go with Homeworld 2 like difficulty.
I reinstalled HW2 las week and I honestly can't get past mission 3. I love the Homeworld series for the music and the art style, but the difficulty just won't allow me to fully enjoy them. Too much clickfest and not enough "strategy". Guess I'm getting old.
Oh, well... can't really complain as long as I have games like DW, Sins, Alpha Centauri, MoO2 and others that don't require hyper reflexes and Supermans mousehand.

Anyways, Great looking ships once again Kalthaniell! Really interesting to see what you do next. Oh, wait! Have you played the Freelancer by any change?

And BTW, Necros can just hide in ventilation shafts. Seems like nobody ever understands to search from those places. Leviathan can just hide in the corner of the food storage. "Nobody's here. Just 10 kilotons of biomass. Nothing to see."


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Kalthaniell)
Post #: 15
RE: Kalthaniell's Shipyards - 6/23/2011 8:35:12 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Good idea, Kalthaniell if you could put visible ventilation shafts on your deesigns it would be great
biomass goes without saying


< Message edited by Data -- 6/23/2011 8:36:53 AM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 16
RE: Kalthaniell's Shipyards - 6/23/2011 11:32:24 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Who'd be suspiciosus about 10 tons of biomass in ships mess hall? Ventilation is way to obvious and easy to ... well vent into space. A wonder no one thought of that in Aliens or Dead space. Kitchen system would fool even Picard ;)






Yes I did play Freelancer. One of my favourite space sims. I really like the sandbox element this game had. If they'd change te ship models to something more post 2005 the game would still rock.

< Message edited by Kalthaniell -- 5/26/2012 12:19:14 AM >

(in reply to Data)
Post #: 17
RE: Kalthaniell's Shipyards - 6/23/2011 1:29:25 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline

quote:

ORIGINAL: Kalthaniell
Yes I did play Freelancer. One of my favourite space sims. I really like the sandbox element this game had. If they'd change te ship models to something more post 2005 the game would still rock.


have played very little freespace, is this beyond modding?

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 18
RE: Kalthaniell's Shipyards - 6/23/2011 2:43:49 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
There's plenty of mods for that game but none seem to introduce new awesome looking ships. There are a couple of nice looking fighters models and stunning effects and weapon mods. No new capital ships though. Im not sure, but maybe the game's engine can't process more complex ship models or larger textures? Or maybe there is a great mod I somehow missed.

I don't know to much about extracting and adding 3d models from one game to another but how hard would it be to convert ships from say Dark Horizon or X3 to Freelancer?
And as I am mentioning converting ships from game to game - the ships from my sets are in good resolution therefore they'd make good resources for Gratidious Space Battles. Does anyone here also mod that game? If yes, why not convert my ships?

(in reply to Data)
Post #: 19
RE: Kalthaniell's Shipyards - 6/23/2011 8:43:54 PM   
jc77

 

Posts: 1
Joined: 6/23/2011
Status: offline
Hm, File not found... 

(in reply to Kalthaniell)
Post #: 20
RE: Kalthaniell's Shipyards - 6/23/2011 8:58:02 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: jc77

Hm, File not found... 



Same here.

Not your fault, Kalthaniell. It looks like all my files are down on gamefront too.

_____________________________


(in reply to jc77)
Post #: 21
RE: Kalthaniell's Shipyards - 6/23/2011 10:24:32 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
quote:

ORIGINAL: Igard


quote:

ORIGINAL: jc77

Hm, File not found... 



Same here.

Not your fault, Kalthaniell. It looks like all my files are down on gamefront too.



I tried to reupload the files but I got the same error. Must be something with the server.
I'll try again later, but if nothing changes I'll upload the files somewhere else. :]

< Message edited by Kalthaniell -- 6/23/2011 10:25:48 PM >

(in reply to Igard)
Post #: 22
RE: Kalthaniell's Shipyards - 6/24/2011 6:32:04 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Maybe they reached a modders quota, some profilic ones uploading there

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Kalthaniell)
Post #: 23
RE: Kalthaniell's Shipyards - 6/24/2011 8:36:15 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Working now guys. Thanks, K. Another great set!

_____________________________


(in reply to Data)
Post #: 24
RE: Kalthaniell's Shipyards - 6/24/2011 9:52:16 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
Thx :)

Now I'm working on repaiting some of the ships into pirate versions. I want to give'em this special 'prepare to be boarded' look.

(in reply to Igard)
Post #: 25
RE: Kalthaniell's Shipyards - 6/24/2011 7:01:03 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Kalthaniel, these sets are fantastic. Thanks for your hard work and creativity! 

(in reply to Kalthaniell)
Post #: 26
RE: Kalthaniell's Shipyards - 6/24/2011 8:05:52 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Nice work.

I have a question: Could you share the images that you are using for shooting of ships , as seen in the latest images ?

These are personal pictures or pack that you are getting ?

_____________________________

- Pour l'Empereur -

(in reply to shinobu)
Post #: 27
RE: Kalthaniell's Shipyards - 6/25/2011 12:58:50 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline

quote:

ORIGINAL: nicodede62

Nice work.

I have a question: Could you share the images that you are using for shooting of ships , as seen in the latest images ?

These are personal pictures or pack that you are getting ?


You mean weapon projectiles? I did not download them, I made them using gimp. Yeah, sure I can upload them. Some of the topredoes could use a remake or two, but I'm quite proud of what I managed to achieve with beams. I'll upload the effects along with the pirate ships, when they'll be finised.

Also, thank you all for your great feedback. It's really motivating to know that someone else thinks highly of your artwork.

(in reply to nicodede62)
Post #: 28
RE: Kalthaniell's Shipyards - 6/25/2011 3:12:50 PM   
nicodede62


Posts: 194
Joined: 1/4/2008
From: France
Status: offline
Yes, I speak of the effect of weapons. Sorry, "google translation" does not help me much when I need translations more difficult to do.....

I look forward to your "pack" for weapons.

_____________________________

- Pour l'Empereur -

(in reply to Kalthaniell)
Post #: 29
RE: Kalthaniell's Shipyards - 6/25/2011 3:55:44 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Good work on your site, nicodede62. Just to make sure, I see your mod is for the vanilla 1.0.6. Do you plan to make it available for 1.0.7 and ROTS as well?
Thx

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to nicodede62)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy ) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422