Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Diverse Worlds v19 - Shandar

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v19 - Shandar Page: <<   < prev  16 17 [18] 19 20   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Diverse Worlds v19 - Shandar - 6/6/2011 9:48:57 AM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

After those are done, I can't really ask for more.


we will, we always do...

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 511
RE: Diverse Worlds v19 - Shandar - 6/6/2011 12:15:54 PM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
Status: offline
I must say, I really admire Woodman's artwork. The time he must have put in it and the amount of work required were surely tremendous, but the results are visually stunning. My favourite mod so far.
My deepest respect for the mod creator

(in reply to Data)
Post #: 512
RE: Diverse Worlds v19 - Shandar - 6/29/2011 7:58:05 AM   
James1234

 

Posts: 15
Joined: 6/1/2011
Status: offline
I love this mod, along with Igards Star Trek mods of course. I jus dont know how to line up the shipsets with the race they relate too. Its a tad annoying but i have my way around it by redesigning all the ship and saving them. I have IM'd Woodman but it seems he is away at the moment.

So any of you kind folk care to explain to me how I align with the race to the shipsets?

(in reply to WoodMan)
Post #: 513
RE: Diverse Worlds v19 - Shandar - 6/29/2011 10:05:49 AM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Are you using the Return of the Shaktari expansion? If so it should be automatic if you have put the mod in the customisation folder, make sure you include the races.txt file and that you then switch to the mod from the in game main menu.

_____________________________


(in reply to James1234)
Post #: 514
RE: Diverse Worlds v19 - Shandar - 6/29/2011 12:04:54 PM   
James1234

 

Posts: 15
Joined: 6/1/2011
Status: offline
I am using ROTS and i think i have the race.txt file in the diverse worlds file. Infact im pretty sure it is. It definitely isnt automatic, for example i start a game with the gizureans and end up with the sluken shipsets. It seems like it is given me a shipset for that species, e.g insect types get the sluken shipset, humanoid types get the ketarov shipsets etc.

Is it something i need to amend in the races.txt file? Im at work at the moment so cant check.

edited: poor grammar! :P

< Message edited by James1234 -- 6/29/2011 12:05:38 PM >

(in reply to Haree78)
Post #: 515
RE: Diverse Worlds v19 - Shandar - 6/29/2011 1:05:17 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
There's no amending needed of the races.txt file that comes with woodman's mod. It sounds exactly like you are using the original unedited races.txt file with the new shipsets. I'm at work so I can't investigate exactly what you have done wrong but that should help you find it.

_____________________________


(in reply to James1234)
Post #: 516
RE: Diverse Worlds v19 - Shandar - 6/29/2011 1:14:48 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I concur, Haree.

Also a possiblity, James, perhaps you've tried to copy the races.txt file over an older version and accidentally told it not to overwrite. Very easily done.

_____________________________


(in reply to Haree78)
Post #: 517
RE: Diverse Worlds v19 - Shandar - 6/29/2011 3:24:12 PM   
James1234

 

Posts: 15
Joined: 6/1/2011
Status: offline
Ahhh ok that makes sense :D

Will try that once im home... cheers guys

(in reply to Igard)
Post #: 518
RE: Diverse Worlds v19 - Shandar - 6/29/2011 5:55:32 PM   
James1234

 

Posts: 15
Joined: 6/1/2011
Status: offline
Me again :D

Iv jus checked if the races.txt file is where it should be. Iv actually jus re-read woodmans original post, saying where the files need to be. I had the races.txt file in the actual ship images file along with the about.png and about.txt files. Could that be the root of my problem?

(in reply to James1234)
Post #: 519
RE: Diverse Worlds v19 - Shandar - 6/29/2011 5:57:58 PM   
James1234

 

Posts: 15
Joined: 6/1/2011
Status: offline
Ahem.... :S

Ignore that last post, iv fixed it, me being bloody stupid!

