Lieste
Posts: 1823
Joined: 11/1/2008 Status: offline
|
How about reducing these costs and applying the 'savings' to simulating supply/planning restrictions by paying something to include each regt/bde, div, corps etc, with the cost varying with the transport/supply cost by unit type and posture. This could be minor for 'holding the line', slightly higher for actively fortifying or moving, high for defending and very high for offensive action, higher for mechanised, cavalry and artillery heavy formations in active modes. It would almost certainly require an automatic accounting of fractional points by an 'Aide', but it would mean an ongoing cost of building an overlarge army before it is appropriate, just in the maintenance, and a firm restriction on the ability to apply combat power, particularly large 'heavy weapon' units like artillery divisions to each attack all along the front. If this sounded interesting then I would implement it: Note the minimum cost required to maintain the Red Army/Heer in static mode. Allow the player &/or system to specify a soft 'cap' to the expenditure for the turn, and then freely allow expenditure on movement/combat up to this limit. Above this additional costs could be higher (emergency actions and confusion arising), and the current "AP" expenditure balance should be easy to find. This should allow a mechanism where large scale rebuilding is possible, but not at the same time as large scale operations, and excessive force size may not lead to a direct and linear increase in operational tempo - also maximising commitment of troops may be undesirable from a 'supply expenditure' view.
|