PirateJock
Posts: 465
Joined: 9/14/2006 From: North West, UK Status: offline
|
quote:
ORIGINAL: Joe 98 Well no. Sometimes I attack what I thought was a weak point. I chose badly. Now I want to withdraw and attack somewhere elese. Sometimes I have a defensive line and wish to pull back the left flank. Sometimes, on the attack, the defender receives a "withdraw" result. Hooray ! Now I can advance! Except the unit does not withdraw. Hi Joe In the first 2 examples I would think you'd be able to withdraw as long as your route wasn't blocked by another enemy unit/EZoC. Is that right? With the 3rd example, that is something that should be looked at. If the enemy unit doesn't withdraw it should receive extra damage or possibly surrender. At the moment there isn't anything that represents surrendering is there? Obsolete posted something in the Combat/Movement thread which I think is also worth thinking about when it comes to trying to disengage ... quote:
ORIGINAL: Obsolete You don't have to destroy him to become unstuck, if he blinks first, and tries to withdraw during movement phase, he puts no ZoC pressure on you and you're free to break off as well if you want. Or if he's determined to stick it out, and no one wants to blink first, the moment you can get at least 2 disruptions on him, he'll be forced into an auto-withdraw and again, this leaves you with no pressure from his ZoC, even if he fails to break off, you got him dead-to-rights since it's unlikely for him to shake off his disruptions while adjacant to you, unless you end up doing something similar. Units at level 2+ disruptions are not going to pin you, and as a side-note, when enemy tanks come at you, you can try to put a river between you, which negates his ZoC from spilling over the hex-sides. Cheers
< Message edited by PirateJock -- 6/25/2011 12:22:21 AM >
|