(in reply to James1234)
Post #: 520
RE: Diverse Worlds v19 - Shandar - 6/29/2011 7:50:15 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Expert in any field is one who makes all possible mistakes.....we're all on this road

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to James1234)
Post #: 521
RE: Diverse Worlds v19 - Shandar - 6/29/2011 8:46:48 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Data,
Don't know what you're talking about, I've never made a mistake in my life!

_____________________________

Huh?

(in reply to Data)
Post #: 522
RE: Diverse Worlds v19 - Shandar - 6/29/2011 9:18:06 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Don't jinx yourself

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to drillerman)
Post #: 523
RE: Diverse Worlds v19 - Shandar - 7/3/2011 6:53:59 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Hey all!

Sorry for the long absence.  Thank you to all those who posted kind comments while I was not around

I know I stopped working for a while, but I have not forgotten about DW and am really looking forward to the next expansion.  My gaming time has been taken up a bit by RPGs at the moment, every now and then I get really into them.  I'm not working on the mod at the moment, but I do of course plan to come back to playing and modding DW in the future.

Have fun!


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Data)
Post #: 524
RE: Diverse Worlds v19 - Shandar - 7/3/2011 8:03:57 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
quote:

My gaming time has been taken up a bit by RPGs at the moment


i know the feeling, u have fun as well

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to WoodMan)
Post #: 525
RE: Diverse Worlds v19 - Shandar - 7/3/2011 8:25:53 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Yip. Good to hear from you, mate.

Enjoy yourself, and come back to it when you feel the mod bug bite. And it will, for you and me both, I think.


_____________________________


(in reply to Data)
Post #: 526
RE: Diverse Worlds v19 - Shandar - 7/3/2011 8:40:44 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Nice to hear from ya, Woodman! Hopefully you get your mod finished when the new expansion becomes more topical.

And I know the feeling about good RPGs.
Damn, how I've lost time to Fallout 1, 3 and New Vegas, Oblivion, Space Rangers 2 and Disgaea 1&2 PSP versions (amount of levelling in those games is absolutely insane!). Just to name few time-eaters. And there's stuff like Skyrim, new Deus Ex and Mass Effect 3 coming! *Shivers*
AND I went and bough Armada 2526: Supernova and started playing it. Very enjoyable game TBH. Hardcore gamers have never enough spare time!

Anyways, good to hear you're still around Woodman!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Igard)
Post #: 527
RE: Diverse Worlds v19 - Shandar - 7/4/2011 1:51:58 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Oh, no, don't remind me! Skyrim is coming out around November! I have to get as much done before then! ARHGGGHH!


_____________________________


(in reply to J HG T)
Post #: 528
RE: Diverse Worlds v19 - Shandar - 7/4/2011 4:39:23 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: WoodMan

Hey all!

Sorry for the long absence.  Thank you to all those who posted kind comments while I was not around




Glad to hear from you Woodman...thought those darn Centauri had you!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to WoodMan)
Post #: 529
RE: Diverse Worlds v19 - Shandar - 7/17/2011 2:29:48 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Back at it again, sort of. Just having some fun. The Atuuk still confound me But I have been having a go at Ancient Guardian ships. I'm using the planet destroyer to make them. I decided against the ring idea from earlier in the thread because it got a bit repatative but I think the World Destroyer has an ancient look about it too






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to ehsumrell1)
Post #: 530
RE: Diverse Worlds v19 - Shandar - 7/17/2011 2:46:46 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Looking great to me!

_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to WoodMan)
Post #: 531
RE: Diverse Worlds v19 - Shandar - 7/17/2011 2:52:05 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Thanks J!

Sorry I'm being lazy and imbedding pics so one per post

In-game version:






Attachment (1)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to J HG T)
Post #: 532
RE: Diverse Worlds v19 - Shandar - 7/17/2011 3:52:03 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Looks great. Very ancienty.

I think the original Ancient Guardian ships were a bit too 'clean' looking. I can imagine them keeping these ships stored somewhere, like underground. Where they get all rusted and dirty.


