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RE: DW: Creature Competition Thread - 6/28/2011 8:53:30 PM   
phatkarp


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I'd like a technology that could capture monsters.  Like a plasma chain, so your ships can drag the monsters to enemy systems and drop them off.  Or perhaps capture the monsters and mine their extremely valuable feces.

Just brainstorming here . . .

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Post #: 31
RE: DW: Creature Competition Thread - 6/28/2011 9:12:05 PM   
Data


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Hmm, tractor beams? Or a stelar bait, like in the Known Universe series, to attract creatures to a creature farm.

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Post #: 32
RE: DW: Creature Competition Thread - 6/29/2011 1:17:15 AM   
Kayoz


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quote:

ORIGINAL: phatkarp

... mine their extremely valuable feces.



Sounds like someone is a coprophiliac.

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RE: DW: Creature Competition Thread - 6/29/2011 7:50:42 AM   
J HG T


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Kayoz, farmers all around world use cows (or other animals) feces to fertilize their fields. Does that make them coprophiliac? I don't think so.
If you don't have anything constructive to say, try to stay quiet and avoid embarrassing yourself even more.


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RE: DW: Creature Competition Thread - 6/29/2011 1:25:36 PM   
Igard


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quote:

ORIGINAL: phatkarp

I'd like a technology that could capture monsters.  Like a plasma chain, so your ships can drag the monsters to enemy systems and drop them off.  Or perhaps capture the monsters and mine their extremely valuable feces.

Just brainstorming here . . .



Hey, phatkarp. If you haven't already, check out the Distant Worlds poll (link in my signature). Unfortunately, creature farms are doing rather poorly.

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Post #: 35
RE: DW: Creature Competition Thread - 6/29/2011 1:41:34 PM   
Data


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Let's put a positive spin on that....they're doing ok but other features are doing better
moaaaaar modding

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Post #: 36
RE: DW: Creature Competition Thread - 6/29/2011 9:45:06 PM   
Kayoz


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quote:

ORIGINAL: J HG T

Kayoz, farmers all around world use cows (or other animals) feces to fertilize their fields. Does that make them coprophiliac? I don't think so.
If you don't have anything constructive to say, try to stay quiet and avoid embarrassing yourself even more.



His repeated references to faeces is dubious and a valid indication as to his predilections.

As for "constructive" - I see nothing here that is at all vaguely "constructive". Nothing has been announced with regards to the parameters of the "creatures" - will they have unique behaviour or will they all "attack anything not them till dead"? Erik has not released ANY information. None. Nothing at all. Zip. Zilch. Nada. Yet you seem to believe that uninformed jabbering is somehow "constructive". By your standards of "constructive", a discussion of how many angels can dance on the head of a pin is "constructive" and you'll ridicule anyone who points out the absurdity of your so-called "constructive" discussion.

My advice to you is: say it loud, say it proud - you know for certain how many angels can dance on the head of a pin.

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Post #: 37
RE: DW: Creature Competition Thread - 6/29/2011 10:17:01 PM   
J HG T


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Kayoz, if there's a painting contest which will be about trees, I can't practise painting trees because I don't know the parameters of a tree painting contest?
Makes so much sense.
/sarcasm


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Post #: 38
RE: DW: Creature Competition Thread - 6/29/2011 11:12:00 PM   
Kayoz


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quote:

ORIGINAL: J HG T

Kayoz, if there's a painting contest which will be about trees, I can't practise painting trees because I don't know the parameters of a tree painting contest?
Makes so much sense.
/sarcasm



Your hypothetical tree painting contest has not defined "tree" - is it a "clothes tree", a "decision tree" (artsy drawing of a flow chart, perhaps)? I can think of more "trees" you can "paint" if you still haven't figured this out. How about "paint"? Is the painting to be done with oils? Finger paints? Or are you painting with light? Perhaps it's done on computer? Perhaps it's done with sound, for a blind audience? You have no information - you haven't defined "tree", you haven't defined "paint" - yet you insist you can practice? All this discussion on life-cycles, capturing/taming and special events - and this may very well turn out to be nothing more than a contest of making some pretty sprites.

You're trying to debate the colour of the wings on the pin-dancing angels. You do realize the absurdity of your so-called "constructive discussion", right? You complain about my lack of constructive contribution to the discussion, when you, yourself are contributing absolutely nothing of any value.

