orc4hire
Posts: 149
Joined: 7/31/2000 Status: offline
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Igor,
Well, the fellow was firing the bazooka at 15 yards... if that doesn't qualify for a close assault, then let's look at it this way; you're saying that improvised weapons are more much effective than a bazooka, _and that that is realistic_. Now, that being the case, why were the troops so excited about getting effective AT weapons? (Bazooka, PAIT, Panzerfaust, etc.)
And as for your example, you tell me; give me an example. And don't forget to include some '40 infantry; SPWAW doesn't distinguish between your eager beaver '42 boys and the panzer fever flee in terror '40 boys.
Daniel,
The effect you're talking about is what's called in SPWAW 'firing on' the unit. Rifle fire will cause suppression on tanks, and is not what we are talking about. I'll see if I can hunt up a copy of that book, but in the meantime, riddle me this:
Would a real world WWII squad's chance of destroying a tank with improvised weapons, with no more than a few minutes to prepare for and carry out the attack, be more like 8% or 60%?
Oh, and read up on the incident of the KV-1 in June or July of '41 that held up a German division for something like 2 days. Buttoned up, immobilized (stuck in the mud, if I recall correctly), the Germans couldn't take it out. Engineers snuck up on it in the dark to place demo charges; nope. In SPWAW there's no way in hell that tank would've lasted more than a few turns; enough time for a squad to get next to it.
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