sillyflower
Posts: 3509
Joined: 8/4/2010 From: Back in Blighty Status: offline
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quote:
ORIGINAL: heliodorus04 I assert that the most important thing needed in WitE is for forts to affect a limited number of hex-sides in providing a defensive bonus. My preferred method would be for a fort to protect only as many hex-sides as it's fort level (or perhaps it's level +1), but you could argue to give maximal benefit to certain sides and less to others (define a front of a unit and it protects at 100% there, and less at other sides). I have never heard of a military unit digging ad-hoc defenses being taught to prepare forts for a 360-degree attack. Correct me if I'm wrong, but you start with the obvious avenues of approach, and as time and resources dictate, you then work on integrating larger avenues and omni-directional protection. From my experience in the military, usually if you have that long, you're probably attacking before you start worrying about 360-degree defense. I've resigned all but my last game (various sides) because I think game design is beating me (as Axis), not opponents, and you can call that arrogant if you like, but as the Soviet, I got my German opponent to quit on Turn 15 even though I was playing with a -10 handicap on Morale, Admin, and Fortification. I never took 3 million casualties. I would challenge any of the site's best German players to beat me with those handicaps, but frankly I'm not having enough fun to start another game right now. Maybe later, or maybe I should take my whiney whine whine and leave you all alone. But I wanted to put that out there as my unsolicited opinion. Do with it what you will. let me know when you want to play a game with those handicaps :)
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web exchange Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi Reply: They already know you're a gamer. What other shame can possibly compare?
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