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Post #: 39
RE: DW: Creature Competition Thread - 6/29/2011 11:42:48 PM   
phatkarp


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I'm not a coprophiliac.  I just have a very juvenile sense of humor.  Poop.  Farts.  That stuff is funny to me.

I'm the 22nd voter in favor of space creature farms.  I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!

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Post #: 40
RE: DW: Creature Competition Thread - 6/29/2011 11:48:18 PM   
Kayoz


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quote:

ORIGINAL: phatkarp

I'm not a coprophiliac.  I just have a very juvenile sense of humor.  Poop.  Farts.  That stuff is funny to me.

I'm the 22nd voter in favor of space creature farms.  I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!



You, at least, seem to recognize a joke. JHGT wouldn't recognize one if one ripped his pants down and shagged him roughly from behind.

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Post #: 41
RE: DW: Creature Competition Thread - 6/30/2011 2:01:12 AM   
Igard


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quote:

ORIGINAL: phatkarp

I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!



I wish that were the case, but it's randomly shuffled each time someone opens the page.

Thanks for the vote! It should be doing far better than this IMO. Even though I'm a big supporter of the idea, I admit I never voted for it, but even so, it should be higher than 'More starting empires'. We really don't need more starting empires, do we? Before we get more starting empires, we'd need a bigger map first!


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Post #: 42
RE: DW: Creature Competition Thread - 6/30/2011 3:31:25 AM   
Dhanun_slith

 

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I like the idea of suggesting monsters/creatures/stuff to enrich the game universe, in case there is another expansion being made.
So, my suggestion:

The Guardian:
An ancient automated warship, armed to the teeth, guarding certain rich worlds that once made part of a massive galactic empire. These ships were made by their creators to protect their colonies, but as their empire was destroyed, not all of these battleships reached the same end.

And remember, any similarity is just a coincidence
Jokes apart, I find the idea of ancient still functioning automated warship just awesome. Imagine one of your fleets taking a shortcut to attack an enemy empire from the rear, passing through an uncharted system when HOLYS#!1! A battleship coming from behind a moon is jamming all of your ships hyperdrives and destroying them one by one? And besides that, the great oportunity for an advanced empire to try and capture one of these relics to use as flagships in their own armadas.... ahhh the space is indeed vast...

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Post #: 43
RE: DW: Creature Competition Thread - 6/30/2011 7:31:51 AM   
J HG T


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@Kayoz
You sure like to insult people and nitpick about things that really don't matter in the long run.

@Dhanum
There's currently derelict ships you can salvage for your own use. But, you seem to be thinking about something similar like MoO2s Guardian. Uber high-tech warship that annihilates all but the most advanced fleets.
Sounds good to me!
Also, if the The Guardians would defend very rich worlds it would also slow down the colony rush a little, as you would need to raise a powerful fleet to defeat The Guardians before you can grab these planets.   





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RE: DW: Creature Competition Thread - 6/30/2011 8:36:07 AM   
Data


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J, you already know the green button the best solution in the long run
And yes that was a good concept in MOO2, having monsters guard uber worlds to slow you down...a bit. Having more / cheap / easy to build missile boats usually solved this fast there; it should not be so easy in DW.

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Post #: 45
RE: DW: Creature Competition Thread - 6/30/2011 3:19:05 PM   
Dhanun_slith

 

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J HG T: Yeah, that's exacly where I get the idea. The derelict ships in game are always abandoned and deactivated. Some MoO2 Guardians would be awesome.
And by rich worlds, I mean REAL rich worlds, not some of those that you colonise in the start just to expand, but a planet with ruins containing long lost technology, valuable materials, everything that makes worth destroying that giant to colonize it.
We need Orion

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Post #: 46
RE: DW: Creature Competition Thread - 6/30/2011 4:04:12 PM   
Data


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quote:

We need Orion


right you are, brother mooniac. Ahh, the huge gaia ultra rich with artefacts....drooling here
Locknar, here I come again; Launchig dosbox...Recharging reactors...Recalibrating hyperdrives.....getting things confused here

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Post #: 47
RE: DW: Creature Competition Thread - 6/30/2011 4:21:17 PM   
Shark7


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quote:

ORIGINAL: Dhanun

J HG T: Yeah, that's exacly where I get the idea. The derelict ships in game are always abandoned and deactivated. Some MoO2 Guardians would be awesome.
And by rich worlds, I mean REAL rich worlds, not some of those that you colonise in the start just to expand, but a planet with ruins containing long lost technology, valuable materials, everything that makes worth destroying that giant to colonize it.
We need Orion


Guardian Ships wouldn't be a bad thing at all. Especially if you pass them off as sentient, territorial ships.

