sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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I've been keeping some notes on the New Turn Order Rules from a players perspective, and because these questions come up a lot, I thought I would spluge out what I've observed. Under the Old Rules, Player 1 can surround Player 2's units and in Player 2's turn those surrounded units will be in supply (the supply calculation having taken place at the beginning of Player 1's turn). Under the New Rules, Player 1 can surround Player 2's units and in Player 2's turn those surrounded units will not be in supply (the supply calculation having taken place at the beginning of Player 2's turn). Under the Old Rules, Player 2 can surround Player 1's units and in Player 1's turn those surrounded units will be out of supply (the supply calculation having taken place at the beginning of Player 1's turn). Under the New Rules, Player 2 can surround Player 1's units and in Player 1's turn those surrounded units will be out of supply (the same as the Old Rules, the supply calculation having taken place at the beginning of Player 1's turn). The only difference here is that under the Old Rules, Player 2 had the advantage of being able to reestablish supply to surrounded units, while Player 1 does not have that ability. This would create situations where turn after turn Player 1 would surround enemy units, only to have them break out in their turn, thus never having suffered being unsupplied. At the same time, Player 1 could start a turn with some of its units unsupplied, could break them out but have them re-surrounded during Player 2's turn, and therefore Player 1's units would be out of supply turn after turn. Under the New Rules, reinforcements for Player 2 arrive at the beginning of Player 2's half of the turn, as opposed to the beginning of the turn under the Old Rules. Some scenarios were not designed for this, and can result in Player 1 having an extreme advantage. Under the New Rules, movement recovery and reorganization for Player 2 occurs at the beginning of Player 2's half of the turn, as opposed to the beginning of the turn under the Old Rules. This can result in situations where Player 1 attacks Player 2's units and causes them to be routed and lose all movement points, but during Player 2's calculations the routed units recover and regain all movement points. I'm not advocating either set of Rules, but I recommend only playing with the New Rules if the scenario you are playing specifically states to use them. Otherwise, you have to assume that the scenario has not been designed or tested with the New Rules and therefore may not function as intended. Cheers
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