Speedysteve
Posts: 15998
Joined: 9/11/2001 From: Reading, England Status: offline
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quote:
ORIGINAL: JAMiAM quote:
ORIGINAL: Michael T Just an idea but what if you deploy your Luftwaffe further back to the rear. I think generally the German aircraft have a better range. Perhaps you could remain within range of the front line but out of range of the Soviet planes. Whats the range of these bi-planes? It might force Ivan to deploy so far forward he risks getting his airfields over run. That should help, as well. To counter this tactic in my game with Speedy, here's what I'm doing with some degree of success. We'll see how it works long-term. Keep your air assets concentrated. Try not to have airbases all over. Keep them clumped in a few adjacent hexes, on rail lines. This way, they get better replacements, are mutually supporting, and the attacking air units will likely have to fly over multiple flak concentrations. Generally stack your units with two Airbases, and one HQ. One of the Airbases, fighter-heavy, the other bomber-heavy. The HQ should have extra AA SUs attached. Strip some from your Korps/Army HQs if necessary. If the Soviet player is going heavy on airfield attacks, he won't have as much left to cause your land force too much grief, and you can rely on the divisional AA assets for protection against Ground Support. By splitting the two airbases between fighters and bombers, you don't give the Soviets any fighter rich targets to pick on, and split the losses between fighters and bombers. The Germans have/accumulate huge numbers of bombers in their pools and if you lose some of those on the attacks, it isn't too much of a problem. They'll get replaced easily enough. Primarily, what you need to do is track the fighter losses. Keep a close eye on your pool levels. If some of your fighter groups are getting too low on replacements, then temporarily outfit the groups with older airframes that you may have in abundance. In order to better micromanage this, you might have to set all your air goups to only do manual upgrading. This will necessarily add a high degree of micromanagement to the game, but you can be reasonably certain that if your opponent is attempting this tactic, he is also going through a lot of micro, as well. It will be interesting to see how things develop. I'm still fairly confident you'll have no real LW to speak of by the end of 42. Don't forget you have a buffer of 5 months additional plane production before I started the air campaign. You'll have seen what happened to Keke's LW over 6 weeks in our on going 43 campaign. Let's see how this pans out though.....time will tell
< Message edited by Speedy -- 6/29/2011 8:48:58 AM >
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