Its a creature of a different type really. Just a big ship that knows this system belongs to it, and its going to kill anything that tries to enter.

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Post #: 48
RE: DW: Creature Competition Thread - 6/30/2011 4:38:33 PM   
Data


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Anyone remember Tin Man? I'm refering to the TNG episode. There were other monsters in TNG but this Tin Man was a living ship.....imagine if we could have this in DW, the possibilites.

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Post #: 49
RE: DW: Creature Competition Thread - 6/30/2011 5:13:21 PM   
Igard


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Tin Man or 'Gomtuu'  was also one of the space creatures in Birth of the Federation. In the episode he destroyed a Romulan Warbird!


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RE: DW: Creature Competition Thread - 6/30/2011 6:10:47 PM   
Kayoz


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quote:

ORIGINAL: J HG T

@Kayoz
You sure like to insult people and nitpick about things that really don't matter in the long run.



So if it doesn't matter - then why discuss it? Why get bothered when someone points out that (as you point out) it really doesn't matter? Your statement makes about as much sense as a Greek budget.

I'm not sure where the insult part comes from. If I set out to insult you, there will be absolutely no doubt about it. You have given me ample material to draw upon. So rest assured, you aren't being insulted at the moment.

< Message edited by Kayoz -- 6/30/2011 6:13:08 PM >

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Post #: 51
RE: DW: Creature Competition Thread - 6/30/2011 6:16:11 PM   
Kayoz


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RE: DW: Creature Competition Thread - 6/30/2011 7:57:46 PM   
Data


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quote:

ORIGINAL: Igard

Tin Man or 'Gomtuu'  was also one of the space creatures in Birth of the Federation. In the episode he destroyed a Romulan Warbird!



no matter how much time passes you still manage to impress me, it did indeed destroy one and crippled the second one iirc. Romulans were on a one way trip anyway.
But remembering Gomtuu...now that makes me see the episode again

< Message edited by Data -- 6/30/2011 7:58:21 PM >


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RE: DW: Creature Competition Thread - 6/30/2011 8:04:36 PM   
tjhkkr


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I do not think that I have seen that episode; does it have a name?

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RE: DW: Creature Competition Thread - 6/30/2011 8:07:27 PM   
Data


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Tin Man is the name and it's one of the great ones, the atmosphere is superb.

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Post #: 55
RE: DW: Creature Competition Thread - 6/30/2011 8:23:30 PM   
J HG T


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Checked the Star Trek wiki, and I Have to say: Gomtuus story is quite sad. Losing its crew, wandering the stars and finally commiting suicide for not having found purpose for its existence.

This made me think: Small side-quests telling stories of all kinds of mysterious aliens, other creatures and strange phenomenom would add tons of interesting backstory to any 4X. The more you explore and encounter aliens and other mysteries of the galaxy, the more of their story and general info about them you would unlock. You could also get some of their tech or natural features this way.
Actually, I just understood that Alpha Centauri does have stuff like this. I think it would work wonders in DW too.

Oh, and BTW. I'm totally getting The Next Generation now!


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Post #: 56
RE: DW: Creature Competition Thread - 6/30/2011 8:33:10 PM   
Data


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Yap, I also dreamed about a game (4x or other genre) where exploration and diversity plays a bigger role; I want to be Picard the archaeologist.

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Post #: 57
RE: DW: Creature Competition Thread - 6/30/2011 9:00:13 PM   
Dhanun_slith

 

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A background for the creatures and phenomenons you find in the game would make not only a superb 4x, but an awesome adventure too. To play as a captain of a explorer ship and begin to persue this kind of relics in the galaxy and claim them for your empire, would be just great.
I'd build an Enterprise just to lose myself in deep space in this game.

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Post #: 58
RE: DW: Creature Competition Thread - 9/23/2011 5:13:22 PM   
Webbco


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If beta testing is really close, how come the creature competition that was mentioned hasn't gotten off the ground yet? Surely that's a pre alpha thing?

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RE: DW: Creature Competition Thread - 9/23/2011 8:54:31 PM   
Igard


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I'll be honest, I'd forgotten about this!


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