_____________________________


(in reply to WoodMan)
Post #: 533
RE: Diverse Worlds v19 - Shandar - 7/17/2011 6:28:17 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
heeey, WoodMan back at it.....even lazy level is more than adequate. Cheers.
Also, I have to research this Skyrim.....my taste buds are active again.

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 534
RE: Diverse Worlds v19 - Shandar - 7/17/2011 7:30:06 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
NO! DON'T DATA! SAVE YOURSELF! If the Skyrims ought to be similar time eater as Oblivion you are in some very deep s**t with your free time!
I literally had to stop playing Oblivion some years ago, when I was still studying, 'cause it took ALL of my free time. My vampire assassin Khajiit was very dear character for me, I will always remember him fondly.
5-6 hour maratons weren't nothing in my books back then. Fallout 3 & New Vegas did the same but luckily in lesser extent.

*shivers* What the heck I'm going to do when the Skyrim hits? Tell my relatives and friends not to call me for about a month? Or just to try to play it in small rounds, which will be very difficult.

On-topic:

I find it bit odd for an ancient machine-race to have rusty ships. Sure they are ancient, but wouldn't they have some advanced nano- or even femto-technology to keep their ships in perfect condition all the time.
Just my two credits, as Woodman does the ships, not me.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Data)
Post #: 535
RE: Diverse Worlds v19 - Shandar - 7/17/2011 7:33:35 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
Just checked a bit and now I'm studying through the entire Elder Scrolls series....yap, never played a single one of them. If some of you feel the need to kick me for this please avoid the head (both of them, I mean).
And I do also know that issue, J, it can't happen to me....as I have other time eaters lined up

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to J HG T)
Post #: 536
RE: Diverse Worlds v19 - Shandar - 7/17/2011 7:49:16 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: J HG T

I find it bit odd for an ancient machine-race to have rusty ships. Sure they are ancient, but wouldn't they have some advanced nano- or even femto-technology to keep their ships in perfect condition all the time.
Just my two credits, as Woodman does the ships, not me.



Yip, but only the inside parts and mechanisms that need to be kept spick and span. The outer hull isn't as important as long as it's still tough. They're mechanoids after all, they don't care about 'bling'.

Mr. Data, heed J's words. The Elder Scrolls are a perilous thing to open. Especially considering you have a drink problem as well.

I also had many a marathon gaming session with Oblivion. My high elf was adorned with all the latest modded armour, completed many of the modded quests, had severel homes around Cyrodiil. I'd clocked around 200 hours with him, when my HD went bye-bye. It was a dark time. Yes a dark time indeed.

_____________________________


(in reply to J HG T)
Post #: 537
RE: Diverse Worlds v19 - Shandar - 7/17/2011 8:01:04 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The ancient machine-race did not go to sleep so I also do not see why the ships would be rusty.The Helpernoids would clean that **** up.

_____________________________


(in reply to Igard)
Post #: 538
RE: Diverse Worlds v19 - Shandar - 7/17/2011 8:18:39 PM   
Data


Posts: 3909
Joined: 1/3/2011
Status: offline
So both you and J spent a huuge amount of time with it.....that settles it for me, I'll go ahead with the warning in my head. I expect the warning will not work...joy

< Message edited by Data -- 7/17/2011 8:20:07 PM >


_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Igard)
Post #: 539
RE: Diverse Worlds v19 - Shandar - 7/17/2011 9:51:50 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: ASHBERY76

The ancient machine-race did not go to sleep so I also do not see why the ships would be rusty.The Helpernoids would clean that **** up.


Maybe after the Shakturi left and all the galaxy was sent back to the ice-age, they put their ships away somewhere. Yeah, I know it doesn't make sense to keep them in a planetary atmos, but maybe they hid them in a nebula where their outer hulls corroded after... ah, hell. I just want a race with rusty ol' ships! OK?

_____________________________


(in reply to ASHBERY76)
Post #: 540
Page:   <<   < prev  16 17 [18] 19 20   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Diverse Worlds v19 - Shandar Page: <<   < prev  16 17 [18] 19 20   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.750